Sentences with phrase «often times music»

Often times music students are eager to jump on a board for a gig, and they'll come in at a much more affordable rate than musicians who have been in business for a while.

Not exact matches

The majority of our church services have times of corporate sung worship, our music collections are saturated with worship albums, and people often know Bible verses not from reading the Scripture but from singing the words.
In contrast, popular music is often esthetically deficient in variety; a single simple theme or rhythmic pattern is repeated many times over with none of the elaboration and variation which lend interest to good music.
And video editing is often the calm break I need from time in the kitchen or behind the camera, especially with music and snacks involved.
Sometimes it was almost impossible to console him (and often if I tried to nurse him he would just get more upset), but usually with a pacifier, which he didn't take at any other time, and being held and bounced to music he'd fall asleep and we would hold him until he woke up for his last feeding.
I often see friends and other mommies - to - be that they are need of music to play during their birth so I cracked my own whip and went digging to create the most beautiful birth and labor playlist of all time.
Set the timer for how often you want him to go to the potty, then music and flashing lights let him know it's time to go sit on the potty.
Second, kids often hear that they aren't managing their time well because they either «waste» time on downtime activities (e.g., social media, streaming shows, music, whatever) or decrease their productivity by combining downtime with academic time (e.g., making homework take much longer than it should).
Ciara Reilly, Chief Executive of Every Day Harmony, the music therapy charity that was a partner in the research, said: «Music therapy has often been used with children and young people with particular mental health needs, but this is the first time its effectiveness has been shown by a definitive randomised controlled trail in a clinical setmusic therapy charity that was a partner in the research, said: «Music therapy has often been used with children and young people with particular mental health needs, but this is the first time its effectiveness has been shown by a definitive randomised controlled trail in a clinical setMusic therapy has often been used with children and young people with particular mental health needs, but this is the first time its effectiveness has been shown by a definitive randomised controlled trail in a clinical setting.
funny character at times always love to inject humor into conversationst humo I'm into all types of music except rap and hip - hop I. often put others before mysel..
yep um i like to hang out with my friends if i can find time im often at work or with family that s about all i love music all music aside from rap um i enjoy anime and computers also.yep thats it.
I love music and often dance in my living room, love to cook for others when I have the time and absolutely love being out in nature as well as movies, comedy and the arts.
The music on Comfort of Strangers is at times so complex and distracting that it often overshadows Orton's winsome voice.
Good atmospheric music, controls are a bit strange, as I find movement best with the left hand arrow keys but the game requires you to use the mouse a lot of the time, but often you'll have to move and do stuff with the mouse at the same time.
At a time when dance music's past is often treated with elegiac reverence, the fact that Re-Engineering takes a clever, witty, and irreverent approach to its influences feels bracing rather than tired.
The result is a stylistic and colorful film (using modern music set to the old time theme, and a frustrating jump in time that often skips over major plot points in favor of lining up the next musical number.
It doesn't help that much of the music in I, Tonya often isn't contemporary to the time period, which would at least give it a sense of place (this is where a film with a ton of soundtrack hits, like Atomic Blonde for example, can be constructive).
However, the problem is that, often times, the transitions between the samples and the original music can be jarring, even confusing.
The remastered tracks are great, and the new music is just as good, but the placement of said music is absolutely horrible at times, with the game often playing tunes that just don't fit.
You will often spend a lot of time looking at the same screen and fighting the same types of enemies, and the remarkably catchy music goes a long way in increasing your enjoyment of the game.
Quite often a limited amount of music must underscore many hours of gameplay at times, so figuring out a way to stop the repetitiveness is important.
Eight - times - Oscar - nominated composer James Newton Howard contributes a perfectly - used and subtle score that doesn't overplay its hand like so many blockbuster ones often do (and the great T. Bone Burnett advised on music as well).
We see footage of Rodriguez visiting South Africa for the first time, get the detailed biographical information from him and his family that the first half omitted while it was keeping up its mysterious façade, and are treated to a steady helping of the man's fantastic music, often accompanying brief music video - like interludes, tracking shots, and montages of the cold and barren Detroit winter.
The conceit is often cleverly implemented, from the music (there is no traditional score, but when the ghost takes over her computer, it takes the time to play music from her collection to set the mood) to the way she zips around from window to window to the messenger conversations that contradict what they're saying to each other's faces.
Now it's time to post about the (often) unsung artists and craftspeople who are essential to the filmmaking process: the writers, cinematographers, editors, production designers, visual - effects artists, and music composers.
Music teachers, for example, are often talented conductors and producers who are able to express their personal interests while engaging young musicians, and English teachers may be poets or authors in their spare time and inspire the next JK Rowling in the classroom.
HMS: Something that occurred to me is that scholars often do annotated versions of major works, and include visual media, but here that could be much more multi-media using a toolkit like this one, incorporating images, ephemera from the time period, music, and all of these things.
