Sentences with phrase «nukem takes»

Yes, that's right, apparently Duke Nukem takes orders now.

Not exact matches

Yeah, just look at how well that turned out of Duke Nukem Forever and Aliens: Colonial Marines Such master pieces that took time and effort into making each of those games.....
We'll spare you a retelling of Duke's belabored comeback, but the short story is Duke Nukem Forever was stuck in development purgatory long before Gearbox took its shot.
«Despite its disappointing reviews, Duke Nukem Forever was profitable for Take - Two,» CEO Strauss Zelnick said on the company's earnings call yesterday.
The Duke may no longer be the most popular bloke on the block, but he's still a moneymaker; Duke Nukem Forever has turned a profit for publisher Take - Two.
1 L.A. Noire (360, PS3)-- Take Two Interactive 2 Duke Nukem Forever (360, PS3, PC)-- Take Two Interactive 3 Infamous 2 (PS3)-- Sony Computer Entertainment 4 LEGO Pirates of the Caribbean (Wii, 360, DS, PS3, 3DS, PSP, PC)-- Disney Interactive 5 The Legend of Zelda: Ocarina of Time (3DS)-- Nintendo 6 Call of Duty: Black Ops (360, PS3, Wii, NDS, PC)-- Activision 7 NBA 2K11 (360, PS3, Wii, PS2, PSP, PC)-- Take Two Interactive 8 Mortal Kombat (PS3, 360)-- Warner Bros..
Today marks an amazing day in the annals of gaming lore, the day where the legend of Duke Nukem Forever is finally complete and it takes that final step towards becoming a reality.»
Former Duke Nukem Forever designer George Broussard has recently stated that it wasn't for a quest for perfection: «I wish there was an easy or dramatic answer for what took so long but there just isn't.
«MOMENT OF SILENCE PLEASE: by the 3DR / TTWO [3D Realms / Take - Two Interactive] development schedule, April 1st, 2010 was supposed to be the day Duke Nukem Forever went gold,» he said, later adding that the date was chosen on purpose, «Totally intentional.
Finally, there has come a day that we can take that pre-order receipt out of its frame, head down to GameStop and pick up Duke Nukem Forever.
Britney Spears» entire musical career as a pop star has taken place during Duke Nukem Forever's development.
Regardless, here's what happened in the time it took Duke Nukem Forever to blow our minds and then disappear like a fart in a strong breeze.
On the UO2 team, we used to joke that Ultima: Ascension was taking as long to ship as Duke Nukem Forever.
Duke Nukem Forever news in the years to follow was limited to rumblings on forums and mostly consisted of drama between 3D Realms and Take Two which wasn't very interesting.
After the Cyloid battle, I found myself treated to some driving gameplay, something that was previously an alien concept to the Duke Nukem franchise, but luckily it acts a lot like what you'd expect, taking you out into the desert wilderness.
According to the court filing, the game was canceled, but Take - Two CEO Strauss Zelnick and Gearbox CEO Randy Pitchford have both confirmed more Duke Nukem games are on the way.
But the game, then known as Duke Begins, was first revealed in a court filing when Duke Nukem Forever developer 3D Realms sued Take - Two.
I played Duke Nukem Forever because I had to know what took 15 years, even if it was a heap of sexist, boring trash.
Do you still have a deep emotional attachment to Duke Nukem, the star (ahem) of Duke Nukem Forever and endless memes about games which take an eternity and a half to release?
Little has been heard of Duke Nukem Forever since the game's publisher Take - Two filed a lawsuit against 3D Realms for failing to produce the finished game.
[23] Between 2007 and 2010, Gearbox did not focus on the development of the game, instead preferring to work on other projects like Borderlands and Duke Nukem Forever, a game that took over a decade to develop.
Rent it if you want to say that you played a game that took over 15 years to develop, because that is Duke Nukem Forever «s biggest claim to fame — it exists, and was actually seen all the way through to the end.
During this interview, Gibson and Gearbox President Randy Pitchford were presenting Duke Nukem: Forever to the Dutch press during the Firstlook game event in Amsterdam, taking their first step of a long and tiresome press trip all around Europe.
They went on to create Duke Nukem: Mass Destruction but were once again forced to back down due to Gearbox Software taking them to court; however, this time they were allowed to release the game but under a different name, Bombshell.
While there have been exceptions — Team Fortress 2 took eight years to make, and The Last Guardian also looks set to buck the trend — for the most part you only need to look at the likes of Aliens: Colonial Marines, Duke Nukem Forever and Too Human to see evidence that troubled development tends to lead to a mediocre release.
