Upon starting the game, players can choose to access the configuration tool, which includes a vast array of graphics settings such as Shadow Resolution, Distance, Casters, and Filtering, Ambient
Occlusion HBAO +, unlimited draw distance, high - quality DOF, High - quality glow effect.
Not exact matches
Konami's FOX Engine is not the most advanced engine out there, with the likes of Unreal Engine 4, CRYENGINE and Frostbite powering games with incredible visuals these days; however, Metal Gear Solid V: The Phantom Pain is still one of the most beautiful open world games you could buy right now, especially if you can get the PC version which sports an increased number of lights, improved shadows, ambient
occlusion (NVIDIA users can disable the in - game setting and enable
HBAO + via their Control Panel to get even better results) and geometry.
Additional depth is also provided through the inclusion of
HBAO + (horizon - based ambient
occlusion) that produces a thick shaded effect filling in all the nooks and crannies of the environment, characters and other objects in the scene.
Other improvements are the expected standard: 1080p display, higher quality textures (and I feel like some retexturing in some places), anti-aliasing, improved character models,
HBAO (Horizon - based Ambient
Occlusion, to add depth to the world), and motion blur.
Texture quality, view distance, and all the usual suspects are improved, and working with Techland we've further bolstered the game's graphical fidelity through the addition of NVIDIA
HBAO + Ambient
Occlusion, NVIDIA Depth of Field, and NVIDIA PCSS technology.
For
HBAO +, enable «Ambient
Occlusion» and «NVIDIA
HBAO +».
In Dying Light, players can pick between Screen Space Ambient
Occlusion (SSAO), and NVIDIA
HBAO +.
Furthermore, the PC edition's graphical fidelity is improved through the introduction of NVIDIA
HBAO + Ambient
Occlusion shadowing, higher - quality visual effects, and the option to use higher - rendering resolutions, up to and including 4K.
Having worked closely with Ubisoft throughout Watch Dogs 2's development, we've had the opportunity to integrate
HBAO + for richer, more realistic Ambient
Occlusion contact shadowing; PCSS and HFTS for vastly improved character, object and world shadowing; TXAA for improved anti-aliasing and the addition of temporal anti-aliasing; SLI for increased performance on Multi-GPU systems; Surround for immersive triple - screen gaming; and NVIDIA Ansel, an in - game tool that enables you to capture unique screenshots in Super Resolution, Stereo, 360 ° Virtual Reality, and 360 ° Stereo formats.
Konami's FOX Engine is not the most advanced engine out there, with the likes of Unreal Engine 4, CRYENGINE and Frostbite powering games with incredible visuals these days; however, Metal Gear Solid V: The Phantom Pain is still one of the most beautiful open world games you could buy right now, especially if you can get the PC version which sports an increased number of lights, improved shadows, ambient
occlusion (NVIDIA users can disable the in - game setting and enable
HBAO + via their Control Panel to get even better results) and geometry.
The video shows off some of the PC - only improvements over the original console version including anisotropic filtering, tessellation, dynamic foliage, and Nvidia's high - end ambient
occlusion technique called
HBAO +.
This option may appear in games as SSAO (screen space ambient
occlusion),
HBAO (horizon - based ambient
occlusion), or HDAO (high - definition ambient
occlusion).
«For example, Batman: Arkham Origins features console - destroying graphics, advanced GPU - accelerated NVIDIA PhysX effects, DirectX 11 Tessellation, NVIDIA
HBAO + Ambient
Occlusion, NVIDIA TXAA anti-aliasing, NVIDIA Bokeh and Depth of Field, and NVIDIA Percentage - Closer Soft Shadows.