Not exact matches
10: R1P10 OT MIKE MCGLINCHEY NOTRE DAME — best OT in the draft and we need a future
franchise LT. this is the guy 41: R2P9 TE DALLAS GOEDERT SOUTH DAKOTA STATE — major offensive weapon, we trade / release Cook 75: R3P11 DL B.J. HILL NC STATE — True 3 - tech was part
of one
of the best DT tandems in college football 110: R4P10 CB QUENTON MEEKS STANFORD — technically sound
outside cornerback with good size and strength 159: R5P22 LB MICAH KISER VIRGINIA — instincts, hustle, powerful tackler, one
of most productive linebackers in the country 173: R5P36 P MICHAEL DICKSON TEXAS — best punter to come out
of college in a decade or more, oh and drama - free 185: R6P11 CB CHRISTIAN CAMPBELL PENN STATE — long corner with good burst, is raw but can play ST to start 212: R6P38 WR JESTER WEAH PITTSBURGH — love this guy, 6» 3 and can fly, true deep threat WR 216: R6P42 EDGE MARCELL FRAZIER MISSOURI — hard - charging defensive end who wins with skill and motor 217: R6P43 WR ANTONIO CALLAWAY FLORIDA — if he had stayed out
of trouble, he'd be a second round pick 228: R7P10 RB RYAN NALL OREGON STATE —
Biggest sleeper in the entire draft.
Even
outside of established
franchises there's been evidence that blockbuster movies don't need
big (white) Hollywood stars to perform well at the box office.
Having baulked at
big - screen studio pics
outside of The X-Files
franchise, David Duchovny goes very commercial (and very Fox Mulder) in the submarine thriller, Phantom.
(Note: Brainstorming here, not sure how much
of a market there would be for such things,
outside of maybe the RPG stuff and REALLY
BIG franchises.)
DQ Heroes 1/2 came to PS4 just fine without any
outside involvement and they did average at best, and it's always been the case for DQ to not be a good
franchise in the west
outside of IX, which is why they're actually doing a pretty bold move by banking on the best versions
of DQXI to go
big in the states.
But the
biggest new game
franchises of the last decade have been from
outside Japan, including Halo by Microsoft, and the hits from Activision Blizzard and Take - Two Interactive.
- Link doesn't have much
of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless
of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element
of the
franchise - Aonuma thought about Zelda freedom when considering Breath
of the Wild, and was brought back to the days
of the original Zelda - this was a
big point
of inspiration for Breath
of the Wild - with Ocarina
of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina
of Time
outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons
of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years
of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts
of urban legends and myths makes Miyamoto really happy
«Gran Turismo 5 With close to 50 million units shipped, the Gran Turismo
franchise is a
big deal, even
outside of gaming.
Over the last few years, I was joined by a wonderful group
of creators with impressive resume, driven by the common passion to create something original
outside the
big commercial game
franchises.