Sentences with phrase «outside of the big franchises»

Not exact matches

10: R1P10 OT MIKE MCGLINCHEY NOTRE DAME — best OT in the draft and we need a future franchise LT. this is the guy 41: R2P9 TE DALLAS GOEDERT SOUTH DAKOTA STATE — major offensive weapon, we trade / release Cook 75: R3P11 DL B.J. HILL NC STATE — True 3 - tech was part of one of the best DT tandems in college football 110: R4P10 CB QUENTON MEEKS STANFORD — technically sound outside cornerback with good size and strength 159: R5P22 LB MICAH KISER VIRGINIA — instincts, hustle, powerful tackler, one of most productive linebackers in the country 173: R5P36 P MICHAEL DICKSON TEXAS — best punter to come out of college in a decade or more, oh and drama - free 185: R6P11 CB CHRISTIAN CAMPBELL PENN STATE — long corner with good burst, is raw but can play ST to start 212: R6P38 WR JESTER WEAH PITTSBURGH — love this guy, 6» 3 and can fly, true deep threat WR 216: R6P42 EDGE MARCELL FRAZIER MISSOURI — hard - charging defensive end who wins with skill and motor 217: R6P43 WR ANTONIO CALLAWAY FLORIDA — if he had stayed out of trouble, he'd be a second round pick 228: R7P10 RB RYAN NALL OREGON STATE — Biggest sleeper in the entire draft.
Even outside of established franchises there's been evidence that blockbuster movies don't need big (white) Hollywood stars to perform well at the box office.
Having baulked at big - screen studio pics outside of The X-Files franchise, David Duchovny goes very commercial (and very Fox Mulder) in the submarine thriller, Phantom.
(Note: Brainstorming here, not sure how much of a market there would be for such things, outside of maybe the RPG stuff and REALLY BIG franchises.)
DQ Heroes 1/2 came to PS4 just fine without any outside involvement and they did average at best, and it's always been the case for DQ to not be a good franchise in the west outside of IX, which is why they're actually doing a pretty bold move by banking on the best versions of DQXI to go big in the states.
But the biggest new game franchises of the last decade have been from outside Japan, including Halo by Microsoft, and the hits from Activision Blizzard and Take - Two Interactive.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
«Gran Turismo 5 With close to 50 million units shipped, the Gran Turismo franchise is a big deal, even outside of gaming.
Over the last few years, I was joined by a wonderful group of creators with impressive resume, driven by the common passion to create something original outside the big commercial game franchises.
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