While
PC game revenue stayed consistent, Tencent largely credits both existing and new mobile games led for a year - over-year jump in online game revenue.
It also claimed that no geographical market segments tracked a decline in
PC game revenue last year.
Mobile games accounted for 53 % of Tencent's games revenue marking the first time that mobile games revenue has overtaken
PC games revenue on an annual basis.
Whilst many have forecasted
PC games revenue to decline over the next few years, Niko Partners has maintained that the PC games market will continue to grow, albeit at a slower rate due to continued pressure from the mobile shift and the law of big numbers.
Not exact matches
«As the uptake of VR hardware plays out,
game software
revenues will automatically be absorbed into current
PC, TV / console and mobile
revenues,» the intelligence firm projected in the report.
Tencent's mobile
games business accounted for RMB 9.9 billion of
revenue in Q3 2016, that's up 87 percent annually and a large chunk of the RMB 18.2 billion that Tencent's total gaming business —
PC and mobile — clocked in the quarter.
Steam Spy released its annual independent
PC games sales analysis, showing estimated
revenues for the top - selling
games on Steam in 2016.
(1) gain access to prominent IPs in the home video
game software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ra
game software, through which the Company can expect to achieve steady flows of
revenue; (2) expect further facilitation of
revenue growth for the
PC Online
Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ra
Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.»
This new
revenue share will the highest in the industry and is only applicable for apps on Windows 10
PCs, Windows Mixed Reality, Windows Phone and Surface Hub devices, but does not apply to
games.
By 2016, the company employed only 8,500 people, released just 16
games, and brought in $ 4.4 billion, 55 percent of which came from digital
revenue, meaning
games downloaded instead of sold through stores, profit from its
PC storefront Origin, downloadable add - ons, and in -
game transactions.
The number encompasses not only retail sales but also digital distribution as well as ad
revenue and it appears that there has been a shift towards digital distribution and subscriptions most likely fueled by the MMO market; something we can only expect to continue with the recent announcement of Valve bringing Steam and many of its
games to the Mac, opening up a whole new corner of the
PC market.
Expand existing IPs and obtain new IPs for North American and European
PC games Build
revenue base by being entrusted with outsourced development Challenge for new IPs Revival of major IPs Effective utilization of development engines
New data from analytics firm SuperData shows that, despite the outcry,
gamers are generating double the
revenue they did in 2012 in the free - to - play
PC market
If working in a commercial capacity,
PC devs will have to pay Epic $ 99 up - front for UDK, and also give out 25 per cent of
revenues from
games built with the tech.
More than $ 4 billion of that net
revenue came from in -
game microtransactions, half of which came from the company's
PC and console titles.
What may surprise is just how few premium titles appear for the
PC, indicating the prominence of Free to Play
games that generate
revenue through microtransactions or Subscriptions.
NetEase reported
PC game net
revenue of RMB 10.6 billion, essentially flat compared to 2016.
The new estimates are part of DFC Intelligence's regularly updated forecast service which looks at
game revenue for
PC, dedicated console systems and mobile platforms across over 35 countries and 5 major regions.
Amid declining
PC sales, AMD has turned to the video
game industry to reverse slumping
revenue.
Mobile gaming is still the biggest platform at 42 % of the market, and looks to be taking a bite out of the
PC space, with
PC revenues declining across browser
games (down 9.3 %, as casual
PC gamers leave for mobile), and boxed / downloaded
games (down 1.3 %).
For more indie news here at Indie Obscura, be sure to check out some of our previous features including a step - by - step guide on how to build a shuttle in Astroneer, check out which gaming market generated the most
revenue in 2016, and learn why many
PC gamers think that Valve should do a little Steam cleaning in 2017.
There hasn't been much shift at all on the
PC revenue side, with the top 7
games remaining exactly as they were in December — including PUBG, Fortnite, and World of Warcraft.
A recent report by Niko Partners said
game - related
revenue continues to increase year over year with online
PC and mobile
game revenue projected to hit US$ 4.4 billion by 2021.
EAGER to cash in on the online
PC and mobile gaming world's US$ 4.4 billion projected
revenue by 2021, Malaysia's Digital Economy Corporation (MDEC) on Tuesday said it has teamed up with renowned
game development platform company Unity Technologies to open the San Francisco - based company's first Southeast Asian Centre of Innovation (COI).
