The demo can be played in Hero and
Normal difficulty levels by default, and Hard and Master Ninja levels can be unlocked to challenge even the most skilled ninjas.
Not exact matches
Comparing the heart rate or blood sugar
levels of a given number of people might be beneficial in determining the range in which people maintain good health — and perhaps we can even say that
by comparing children's abilities and establishing a range of «
normal,» we can determine which children have
difficulties and how to help them — but comparing ourselves with others, and in particular our children to other children, can have very damaging effects.
At
normal difficulty levels it's just too good, often making it feel like you're really not doing anything yourself, and it can only be completely turned off
by ramping the
difficulty up as high as it will go.
Throughout it all, you can unlock and buy guns, and there are plenty of gadgets that will probably be necessary if you want to play through the harder
difficulty levels (on
normal, it's entirely possible to bypass many areas
by just running to the exit).
Available on
Normal and Hard, and you get Orbs
by clearing them on each
difficulty level.
You can split how you play choosing either pure tower defense mode or pure shoot - em - up
by playing the easy
difficulty level or play a nicely balanced mix of both
by choosing
normal or above.
While the easy and
normal difficulties are pretty easy to get through, they still suffer from the annoyance generated
by the poorly designed
levels.
The
difficulty level has definitely been turned up from the previous game, and as a result you may notice an increased gap between Easy and
Normal; however this has partly been offset
by a revamped system of help items.
There are two
difficulty levels including easy and
normal with the major differences being the reduction of damage inflicted
by team members on their enemies and an increase to the amount of damage received
by team members from enemy attacks as well as an increase in the efficiency of enemy positioning and movement.
Complete Extreme
Level X (which can be accessed by completing all Action difficulty; easy, normal, hard and extreme level 1
Level X (which can be accessed
by completing all Action
difficulty; easy,
normal, hard and extreme
level 1
level 1 - 9)