Sentences with phrase «outside of a few games»

So is TF2 but outside of a few games that mostly all revolve around these 3 settings... I guess thats why I am so excited for bulletstorm.

Not exact matches

Outside of boxing games (of which there are very few), games rarely focus on one - on - one combat.
Here's a few things to remind you why it's silly: The Rangers won 10 games in a row last year, there were two week stretches of last season where the Angels were better than the Astros, the Angels have yet to play a serious contender, as already stated the Reds were 1st in the NL Central to start the season, the Brewers were in first until a little bit after the all start break (if I remember correctly), literally thousands of other examples of teams starting hot and then finishing outside of the playoffs.
Yes, few outside of the SEC region were excited about a rematch in the national title game.
The 4 -2-5 defense is difficult to perfect — few outside of TCU have mastered it — but if you pull it off, it is the perfect defense for stopping spread offenses, and it still maintains enough size and discipline to stop strong running games as well.
I should point out that I don't think anyone on the team has been great outside of a few good games here or there, which have typically been followed up with not particularly great games.
He played his first few games for Arsenal as a right - back but he was soon usurped by the improving Hector Bellerin, and he was then being used as a centre - back, and played many games in the first half of last season, until Kos and Mertesacker found full fitness, and when Gabriel arrived in January he was rarely seen outside of cup games.
The hurry - up has its own issues outside of safety — it requires vigilant officiating, for one, and a small but dedicated crew of coaches despise it — but few want it to disappear in the name of shortening games.
With a few exceptions in the BCS era, the game has always been a battle of the best team from each conference, and outside the BCS National Championship has generally received the best ratings.
Currently, we do not know Webb's ability in the professional game outside of the few snaps he took in the preseason.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
He had some time to get back in game speed on Wednesday and Elliott had been awful outside of a few periods in Gamgame speed on Wednesday and Elliott had been awful outside of a few periods in GameGame 2.
Mistakes crept into his game last season — a couple of odd shots from range got beyond him, a few times he was caught wandering outside the area — and those little wobbles were compounded by a horror show in goals for Poland in their Euro 2012 opener against Greece where he was sent off.
Outside of scoring the game's first goal, Juventus did everything the opposite of what happened just a few days earlier in the 3 - 1 loss to Roma.
But, I've come to learn that with a few tips and tricks — thinking outside the box, embracing your unique layering game, and incorporating just a dash of color — you can easily weather this odd style transition.
Which means a few great things: no classes, the chance to meet new people outside of your college and more Hello Gentelmen, Dating is a game, a game where you take chances, risk yourself and ultimately win or lose.
Gone are the mini games, most of the population and any random missions, the train is absent, there aren't interesting adversarial free play (like kidnap missions then again there isn't even the lasso for that matter) and outside of a few gang hideouts there's nothing that requires a collaborate effort.
Rare have thrown out the notion of character progression, you can only pick your avatar from a randomly generated lineup, there's no overarching story, no real end goal outside of becoming Legendary, and the few types of quest in the game are merely there to feed the delights and monstrosities of human interactions.
There's are few quick - time events throughout the game but even if you fail them (or anything really) it doesn't affect the game outside of some dialogue differences.
To give it the benefit of the doubt, the issues I ran into seem to be a result of the game not going far enough to give the player a proper explanation outside a few needlessly cryptic notes in between stages.
Now, if only there was a chart that included all of the projects the Big N is involved in outside of the video game market — a park at Universal Studios and character appearances in movies like Detective Pikachu and Wreck - It Ralph, to name a few.
Skylanders SuperChargers is, I believe, compatible with every model that came out in previous games, outside of a few minor exceptions, perhaps.
Bastion received 79 reviews on Metacritic and From Dust received 76 whereas few games outside of this promotion will even encroach on 50.
Outside of games, Nintendo have a few partnerships to further their IP's.
Only a few years ago, the only people who knew about NISMO - short for Nissan Motorsports - outside of Japan were tuners and gamers.
Lately, I can see myself checking out of the game for good, and venturing outside the country, living abroad for a few years.
While we'd like to think it won't happen, there are a few bad apples in every group, so angry fans after a game isn't outside the realm of possibility.
We were even able to enjoy the patio area outside with a few games of corn hole.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
- dev spent 21 months on the project - built and coded by hand from inside the game world - played on a realistic Gameboy - you can even customize the color of the shell - includes more than 357,000 command blocks - has «all of the original game's features, along with a few iconic bugs» - no outside tools were used in the project - walked the equivalent of 2,832.89 kilometers in - game
Outside of the turn - based combat the game occasionally gives you the chance to take out a few enemies using the environment, which is a nice little addition.
We wished there were more extras outside of a few challenge maps, but it was still nice to see this great game get a second life.
Regions like Johto or Sinnoh are lucky to get a few monsters / nods outside of their respective games.
Outside of that, the end of each round also sees one Event card drawn from the deck of twelve that were randomly chosen at the start of the game, and these contain a variety of different effects, many of which tell you to add a few monsters or guards to the city, potentially triggering fights between the guards and monsters, or between the guards, monsters and players.
Just a few minutes into the game you collapse outside the gates of a castle, only to be taken in by the inhabitants.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Wouldn't make sense for them to release Animal Crossing and Fire Emblem and have people wonder what the heck those games are, since they wouldn't associate them with Nintendo (outside of those who played them... which is fewer than you'd think).
The game looks deceptively simple on the outside looking in, and the first few levels of the trial game are indeed pretty straightforward.
However, outside of the games and a few apps, not signing up can make for a rather two - dimensional experience.
Each dungeon in 4 focuses on a character in the game, while Persona 3 had very few character focused moments in the main plot outside of the Social Link portions of the game.
The game's script is mostly judicious about who it inserts into what situation, but it's almost entirely unvoiced (outside of a few narrated chapter intros) and that makes trying to differentiate some of the very similarly mannered characters a bit of a pain when you're clicking through the various conversations.
There are a few examples where you find texts that show you the impact your actions are having, but these are sadly rare and it's not always easy to imagine from dialogue exactly what is occurring outside of the warehouse where the game takes place.
Surprisingly, the infamous slowdown the series is known for wasn't really that prevalent during my time playing through the game outside of a few key instances where the game placed an extremely large amount of enemies on the screen, which was surprising considering the source material and the platform itself.
With titles like Mega Man going all the way back to the NES, Capcom is one of the oldest developers, 22 years old to be exact, with few companies outside of Atari and Nintendo having sold more games than them.
There needs to be more draw to early adopters: a few single player missions outside of the tutorial would have given more opportunity to get to know the game better.
Just because they maybe bought the console for COD or Destiny, eventually a few good amount of those people will buy a different game outside of the typical big money maker games.
Moders will make this game great in 6 - 9 months, but it needs developer support too and so far, we have gotten no idea about what they are going to add, outside of «base building» and a few other things they mentioned but I don't trust them, because if you followed Sean on the interviews, he promised lots of things, most of which was NOT delivered.
Skylanders SuperChargers is, I believe, compatible with every model that came out in previous games, outside of a few minor exceptions, perhaps.
Having grown up as a Nintendo kid, it's a little embarrassing to say that, outside of a few hours with Epic Yarn, I've never played a Kirby game.
None of the six events have much in way of replay value and outside of a few party scenarios the game doesn't have the legs it needs to warrant a sixty dollar purchase.
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