Sentences with phrase «nocturne series»

Susan Fenton's «Egg, Cloth and Vase (Nocturne Series)» is among the works on view in the exhibit «Photo Extremes: Realism / Abstraction» through Sept. 22 at DesignWorks in Galveston.
Four additional works from the artist's Nocturne series (1999) will also feature at Sophia Contemporary's booth at Frieze Masters Collections, a section of the fair featuring galleries selected by Sir Norman Rosenthal, from 6 — 9 October.

Not exact matches

«Since this is the first title from the original SMT series in a decade, we tapped the best developers from many of Atlus» acclaimed projects including Nocturne, Strange Journey, Persona, and Soul Hackers to create a premium experience that lives up to our fans» and our own expectations.»
I've been a long - time fan of the Shin Megami Tensei series ever since I picked up Shin Megami Tensei: Devil Survivor and Shin Megami Tensei III: Nocturne out of a bargain bin when I was a little Emily Jr..
She's been traditionally published and is now self - publishing her popular Nocturne Falls books, a light - hearted paranormal romance series that's been selling well.
I wrote and edited a novelette that I was targeting toward the Silhouette Nocturne Bites line, with the hope of expanding it into a series of Bites and maybe some Silhouette Nocturnes as well.
Set in a post-apocalyptic Japan, Shin Megami Tensei: Nocturne casts the player as a young man who must ally himself various demons (most of whom should be familiar to fans of the Persona series) in order to decide the fate of the world.
The stuido, the developers behind the Shin Megami Tensei and Persona series, and Katsura Hashino — director of ATLUS titles including Persona 5, Catherine, Shin Megami Tensei III: Nocturne, and others — are launching a new internal studio called Studio Zero.
The Shin Megami Tensei series is one that I always felt I came into quite late in 2005 with Shin Megami Tensei: Lucifer's Call or Nocturne as it is known outside of the UK.
The Megaten series never really caught on here in the States until Nocturne was released in 2004.
This of course includes the Persona series, but there hasn't been a true mainline release since Shin Megami Tensei: Nocturne released on the PS2.
The previous numbered entry in the Shin Megami Tensei series was a departure for Atlus — Lucifer's Call (Nocturne in the US) was a far cry from the sprite - based dungeon - crawlers that lead to its creation.
I've even seen this with the Shin Megami Tensei series — Persona fans are looked down upon by some Nocturne fans for liking the popular spin - off instead of the «true» SMT.
Their previous titles included Shin Megami Tensei: Nocturne, the Digital Devil Saga series, and Persona 3.
A decade in the making, the development team boasts the creative talent of staff from such well - known games and series as Persona, SMT: Nocturne, Devil Summoner, Trauma Center, SMT: Strange Journey, Digital Devil Saga, and Soul Hackers.
The incredible Nocturne which was the third entry in the main series was the earliest introduction to the series for the Western games, the earlier two Super Famicom games were never released outside Japan.
Digital Devil Saga, a two - part spin - off series that followed Nocturne, took SMT in a different, but ironically slightly more traditional direction.
The series never became widely known outside of Japan until 2004's Shin Megami Tensei: Nocturne, but since then has become one of the staples of the genre.
Nocturne also abandoned the traditional first - person view of the franchise, and had a unique plot that drove home the darker nature of the series.
Aside from the obvious technical overhaul since the SNES days, Nocturne introduced a landmark new feature that has since become a series staple: Press Turns.
1991: Super Mario World 1992: The Legend of Zelda a Link to the Past 1993: Megaman X 1994: Sonic the Hedgehog 3 & Knuckles 1995: Chrono Trigger 1996: Kirby Super Star 1997: Castlevania Symphony of the Night 1998: The Legend of Zelda Ocarina of Time 1999: Super Smash Bros. 2000: The Legend of Zelda Majora's Mask 2001: Super Smash Bros Melee (whilst Melee is my least favorite of the series and there were a few other cool releases at the time, I can't deny this one is the game I had the most fun of that year, and none of my contenders really are on the same category of quality) 2002: Metroid Prime 2003: Fire Emblem 2004: Shin Megami Tensei Nocturne 2005: Fire Emblem Path of Radiance (this one was kind of hard to choose, lots of great releases) 2006: Okami 2007: Shin Megami Tensei Persona 3 2008: Shin Megami Tensei Persona 4 (lots of great releases here too!
December 2006 Beware the Holiday Punchbowl: An Evening of Cautionary Songs and Stories SI Museum, Staten Island, NY February 2006 MY NEW YORK SLIP: A Post-Valentine's Day Post-Mortem w / Minnie Van Driver SI Museum, Staten Island, NY February 2005 FREE LOVE w / Minnie Van Driver The Muddy Cup, Staten Island, NY April 2003 Ask Minnie Day de Dada Part Deux, The Muddy Cup, Staten Island, NY April 2002 Love Songs & Posh Tunes Day de Dada, The Muddy Cup, Staten Island, NY Feb. 1996 Original Soundtrack Dixon Place, NYC, NY Feb. 1991 The Odile Variations Theater 22, NYC, NY May 1987 Looking Good: Reuben Sandwich at The Saint The Saint, NYC, NY Apr. 1986 The Wakitty WAC's, A USO show for the New Militarism Darinka, NYC, NY Aug. 1985 Prime Parts 8 BC, NYC, NY May 1985 Trite»N' True: an unexplained series of events Darinka, NYC Mar. 1985 HEARTBREAKLAND: a performance Darinka, NYC Dec. 1984 Nocturnes Darinka, NYC Nov. 1983 Bars of Night a performance BACA, Brooklyn, NY July 1983 Man Machine / Men Magazine: a performance Inroads Multimedia Art Center, NYC, NY 10012 July 1981 Europarail: Images of Other Places Inroads, NYC Dec. 1980 I Hear America Eating: a massive media piece Rutgers University, NJ July 1980 Love is Like a Poached Egg: a performance 15th Annual Avant - Garde Festival, NYC Apr. 1980 Meteors Crossing: an exercise in 25 acts Franklin Furnace, NYC, NY Grants 2011 Visual AIDS Artists» Material Grant 1985 185 Nassau Street Corporation
This display of late works includes a series of busy Nocturnes cloaked in shadow (up close, you can see traces of colourful brushstrokes that have been obscured by black overpaint), as well as his powerful final work, Death of a Poet.
The title of the series, — Night Writing ‖ is a reference to «Ecriture Nocturne», a secret code written in the early 19th century so that Napolean's soldiers could communicate at night, silently and without light.
The mystery in Ault's series of nocturnes captures the anxious tenor of life on the home front.
This catalog includes three insightful essays discussing Remington's series of 70 nocturnes within the literary, historic, aesthetic, and technological context of his time, as well as large reproductions of these stunning paintings, excerpts from Remington's personal diaries and letters, and commentary from contemporary critics.
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