Of course, you can skip a lot of this by dropping cash on Shadow of War's infamous loot boxes, which come with pre-enslaved
orc captains to help you fill out your army without doing the footwork.
Frequently, when you are fighting a captain, you will be ambushed by other
orc captains, and this can happen several times so you may find yourself fighting 3 or 4 at once, which is near impossible to do.
Thankfully these issues are infrequent, but since it advances time when you die, it can disrupt your fortress assault forces as random
Orc Captains are killed based on ongoing conflicts.
The nemesis system lets you create your own nemesis as when you start the game you are given a random selection of
orc captains and warchiefs that are completely random and unique to your own game.
Increased the variability of levels of
Orc Captains in late game.
Shadow of War's open world is filled with missions, rotating side missions, collectibles, and
orc captains and it really does a good job of allowing you to go at your own pace and do the things that you want to do.
I crest the hill and
a Orc Captain spots me.
If
an orc captain kills you then he will be promoted.
Running away is always a valid strategy, and the strengths and weaknesses of
each Orc captain and warchief allow you to incorporate more strategy in a battle than you might traditionally expect in an action game.
The thrill of having an Orc you recently burned and let run off in a fight come back with a vengeance, charred scars on his face, screaming for your head in the middle of an assassination attempt on
another Orc captain is unlike anything I've played in any other game.
Not exact matches
Don't kill all
Captain orcs as your crew at castles needs to be appointed at the end of each section of the game.
Players
captain Orc, Dwarf or Human warships and sail the turbulent Abyssal Ocean to tackle single - player challenges and multiplayer skirmishes.
If multiple
Captains are in the area, they'll chime in one after another, reinforcing the previous
Orc's trash talking.
While the rank - and - file
Orcs are all copy and paste, each
Captain and above has their own voicework, armor, and nicknames which can change based on their actions.
This portrays the «war» aspect of the game, where
orcs can kill human
captains.
The Nemesis system is essentially a grid of all of the
orc (or Uruk for those into proper names) Warchiefs and
Captains wandering around Mordor.
Play as Baranor, the
Captain of Minas Ithil and survivor of the city's demise, in a new story expansion where players will command the forces of Man against a new
Orc threat to the East.
After having reached Act II; the new Ring of Power can be utilised to dominate any
Orc by making them switch allegiances to serve as a follower of the Bright Lord, while
captains and overlords can also be dominated after being broken during combat in preparation for recruitment as a follower within your army, although Talion does have to be a higher level than the
Orcs he is actively recruiting.
Orcs are equally as intriguing in comparison to Talion and Celebrimbor as they have their own hierarchy as
captains lead their warriors, archers, hunters, defenders, savages and more besides into battle, although
captains are not the highest in rank as warchiefs outrank
captains as warchiefs fulfil their duty as bodyguards for overlords who have the important task of being in charge of the fortress within that specific region.
There is a wide range of weaponry including swords, daggers, bows and hammers with the possibility of attaining better weaponry that can inflict more damage to enemy
Orcs when defeating an opposing
captain, although there are a variety of other methods of killing
Orcs such as poisoning their alcoholic Grog.
Follower missions allows players to dictate an
Orc within your army needs to defeat a designated enemy
captain, while Nemesis missions are proving grounds for
captains to rise through the ranks, although you can assist your
Orcs during their respective Follower and Nemesis missions to increase the probability of success.
Earning XP from completing quests and defeating
captains in order to level up is fundamentally essential as levelling up awards the player with a skill point which can be assigned to learn a specific ability that improves Talion's chances of survival when surrounded by opposing
Orcs, while levelling up also unlocks more abilities for skill points to be applied to and from the second Act onwards to increase the quantity of
Orcs that can be recruited into Talion's army based upon them having a lower level than Talion.
In among all of the
captain slaying that you will be doing there is also infighting amongst the
orcs.
Play as Baranor, the
Captain of Minas Ithil and survivor of the city's demise, in a new story expansion where players can command the forces of Man against a new
Orc threat to the East.
Run, climb, kill
orcs, gain intel on
captains, and partake in a bunch of collection side quests and toy with the Nemesis system.
Suddenly the Nemesis system isn't just for taking down
orcs or controlling them, but also for sending them on sieges, using the
captains you take control and lead them in a war of your own — defense and offense alike.
In regards to your point about the design of the game, I'd point you to Shadow of Mordor, which uses the exact same system of interrogating
orcs to track
captains, engaging in Nemesis missions, and building an army through domination.
You can call in a bunch of
orcs to save you, or upgrade it to bring in a horde of spiders, a
captain or tougher
orcs.