Often times developers have very few different configurations of hardware to test their game on, so optimization might not always be the best until they allow the players to play the game.
Not exact matches
It was a tumultuous
time at the BID, where competing interests among the areas long -
time developers often ran up against each other.
She's writing about «people who study people and the things they left behind» — archaeologists who endure stingy funding, ruthless competition, long hours and
often intolerable working conditions, all in hopes of documenting a past long gone before
developers or the passage of
time destroy a site forever.
Girard said she
often has to take
time out of her schedule to literally sit down with, say, a building
developer to educate that person on the perils of trying to construct a new project in a flood zone.
«The goalposts are moved as the story or contents of the film change, and having several layers of approval —
often from people who neither understand nor care about the game adaptation — means that schedules can be thrown off by no fault of of the
developers, and all the
time they're facing down an unchanging release day.
I
often had a hard
time timing my jumps or keeping my character from dying because somehow the
developers have decided to make the movement feel like it is on ice.
Often times,
developers try way too hard when attempting to create a story... [Read More]
Branching scenarios are
often the favorite kind of project for eLearning vendors and
developers because the
time and complexity involved guarantee handsome project budgets.
Our years of professional experience, working with every part in that process (designers, editors, artists, co-authors, actors, musicians, web
developers etc.), mean that we know how to get your project done right and done on
time (
often early).
Developers can track how
often a particular app, or all apps combined, have been downloaded or purchased, how much revenue each of your apps produced in a given
time span, and what your bestselling apps are currently or in the last week.
It's not very
often that a theme
developer takes the
time to port their themes over to the 85xx or 83xx screen resolution anymore, as they fail to realize just how many people are using these devices.
Speaking of which the combat is really at its best against a moderate amount of mixed foes where you can focus on a few at a
time, so it's a shame to see that the
developer's
often fall back on simply throwing more and more enemies at the player to make things difficult, especially in the closing stages.
and you are not buying games for it!!!! ----------------------------- ---------------------- Point 4: The PS3 kept pace with the 360 during a
time when
developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were
often inferior on Sony's machine.
«Point 4: The PS3 kept pace with the 360 during a
time when
developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were
often inferior on Sony's machine.»
Platforms: PC
Developer: Eugen Publisher: Focus Home Interactive Singleplayer: Yes Multiplayer: Yes Despite the fact that I've never been very good at them,
often outclassed in the competitive multiplayer side of things, my love affair with real -
time strategy games has been a long one that began with what -LSB-...]
As we all know the free - to - play model is a treacherous, horrendous genre at
times, and so
often pushes
developers to deliberately unbalance their game to encourage folk to spend cash.
In a
time where 3D gaming was not yet in the cards for
developers and publishers, they would
often try to instead utilize the technique of isometric...
The
developer proclaims that Project CARS will be the first racing game to properly simulate all aspects of the grueling endurance race, which is
often haled as the challenging motorsport in the world, with events that take run in real
time running through a 24 hour day and night cycle against a full 55 car grid to present the player with every possible condition the real life racing drivers face.
I don't take
time out of my day
often enough to say thank you to the
developers who create amazing experiences for us, the players.
If you're unfamiliar with review bombing, it's basically an act where people who are upset with a
developer take their frustrations out by posting poor review scores for their game en masse,
often upvoting the negative reviews at the same
time to actively try lowering a game's overall user rating.
Video game
developers are
often times the unsung heroes of the video game industry.
They may indeed believe these changes will help and
often times the players do not think of what the
developers had to go through to make the game.
The term «indie» didn't carry the same weight around that it does now (for better or for worse), and the market — at least from what I can remember of it — was primarily composed of
developers desperately trying to grab whatever players however they could through a menagerie of low - quality, and
often times very weird, titles, and watered - down clones of titles which already existed.
Fans and journalists talk about it
often, and I don't doubt that MMO
developers devote an enormous amount of
time and money to making their games sufficiently sticky.
For hobbyist
developers or those who have another job to support themselves, this isn't a huge deal, but
developers that quickly jump into being full -
time game makers
often find themselves in over their heads.
Basically he said Bungie's going broke — not an unusual call at the
time, since
developers and publishers were
often going out of business — and they needed to be acquired.
«People
often asked me about the early days of Axiom Verge — about how I was able to make a game completely on my own over the course of 5 years of evenings and weekends while holding down a full
time job,» says
developer Thomas Happ.
Often times, delayed release dates can result in a better quality game overall since the
developers have more
time to add polish and additional features into the game.
It
often feels like by focusing so hard on this one element of the game, the
developers simply ran out of
time to flesh out other aspects of the game.
Often times,
developers try way too hard when attempting to create a story... [Read More]
Since the exclusives are not meant to make money themselves, but rather to promote the hardware, the
developers of these games
often get the
time, resources and the permission to do things that in the case of purely commercial games could never be realized.
PC: Mike A. Says: The weapons and weapon system (two at a
time as Mike mentions) are fairly standard for a shooter, and I was glad that the
developers didn't opt for a «universal ammo» system we've seen too
often in recent years.
With other games the
developers may be working on them full
time, but they're not putting money directly into finishing the game so much as just paying bills and buying groceries, and
often with freelance work to back them up.
Finally, for the first
time since Evolution's take on the license back in the pixelated PS2 days the series has regained its sense of fun; something that's
often lost in
developer's obsessive quest for realism in modern racing games.
Even though the levels changed themes
often nothing really showed me that the
developers really put any
time into the maps.
By the
time research results are published —
often many months or even years after CMIP output is generated and becomes available — most model
developers are already working on newer model versions that supersede the previous CMIP contribution.
However, the
time taken to get a case through to judgment would likely be years rather than months, and therefore
time pressures
often mean such avenues are not viable and it seems
developers know it and are using it to their advantage.
Game
developers often get so caught up in their current project that they lose sight of how tech is developing, and tech change is happening faster all the
time.
When it came
time to buy, customers (
often technology companies and their
developers) were buying products they knew were coming, that they helped shape, and from people they trusted and from a company with whom they had a real relationship.
ROMs are developed by the Android community,
often times by a group of core
developers who do this purely out of passion for modding.
That
often means a lot more
time and money spent testing and supporting Android than Apple's iOS, but with Android running on the majority of smartphones out there, what's a large
developer to do?
For instance the Android
Developers Twitter page
often times will tweet out new blog posts on their Android
Developers blog, including new features, new releases and much more.
«Given Watson's many powerful,
often unique capabilities, the move will help MobileFirst apps stand out from the pack, and should entice
developers focused on workplace and enterprise apps,» he told the E-Commerce
Times.
It will take some
time before
developers figure out the best way to utilize these features, but Google's promise that you won't need to pull your phone out as
often rings true.
Often, these
developers can not afford the
time and money it takes to fight the trolls, leaving them with a stark choice: pay up or go out of business.
Creating a good Web
developer resume
often takes a lot of
time because you will need to proper outline all our skills, qualifications, and professional experiences to persuade an employer that you're indeed the best applicant to fill the position.
Real estate
developers often have an especially tough
time handling transitions between generations.
Many
developers utilize «friends and family» or «country club» investors initially, but these investors
often have liquidity restraints and require significant
time and resource investment from the
developer to organize and manage multiple investors.