Sentences with phrase «often times developers»

Often times developers have very few different configurations of hardware to test their game on, so optimization might not always be the best until they allow the players to play the game.

Not exact matches

It was a tumultuous time at the BID, where competing interests among the areas long - time developers often ran up against each other.
She's writing about «people who study people and the things they left behind» — archaeologists who endure stingy funding, ruthless competition, long hours and often intolerable working conditions, all in hopes of documenting a past long gone before developers or the passage of time destroy a site forever.
Girard said she often has to take time out of her schedule to literally sit down with, say, a building developer to educate that person on the perils of trying to construct a new project in a flood zone.
«The goalposts are moved as the story or contents of the film change, and having several layers of approval — often from people who neither understand nor care about the game adaptation — means that schedules can be thrown off by no fault of of the developers, and all the time they're facing down an unchanging release day.
I often had a hard time timing my jumps or keeping my character from dying because somehow the developers have decided to make the movement feel like it is on ice.
Often times, developers try way too hard when attempting to create a story... [Read More]
Branching scenarios are often the favorite kind of project for eLearning vendors and developers because the time and complexity involved guarantee handsome project budgets.
Our years of professional experience, working with every part in that process (designers, editors, artists, co-authors, actors, musicians, web developers etc.), mean that we know how to get your project done right and done on time (often early).
Developers can track how often a particular app, or all apps combined, have been downloaded or purchased, how much revenue each of your apps produced in a given time span, and what your bestselling apps are currently or in the last week.
It's not very often that a theme developer takes the time to port their themes over to the 85xx or 83xx screen resolution anymore, as they fail to realize just how many people are using these devices.
Speaking of which the combat is really at its best against a moderate amount of mixed foes where you can focus on a few at a time, so it's a shame to see that the developer's often fall back on simply throwing more and more enemies at the player to make things difficult, especially in the closing stages.
and you are not buying games for it!!!! ----------------------------- ---------------------- Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were often inferior on Sony's machine.
«Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were often inferior on Sony's machine.»
Platforms: PC Developer: Eugen Publisher: Focus Home Interactive Singleplayer: Yes Multiplayer: Yes Despite the fact that I've never been very good at them, often outclassed in the competitive multiplayer side of things, my love affair with real - time strategy games has been a long one that began with what -LSB-...]
As we all know the free - to - play model is a treacherous, horrendous genre at times, and so often pushes developers to deliberately unbalance their game to encourage folk to spend cash.
In a time where 3D gaming was not yet in the cards for developers and publishers, they would often try to instead utilize the technique of isometric...
The developer proclaims that Project CARS will be the first racing game to properly simulate all aspects of the grueling endurance race, which is often haled as the challenging motorsport in the world, with events that take run in real time running through a 24 hour day and night cycle against a full 55 car grid to present the player with every possible condition the real life racing drivers face.
I don't take time out of my day often enough to say thank you to the developers who create amazing experiences for us, the players.
If you're unfamiliar with review bombing, it's basically an act where people who are upset with a developer take their frustrations out by posting poor review scores for their game en masse, often upvoting the negative reviews at the same time to actively try lowering a game's overall user rating.
Video game developers are often times the unsung heroes of the video game industry.
They may indeed believe these changes will help and often times the players do not think of what the developers had to go through to make the game.
The term «indie» didn't carry the same weight around that it does now (for better or for worse), and the market — at least from what I can remember of it — was primarily composed of developers desperately trying to grab whatever players however they could through a menagerie of low - quality, and often times very weird, titles, and watered - down clones of titles which already existed.
Fans and journalists talk about it often, and I don't doubt that MMO developers devote an enormous amount of time and money to making their games sufficiently sticky.
For hobbyist developers or those who have another job to support themselves, this isn't a huge deal, but developers that quickly jump into being full - time game makers often find themselves in over their heads.
Basically he said Bungie's going broke — not an unusual call at the time, since developers and publishers were often going out of business — and they needed to be acquired.
«People often asked me about the early days of Axiom Verge — about how I was able to make a game completely on my own over the course of 5 years of evenings and weekends while holding down a full time job,» says developer Thomas Happ.
Often times, delayed release dates can result in a better quality game overall since the developers have more time to add polish and additional features into the game.
It often feels like by focusing so hard on this one element of the game, the developers simply ran out of time to flesh out other aspects of the game.
Often times, developers try way too hard when attempting to create a story... [Read More]
Since the exclusives are not meant to make money themselves, but rather to promote the hardware, the developers of these games often get the time, resources and the permission to do things that in the case of purely commercial games could never be realized.
PC: Mike A. Says: The weapons and weapon system (two at a time as Mike mentions) are fairly standard for a shooter, and I was glad that the developers didn't opt for a «universal ammo» system we've seen too often in recent years.
With other games the developers may be working on them full time, but they're not putting money directly into finishing the game so much as just paying bills and buying groceries, and often with freelance work to back them up.
Finally, for the first time since Evolution's take on the license back in the pixelated PS2 days the series has regained its sense of fun; something that's often lost in developer's obsessive quest for realism in modern racing games.
Even though the levels changed themes often nothing really showed me that the developers really put any time into the maps.
By the time research results are published — often many months or even years after CMIP output is generated and becomes available — most model developers are already working on newer model versions that supersede the previous CMIP contribution.
However, the time taken to get a case through to judgment would likely be years rather than months, and therefore time pressures often mean such avenues are not viable and it seems developers know it and are using it to their advantage.
Game developers often get so caught up in their current project that they lose sight of how tech is developing, and tech change is happening faster all the time.
When it came time to buy, customers (often technology companies and their developers) were buying products they knew were coming, that they helped shape, and from people they trusted and from a company with whom they had a real relationship.
ROMs are developed by the Android community, often times by a group of core developers who do this purely out of passion for modding.
That often means a lot more time and money spent testing and supporting Android than Apple's iOS, but with Android running on the majority of smartphones out there, what's a large developer to do?
For instance the Android Developers Twitter page often times will tweet out new blog posts on their Android Developers blog, including new features, new releases and much more.
«Given Watson's many powerful, often unique capabilities, the move will help MobileFirst apps stand out from the pack, and should entice developers focused on workplace and enterprise apps,» he told the E-Commerce Times.
It will take some time before developers figure out the best way to utilize these features, but Google's promise that you won't need to pull your phone out as often rings true.
Often, these developers can not afford the time and money it takes to fight the trolls, leaving them with a stark choice: pay up or go out of business.
Creating a good Web developer resume often takes a lot of time because you will need to proper outline all our skills, qualifications, and professional experiences to persuade an employer that you're indeed the best applicant to fill the position.
Real estate developers often have an especially tough time handling transitions between generations.
Many developers utilize «friends and family» or «country club» investors initially, but these investors often have liquidity restraints and require significant time and resource investment from the developer to organize and manage multiple investors.
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