We had a statistic - 85 per cent of
revenue on
PC and console is from multiplayer
games.
Wijman said boxed and downloaded
PC games contributed 35 percent, while console
games contributed 14 percent of the total
revenue.
The late releases of the PS4 / XB1 and
PC versions, along with the continued updates for GTA Online have encouraged people to continue playing the
game and have allowed for GTA to keep generating
revenue for Take Two.
For many the option has been simple and China has grown to be the largest
games market in 2015 with the majority of
revenue being generated by
PC and Mobile
games.
China's
game market is on track to see
revenues of over $ 24 billion this year (according to Newzoo) thanks to Mobile &
PC.
It also hit the # 1 spot by
revenue on iOS in the United States in its launch month, and has the highest conversion rate of any free - to - play
PC game in March.
In fact
PC still is the leader when you look at
revenue rather than number of
gamers.
Mobile and
PC are the two biggest gaming categories in China whilst console gaming accounts for less than 1 % of all
games revenue generated in the country during 2015.
However, the sheer number of people interested in technology has increased exponentially, and
PC gamers not only drive significant
revenue, but also influence the behavior of other consumers.
In total, Andrew has $ 2 billion in F2P
revenue experience across 60
PC, web and mobile
games.
(1) gain access to prominent IPs in the home video
game software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ra
game software, through which the Company can expect to achieve steady flows of
revenue; (2) expect further facilitation of
revenue growth for the
PC Online
Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ra
Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.»
Smartphone
games have already surpassed both
PC and console
revenues placing Zynga in an ideal position to finally benefit from market growth.
Mobile
game revenue is the fastest growing segment and is projected to overtake
PC online
games in 2018, making up 58 % of total
games revenue in 2021.
Tencent holds 42 % of the
PC online
games revenue as well as a strong footprint in mobile and other areas.
CHINESE
GAMERS SPENT 22 % MORE ON
PC ONLINE
GAMES IN 2014 THAN 2013
Revenue to surge from $ 14.5 billion in 2014 to $ 22.3 billion in 2019 SAN JOSE, Calif. - May 1, 2015 - Niko Partners, the leader in Asian
Games Market Intelligence, today announced the availability of the firm's 2015 China's
PC Online
Games Market -LSB-...]
Mobile
games revenue is the fastest growing segment and is projected to overtake
PC online
games this year, making up nearly two thirds of total
games revenue in 2022.
«We forecast the
PC online
games market to double in
revenue from 2013 - 2018 going to $ 23.4 billion with 341 million
gamers, and in 2014 the exciting
game segment to watch is digital Trading Card
Games.»
Mobile
game usage and
revenue to overtake
PC online
games by 2018 SAN JOSE, Calif. — May 2, 2017 — Niko Partners, the leading experts on the Asian
games market, today announced the availability of their 2017 China Digital
Games Market Data Report with Forecast through 2021.
«Internet cafes remain important for utilitarian usage as well as social usage, but the majority of
PC online
games revenue is generated from home - based gameplay rather than I - café gameplay,» said Kevin Hause, senior partner of Niko Partners.
Tencent is fully committed to
PC client - based
games (and again, this is nearly 100 % of their
PC online
games revenue as their web -
games are practically non-existent).
It accounts for the majority of
revenues in the mobile app space and
games industry, ahead of console,
PC and browser.
«While much of the casual
game usage has migrated from
PC to the mobile platform, the high quality client - based MMOGs andhard - core webgames continue to generate strong
revenue in China's enormous
games market.»
Call of Duty WWII and Destiny 2 in particular managed to be the top two console
games in North America based on
revenue; Call of Duty has been the top grossing franchise for nine years in a row in North America while Destiny 2 outsold the original
game and also turned out to be Activision's biggest
PC launch ever.
Despite a mobile slowdown, US digital
game revenue grew 6.4 percent year - over-year in February across console,
PC and...
«According to The NPD Group, Grand Theft Auto V is now the all - time best - selling video
game, both in
revenues and units, based on combined U.S. digital and physical sales across
PC, console and portable.»
In order to relieve some of the pressure, they quickly developed Hi Octane.In a Gamasutra article it was mentioned that «
PC and Saturn racing
game Hi - Octane, was developed in just eight weeks using the Magic Carpet engine, as a way to «fill a quarter that didn't have enough
revenue».