Over the last few months, we noticed it definitely calms her down, so being able to take that on the go (in the car where she often times gets a bit anxious, but we don't want to play the lullaby music on the radio the entire car ride) is amazing.
If a bird seems bored or depressed, as long as there is no underlying medical reason for the behavior, it is often better to try providing the bird with more mentally stimulating activities (for example, toys to chew on, TV to watch, music to listen to, or more time out of the cage) than to introduce another bird.
That said, the music is often perfectly timed to cause a minor jump scare, and is usually an ethereal blend of synth and piano.
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As such, composing for film or television will often involve more dramatic ups and downs in the music to closely match the scene whereas in video games, the composer is usually composing music layers (ambient exploration music, combat music, tension music etc.) that will transition between one another,» he noted, adding, «Trailer music is unique in that the music needs to make a very immediate and direct impact on the audience in a short amount of time.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Often times midway through the fight the battle music would stop and the normal dungeon music would kick back in.
Nowadays, Wind Waker's art, music and world are often admired and praised by fans, and it ended up becoming the fourth best selling GameCube game of all time, with just over three million copies sold worldwide.
In the music industry, people often refer to Second Album Syndrome - a phenomenon whereby a popular artist sets about making their sophomore record, only this time the stakes are considerably higher due to increased exposure and fan expectation.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Every time a battle begins, tense music plays, and more often than not the camera swoops in to show you the enemies.
The Opera House sequence is often regarded as one of the reasons why Final Fantasy's music is as popular as it is, but it was the gameplay itself, the requirement to actually remember certain lines and sing them during the «performance» that made this moment feel especially innovative for its time.
This game is fun as hell, the exhibition mode is fun (with friends), classic fights are a good way to get someone who wasn't into MMA interested in it (e.g. me) Career mode is fun but the problem is that you don't age is kinda dumb to be honest, you're «CRED» has no real purpose other than to get you new equipment, sponsors, sparring partners and opportunities to increase your «CRED» the controls are confusing to someone who's never played a game like this A.K.A me but I'll give it credit for innovation, you can go to training camps which upgrade you're striking and grappling which gives you new moves, their is a few exploits in the game No. 1 if you manage to get all the sponsors you can use them in create a fighter (which by the way has a decent enough amount of options) you can put all of the sponors that give the most cred and get everything easily and I mean everything No. 2 when you go to a training camp all you have to do is watch two demonstrations by the camp fighter and you have full stamina No. 3 any fighter you can beat within a minute of the first round you can beat a few times and shoot up the ranks, the music is good but you'll soon get sick of it and turn it off cause it repeats itself soo often, they didn't add intro walks, music and cage entries which would've made you feel more like an actual UFC fighter, but overall its a fun game but there's a few missed opportunities and not many fighting styles to choose from but rent it if you are curious about the game.
Writer Shamus Young details how games face these issues and more: how companies that make graphics cards don't often document the changes to drivers they make for popular games, how the licensing for music gets very complicated as time moves on, how both consoles and operating systems are locked down to prevent backwards compatibility.
You don't choose the music, and often tune in right in the middle of a song, since it's all being broadcast in real - time.
Earl McGrath often joked that as soon as he «understood» something — be it writing, the music industry, or any other endeavour — it was time to abandon it.
His paintings from this time included imagery from advertisements, music hall entertainment, and wrestlers, often including collaged elements.
Mizrahi sees his paintings inextricably woven with music and poetry and often performs with other musicians and reads poetry at events timed with his exhibitions.
Often influenced by music, improvisational and spontaneous, Ellis is known for capturing visual rhythm through the use of kinetic sculpture that produce analogue sequences, paintings that are often recorded in a form of digital time - lapse animation, and collaborative public wOften influenced by music, improvisational and spontaneous, Ellis is known for capturing visual rhythm through the use of kinetic sculpture that produce analogue sequences, paintings that are often recorded in a form of digital time - lapse animation, and collaborative public woften recorded in a form of digital time - lapse animation, and collaborative public works.
Cameron, Jim, and Cary all played music with Mike at different times and places throughout their careers, often while reconvening in Detroit and in between shared projects.
So in addition to getting more sleep, find effective ways to reduce your stress, such as listening to relaxing music, taking an evening stroll, hitting the gym for an intense workout, watching a funny movie (it is often said that laughter is the best medicine), and spending time with a loved one... Researchers at the University of North Carolina at Chapel Hill recently found that (the cuddle cure) holding hands and hugging can measurably reduce stress.
It might be appealing to avid runners that want to remain connected without a phone strapped to their arm (like other Android Wear watches, the Urbane 2 has 4 GB of onboard storage for music and can stream to Bluetooth headphones and it can use location services to track your run), but since most people have their phone with them at all times anyway, the Urbane's features are often redundant.
While we rarely listen to more than 5 hours of music at a time on the go, the device needs a recharge fairly often.
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