Not exact matches
I would have loved to see the developers play with the imaginative
gameplay premise to craft some interesting mini-games or multiplayer modes but
none of these
features are present.
Different playable classes, varied level objectives, diverse weapons, and a plethora
of other
gameplay options could have helped alleviate some
of the repetition but unfortunately,
none of that kind
of content is
featured here.
The seventh 2007 Independent Games Summit lecture is a key panel from the event - «Innovation in Indie Games»,
featuring Kyle Gabler from the Experimental
Gameplay Project (World
Of Goo); Jenova Chen, ThatGameCompany (fl0w / fl0wer, pictured); Jon Mak, Queasy Games (Everyday Shooter); Jon Blow, Number -
None (Braid); and moderator - Steve Swink, Flashbang Studios (IGS / IGF organizer).
Microsoft's recent Gamefest
featured a number
of discussions talking about both
gameplay and art, but
none entwined the two disciplines as closely as a talk from two Valve employees.
But fortunately,
none of those throwback references obscure or confuse the excellent dungeon - crawling RPG
gameplay that
features unique classes, interesting (and frequent) boss battles, and a dynamite soundtrack from video game virtuoso Yuzo Koshiro.
According to CNN, the upcoming Spike Video Game Awards are to
feature a
gameplay demonstration
of Brutal Legend by
none other than Tim Schafer himself.