Sentences with phrase «other graphical changes»

Not exact matches

However, recent «primitive use cases» like Pokémon Go and the rise of face filters amid other forms of graphical enhancements to photos have changed his mind.
Although still beset by numerous bugs, graphical glitches, rubber - banding controls on PvP servers, and all sorts of other Early Access - expected issues, Conan Exiles looks pretty nice, clearly going for a more realistic graphical style with a day / night cycle and changing weather and a desert island topography.
Other changes are graphical in nature: most of the characters» school uniforms changed to regular clothes in the western release, and background signs were translated (not a bad thing).
Other than resolution compatibility, there does not appear to be any significant graphical or gameplay changes as of press time.
Among other changes, it and the accompanying Volvo On Call app received a graphical update (bigger icons) to improve usability.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Other than the obvious graphical changes there are some other changes of note the most obvious being the time ofOther than the obvious graphical changes there are some other changes of note the most obvious being the time ofother changes of note the most obvious being the time of day.
Other games have experienced minor graphical differences from their original versions as well; most of these changes (as well as several others) were done due to Nintendo being more cautious about epilepsy, since many of the games during that time employed high flickering of color patterns that engulfed the screen.
While there haven't been any major graphical changes, a smoother framerate and bumped up resolution are enough to make this game easily stand alongside many other Japanese PS4 titles.
Then there's «Version 1.1», which implements the same graphical upgrades as 360 Mode alongside several other changes, the foremost being the ability to directly control your familiar's movement: you'll be making frequent use of this, as enemies and bosses now assail you with extra «suicide bullets» upon being attacked (in previous versions of the game this would only happen on high difficulty settings), and only your helper can absorb them to prevent you from being completely overwhelmed.
Concerning the derivation of my own graphical adaptations of the IPCC and Hadley Center source graphics, the process by which the slopes of historical CET trend lines were determined is readily evident from direct examination of the illustration, without any further explanation other than to clarify that all fitting of trend slopes was done by visually placing each linearized trend line onto the original HadCET source plot wherever it was appropriate in the CET record for the particular decadal rate of change being fitted: -0.1, -0.03, +.03, +0.1, +0.2, +0.3, or +0.4
This developer changed the way you see your apps, using a sort of «Graphical Fisheye Lens» to make seeking out apps easier in some cases, and far more entertaining in others.
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