By comparison Duke Nukem 3D was a run and gun shooter, where the focus was squarely placed on fast paced action, leaving such a change in Duke Nukem Forever as a bit of an odd decision that won't sit well with those looking for the full old school Duke
Nukem experience.
Not exact matches
I've played the final game and it is an incredible
experience — a once - in - a-lifetime opus of interactive entertainment that reminds me once again why Duke
Nukem is our King.
Also for those of you wanting to have a bit more fun, you'll get to
experience the game as the legendary cigar - chomping - bad - ass himself, Duke
Nukem.
«Don't worry about it, we remember why we played Duke and part of that was wanting to get online and shrink you and break you into ice cubes, and so on, and the correct multiplayer
experience for Duke
Nukem Forever has to pay those things off,» Pitchford added.
Harking back to the «90s and his formative
experiences using Duke
Nukem 3D's BUILD engine, Burgess compared the «90s modding heyday with modern indies, describing both as «disruptive» forces in an otherwise uptight, orthodox market.
The aiming is loose; Duke's pace is quick, though elsewhere inspiration has been taken from contemporary shooters, and, in many ways, such modern features has diluted the OTT
experience for Duke
Nukem 3D fans.
Having contributed environments for Tom Clancy's Splinter Cell and provided level design for Duke
Nukem Forever, he brings a wealth of
experience to Splash Damage.
He said the developer didn't purchase the franchise «merely so we could all
experience Duke
Nukem Forever», which it released after some 15 years in development.
A bit pricey for a remaster although I would recommend checking it out if you never played the original, for those that did play the original and enjoyed it there's not much more to
experience other than the Duke
Nukem DLC which is only really a novelty.