Sentences with phrase «other way around game»

Not exact matches

It helps that he knows he's there in service of the game, not the other way around, which means there are times when it's better to shut up and let the crowd call the game for a little bit.
Just think if half of those 1 goal games we lost where the outcome was the other way around!
I read that Kondogbia is now linked to s as well which would be a great acquisition and Id really like to see either Benzema (my first choice) Higuain (my second choice) or Lcazetta (Third only due to his lack of big game experience) but the way things go with AW we'll not get any of the aforementioned as they will be snapped up by other teams while AW is on holiday and swanning around wherever he swans around during the majority of the summer.
I would have been okay with it if Hedman got a 5 min major and game for that display, because I'd want it called the same had it been the other way around.
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
He emerged early on on the game and when Lhota and others came around — even in my discussions with other county chairs - it wasn't expressly stated, but that's the way the conversation was going.»
Video games, e-readers, smart phones and other gadgets have changed the way we interact with each other and the world around us.
It's an easy way to let other users know you're serious about this dating game, but also willing to throw around some Zoosk coins and have fun when the time comes.
It explains you the rules of dating game in Russia and why it is women that are chasing men there, not the other way around.
The way the game unfolds now is largely dependent on the player paying close attention to the conditions around them rather than dictating the flow of the game through their actions, a double - edged sword that will delight some players due to the realism and infuriate others who may find themselves having to re-evaluate their playing style to accommodate these changes.
Even though it bears the name of Sid Meier this is a mobile game released for PC, not the other way around.
There is a story to the game which revolves around the anti-zombie drug called Zombrex and along the way you find allies in other and sometimes enemies with other survivors.
Jones then comes on stage to share his love for the video game World of Warcraft, and is glad that he played the game before making the movie because if it were the other way around, he would never get around to making the movie because the game is so addictive.
The camera tends to box you in if you're anywhere other than the most open space the game is capable of giving you, meaning you'll find yourself trying to dodge and teleport around just in the hopes of staying out of a bad guy's way, usually only to find yourself getting blasted from another enemy somewhere entirely off - screen.
For example, you're given access to an Armalite assault rifle in the game's opening moments, but no other assault rifles offer the same all - around suitability, which is to the detriment of all the other interesting guns the game throws your way, like Winchesters or other single or semi-automatic rifles.
This will help them understand that the game (or concept) exists to support the course, and not the other way around.
Another interesting thing of note, Chet told me that the L4D development team approached Valve's PR about doing another L4D game, not the other way around.
The only thing significant to me about this announcement is that it is still coming out this year for the PS3... I don't care about the 360 version at all if it won't have user generated content... that is the main factor that has kept this, and several other, PC shooters alive over the years... And it is extremely funny that TheMart hasn't really been around much since E3 started... I un-ignored his ass, as well as several other of the usual fanboys, just to see what they would say for all this news... I didn't know which way the week would go... It just so happened that the way KZ2 and several other announcements worked... it seems some of the MS fanboys have some explaining to do... as apposed to the normal routine of PS3 games not looking good, and Sony fanboys still digging holes for themselves...
Like previous games in the series, you'll be hacking and slashing your way through scores of enemies and over-the-top bosses with your phallic Beam Katana, but this time around Travis will also be barging into other popular game worlds.
I was kinda interested in Sunset Overdrive because I like Insomniac, but the idea for the game itself didn't sway me (if it were the other way around and XBO got an Insomniac SpiderMan game, I'd get it in a heartbeat).
«You all act like Sony is giving you a cut of the games they sell when in reality it's the other way around
Not only does a game soundtrack enhance gameplay, but it goes the other way around as well.
Move tight integration in the gameplay is what makes the game interesting, no the other way around.
They didn't spend 5 years developing a 360 game and then port it to PC it was the other way around.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
We have games that are becoming films now and NOT just the other way around.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
We also said it is usually physical board games getting digital adaptations and not the other way around.
Furthermore, the game plays both ways, with winning lines from both left to right and the other way around.
Ultimately, I can see the PS4 Pro being a bigger success than Scorpio, based purely on the fact that I bet there are more XBox gamers who would like to try the PS4 exclusives than the other way around.
It was assumed by those against the game that your job was to kill these girls, when in reality, it was the other way around.
The way the game unfolds now is largely dependent on the player paying close attention to the conditions around them rather than dictating the flow of the game through their actions, a double - edged sword that will delight some players due to the realism and infuriate others who may find themselves having to re-evaluate their playing style to accommodate these changes.
I get that it's one way to get around an issue many other Nintendo platformers run into — the stockpiling of lives — but why not make a game that's a little harder then?
Constructing a game around a system of micropayment options, rather than the other way around, led to a critical panning when All the Bravest was released on January 17, 2013.
Ironically, on the handheld side, it was the other way around; 3DS had no momentum at first and then Nintendo turned it around after about a year (price drop plus a slew of great games like Mario Kart), but Sony failed to do the same with Vita.
Having your Titan controlled by the onboard AI is especially useful in the Hardpoint game mode which requires you to capture and hold points around the map, because players often focus their efforts way too much on just taking down Titans, and tend to forget about the other Pilots roaming the map, giving you the perfect opportunity to snap some necks.
Sure the map may feature a different layout but the way the player moves around the environment looks identical to every other Gears game.
Snake Pass has a complete new concept of control, you'll find yourself slithering along, climbing up bamboo branches and other obstacles controlling Noodle in a different way to most conventional games, for example to move you have to slither left to right with the left stick and pull back the right trigger, it sounds simple but can be rather tricky especially when you're trying to climb up obstacles, you can also press left trigger to get a tighter grip when you're coiled around different items in the land!
I've kicked myself several times for buying a game on Xbox and then seeing it cheaper on PlayStation a week or two later, but rarely the other way around.
If that entices you to play on a platform other than Android, though, you should be cautious of new scams centered around the game; there's no surer way to have scams surface than by getting popular, after all.
I should have been more actively finding ways to improve the game, or working more ambitiously on other major projects, but instead I puttered around on features that I never really expected to include in the game (side note: online multiplayer is very difficult to do with a fast physics - based game).
Tailor the games so they suit you, not the other way around.
The way Valkyrie Drive explains Extars makes it sound as though each individual Valkyrie changes into their own unique weapon, but with the way the game plays it's the other way around.
When we work on motion games, we do things the other way around: the gameplay is the most important thing, so that's what we start with.
This again leads back to the point that it's the games that Rockstar wants to make which dictate its set - up, not the other way around: «We make technology to make a game, not for the sake of making a technology,» says Fowler.
Representing the fourth pillar of Project CARS» four ways to play the game (Career, Solo, Online and Community), the Driver Network is described as an «always - accessible suite of features focused around allowing players to connect, compare, share and compete against each other».
«It's really important that we show we can bring our game properties to movies instead of just the other way around,» said Warner Home Entertainment president Kevin Tsujihara.
Of course, most platforms allow you to take screenshots during gameplay and cutscenes, but the advantage of a photo mode is that you can freeze the game, move the camera around any way you like, as well as remove the HUD and other obstructing elements.
However, other people seem to have found their way around it, because there is already a plethora of community levels already in the game for you to play.
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