Before saying anything about Duke Nukem Forever, I would like to take the opportunity to express my deep sense of achievement at having actually played it.
Taking fourteen years to finally arrive, Duke Nukem Forever could very well have been one of the finest games ever, if not for the fact that the protracted development period was related to a troubled development.
Duke Nukem Forever takes place twelve years after the much loved Duke Nukem 3D.
Need I remind people how long Duke Nukem: Forever took?
The aiming is loose; Duke's pace is quick, though elsewhere inspiration has been taken from contemporary shooters, and, in many ways, such modern features has diluted the OTT experience for Duke Nukem 3D fans.
Gearbox announced some show - stopping news at PAX10 this weekend with the announcement that they have taken over Duke Nukem Forever and will be releasing it next year, but the big news for us Borderlandsers is that DLC4 is out on Sept 28th and while there is no level cap raise in the DLC, there will be a free patch issued «around the late - October GOTY release» that «rebalances the game» and raises the cap to level 69.
Personally I'm fond of «Yet another thing started and finished in the time it took to complete Duke Nukem Forever.»
On June of this year the lawsuit between Take - Two and 3D Realms took place and, according to the United States Patent and Trademark Office, 3D Realms still remains the sole owner of Duke Nukem.
It's certainly not a heresy to compare The Last Guardian's development to Duke Nukem Forever and other games that took a really, really long time to launch.
On May 14th 2009, Take - Two then filed a lawsuit against 3D Realms for not completing Duke Nukem Forever and claimed that Take - Two gave Infogrames $ 12 million for the game to be completed.
Take - Two said that they still owned the publishing rights to the game but refused to fund it anymore and so, throughout May 2009, a load of Duke Nukem Forever footage and screen shots were released on the internet by former 3D Realms employees as their way of saying goodbye to Duke Forever.
Not naming any names, but some games take Forever to make, and you want to Nukem off the face of the planet.
Duke is indeed returning, as Take Two announced recently that Gearbox, the studio behind Brothers in Arms and Borderlands, was taking the reins of the Duke Nukem franchise.
Im playing this game right now (took a break to write this) and man is sooo much fun, it takes me back to games like Doom and Wolfstein and also Duke Nukem minus the naked babes lol.
Take - Two has launched a lawsuit against 3D Realms over the fact that Duke Nukem Forever was never released.
20 years ago, Duke Nukem 3D took the controversial character and placed him in an FPS game for the very first time and, while the game did cause much controversy... [Read full story]
Also, only a total stoner could take so freaking long to release Duke Nukem Forever.
The iconic Duke Nukem battles it out against a slew of alien foes in the original four - episode «Atomic Edition» single - player campaign and three over-the-top expansion packs that take the loudmouthed hero to a tropical paradise, a winter wonderland, and even Washington D.C. Duke Nukem 3D: Megaton Edition features polished OpenGL visuals, native compatibility with modern PC and Mac computers, Steam Achievements, and Steam Cloud support.
Take, for instance, Duke Nukem Forever.
2K took over the gaming rights and intellectual property of Duke Nukem a few years back, and if a company is willing to put money into a disaster like that, why not work with a property with critical and financial success?
[In this opinion piece, sister site Gamasutra's editor - at - large Chris Morris discusses why the latest delay to Gearbox's Duke Nukem Forever is actually a good thing, with other upcoming gaming releases taken into account.]
«Confidential Sources» that spoke with Kotaku have suggested that Gearbox has taken over development of Duke Nukem Forever.
Here we see a photo from a GameStop I visited a while back in which a display for Take - Two Interactive's Duke Nukem Forever has been repurposed by the staff to promote Activision's competing Call of Duty: Modern Warfare 3.
During Take - Two's earnings call yesterday CEO Strauss Zelnick told those listening that «Despite its disappointing reviews, Duke Nukem Forever was profitable,».
We were thrilled to hear that Gearbox had taken over development of the long - awaited (and much - maligned) Duke Nukem Forever, and actually stand a chance at finishing the damn thing.
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