SAN DIEGO, CALIF. — Market analyst firm DFC Intelligence has issued a series of new research products focused on the emerging
PC game consumer.
Not exact matches
Year to date through April (the most recent figures available), U.S.
consumers have spent $ 1.7 billion on console and
PC games.
Iterated Systems, developers of fractal technology, says that fractal compression will soon be used in everyday
consumer products such as video
games and
PC software.
«We initially did not think it would be possible to get such an epic
game out onto
PC in time for launch alongside its console counterparts, but all involved have worked diligently to meet the demands of our
PC consumers.
Research has found that
consumers are moving away from the more traditional
PC based
games, in favour of an online alternative and the figure is set to rise by a high one - digit percentage in the years leading... [Read more...]
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Meanwhile,
consumers who aren't looking to play a lot of
games can get by with basic graphics technology integrated into a
PC's chipset.
PCs,
consumers can stream, record, transfer, share, and manage their photos, music, videos, and media to digital devices like
game consoles, MP3 players, and mobile phones.
Targeting digital media professionals and
PC enthusiasts as well as
gamers, Velocity Micro has expanded its initial
consumer focus to include providing
PC solutions for small businesses, including servers and mobile solutions.
The
Gamers» Edge DualX T1425 brings together the world's fastest processor with the hottest manufacturer of performance
PCs and the leading retailer in
consumer electronics, culminating in an incredible experience for the end user.
Still, many e-reading
consumers seem to be opting for cell phones or tablet
PCs like the iPad because their LCD panels display fuller color and can both play
games and surf the Internet - abilities the dedicated e-readers lack.
Of course the
game has a vast shadow looming over it in the form of a truly atrocious
PC launch that caused a massive backlash, one so powerful that Warner Bros., a company renowned for having poor customer treatment, pulled it from sale on Steam, largely owing to Steam's new refund policy that gives
consumers power to show their displeasure from a monetary standpoint.
I'm Daniel Charbit, UK
consumer brand & category merchandising manager at Dell By the time this Q&A gets published you'll be on the floor of
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When you consider that current consoles are about as powerful as the average
PC on Steam, you can reasonably conclude that the only thing holding back
games is
consumer thriftiness.
After all, what incentive would
consumers have to adopt their latest hardware if their
games are readily available on the Wii U, Xbox One, PlayStation 4 and
PC?
According to an NPD Group report,
consumers bought and downloaded 11.2 million full -
game PC titles through services like Steam and Direct2Drive vs 8.2 million bought at retail stores in the first half of 2010.
CONSUMER INSIGHTS Taking a closer look at
PC / laptop
gamers, 60 % are male, with men aged between 21 - 35 accounting for 27 % of the group.
CONSUMER INSIGHTS Taking a closer look at
PC / laptop
gamers, 41 % are women, with women aged between 21 - 35 accounting for 13 % of these
gamers.
Xbox Play Anywhere means that
consumers who purchase select Microsoft
games for Xbox One will also have that
game available for them to play on a Windows 10
PC, for no additional fee.
This time, The Gamesmen talk about The Black Glove kickstarter, GTAV having a first person mode, the latest Nintendo Direct, the Oculus Rift
consumer model, a Luigi's Mansion arcade
game, the Elite Dangerous release date, more Nintendo spin - off titles, a new Tony Hawk
game, the San Andreas
PC update, and Blizzard announcing Overwatch.
Consumers will adopt this model, and if they don't then the only other option they have is
PC gaming which can end up even more costly with upgrades needed each year in order to experience each
game at a high level.
PC consumers are still required to activate new Ubisoft
games, but after that they are free to play online or offline.
Microsoft are giving choice to
consumers by bringing
games to both Xbox One and
PC.
The investigation concerns geo - blocking practices, where companies prevent
consumers from purchasing digital content, in this case
PC video
games, because of the
consumer's location or country of residence.
--
PC and console
games are subject to laws and regulations, just like other services, says Finn Lützow - Holm Myrstad, director of digital services at the
Consumer Council.
