None of the puzzles take much thought, and I found myself constantly wishing that they were more challenging — or, rather, challenging at all.
Not exact matches
On the topic
of these
puzzles,
none of them
took us ages to complete, but they provided enough variety to keep the pacing gentle while stopping us from rushing ahead.
We have a Mario game without jumping or the ability to hurt enemies, weird
puzzles that
take all
of the harmful stuff out
of Donkey Kong but
none of the fun, and a foreman who can prevent levels from being completed.
That's right: Strange as it is to imagine, Nintendo released a
puzzle game with no multiplayer element, while the Tengen version allowed two completely separate, individual games to
take place at once — and
none of that block - dropping stuff, either.