The spokesperson continued, «With the ongoing success of the model on
PC, and the interest from both our
consumers and our partners looking to explore this system on console, it simply made sense to deliver this experience through great
games that would take advantage of it.»
Local Chinese
games on PlayStation 4 will increase
consumer awareness in China and the lower price of the console at that time will drive additional sell through so
gamers can play these familiar feeling
games as well as experience new Western style AAA
games that they don't usually play on
PC / Mobile.
Resident Evil 7: Biohazard is part of Microsoft's Xbox Play Anywhere program, in which
consumers receive a free
PC version of the
game with an Xbox One purchase.
However, the sheer number of people interested in technology has increased exponentially, and
PC gamers not only drive significant revenue, but also influence the behavior of other
consumers.
On a global basis, the most important
consumer is arguably what DFC calls a «core
PC gamer.»
These
consumers are much more diverse demographically and many are NOT likely to become core
PC gamers.
These are
consumers that spend a great deal of time and / or money on fairly sophisticated
games that tend to have longer play sessions and often involve complicated
game mechanics, particularly with competitive online play, and can require more high - end
PC game hardware.
The new DFC Intelligence report, «The Emergence of the Western Core
PC Gamer», focuses on the specific demographic of
consumers that play high - end
PC games outside of Asia.
This would include the large number of
consumers that play some of the most popular
PC games of all time like Minecraft and The Sims.
The company behind hugely successful
PC games service Steam is being sued by the Australian Competition and
Consumer Commission (ACCC).
The business environment surrounding the Group is in the midst of major changes, where
consumer needs for content suitable to smart devices such as smartphones and tablet
PCs are rapidly expanding, while the console
game markets in North America and Europe are increasingly getting competitive and oligopolistic.
Constantly acclaimed by
consumers and critics, PopCap's
games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket
PCs, iPod and more), popular
game consoles (such as Xbox), and in - flight entertainment systems.
No doubt looking at other digital media brands, from iTunes to Netflix, to the
PC gaming service Steam, Microsoft envisaged a future where
games would go entirely digital; where
consumers would be free from paying $ 60 for a physical disc and then losing money on its depreciated resale.
PC Game Genres and
Consumer Analysis: Analysis and forecasts for major genres including MMOG, MOBA, FPS, strategy, sports and casual.
«Building
PC rigs and buying
PCs designed specifically for playing
games is a major business as
consumers spend almost three times as much on
PC game hardware as they do on dedicated
game systems from Microsoft, Nintendo and Sony.»
According to the report
PC Gamer Hardware Systems,
consumers are expected to spend $ 30 billion in 2017 on custom hardware specifically designed to play
PC games.
One guess is that they will resemble tablet
PCs, designed to fit into a world where
consumers want to take their favourite
games, music and movies with them wherever they go.
Constantly acclaimed by
consumers and critics, PopCap's
games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket
PCs, iPod, iPhone and more), popular
game consoles (such as Xbox), and in - flight entertainment systems.
After an initial rush of developers and
consumers, the output of VR ready
games on
PC has faltered.
For
consumers, this developer - focused API translates to
PC, console and mobile
games with richer scenes, a higher on - screen object count and full use of their modern graphics cards.
The CryEngine, meanwhile, has always been about bludgeoning even powerful
PCs into submission, and I think it's interesting that its «tech showcase» video focuses on its specific capabilities, like Screen Space Directional Occlusion and Volumetric Fog Shadows, rather than a simpler and more
consumer - friendly list of
games it's being used in, as the other two do.
As
PC Gamer points out, the Steam Machine initiative also suffered from delays, cancellations, and high costs of entry for
consumers.
In fact,
consumers and businesses now regard
PCs as such a basic, background tool, with so little
game - changing innovation, that they buy new ones far less often.
In 2015 CoolGames.com was launched as BoosterMedia's flagship
consumer website with HTML5
games for smartphones, tablets and desktop
PCs.