Sentences with phrase «pc game revenue»

While PC game revenue stayed consistent, Tencent largely credits both existing and new mobile games led for a year - over-year jump in online game revenue.
It also claimed that no geographical market segments tracked a decline in PC game revenue last year.
Mobile games accounted for 53 % of Tencent's games revenue marking the first time that mobile games revenue has overtaken PC games revenue on an annual basis.
Whilst many have forecasted PC games revenue to decline over the next few years, Niko Partners has maintained that the PC games market will continue to grow, albeit at a slower rate due to continued pressure from the mobile shift and the law of big numbers.

Not exact matches

«As the uptake of VR hardware plays out, game software revenues will automatically be absorbed into current PC, TV / console and mobile revenues,» the intelligence firm projected in the report.
Tencent's mobile games business accounted for RMB 9.9 billion of revenue in Q3 2016, that's up 87 percent annually and a large chunk of the RMB 18.2 billion that Tencent's total gaming business — PC and mobile — clocked in the quarter.
Steam Spy released its annual independent PC games sales analysis, showing estimated revenues for the top - selling games on Steam in 2016.
(1) gain access to prominent IPs in the home video game software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ragame software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&raGame Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.»
This new revenue share will the highest in the industry and is only applicable for apps on Windows 10 PCs, Windows Mixed Reality, Windows Phone and Surface Hub devices, but does not apply to games.
By 2016, the company employed only 8,500 people, released just 16 games, and brought in $ 4.4 billion, 55 percent of which came from digital revenue, meaning games downloaded instead of sold through stores, profit from its PC storefront Origin, downloadable add - ons, and in - game transactions.
The number encompasses not only retail sales but also digital distribution as well as ad revenue and it appears that there has been a shift towards digital distribution and subscriptions most likely fueled by the MMO market; something we can only expect to continue with the recent announcement of Valve bringing Steam and many of its games to the Mac, opening up a whole new corner of the PC market.
Expand existing IPs and obtain new IPs for North American and European PC games Build revenue base by being entrusted with outsourced development Challenge for new IPs Revival of major IPs Effective utilization of development engines
New data from analytics firm SuperData shows that, despite the outcry, gamers are generating double the revenue they did in 2012 in the free - to - play PC market
If working in a commercial capacity, PC devs will have to pay Epic $ 99 up - front for UDK, and also give out 25 per cent of revenues from games built with the tech.
More than $ 4 billion of that net revenue came from in - game microtransactions, half of which came from the company's PC and console titles.
What may surprise is just how few premium titles appear for the PC, indicating the prominence of Free to Play games that generate revenue through microtransactions or Subscriptions.
NetEase reported PC game net revenue of RMB 10.6 billion, essentially flat compared to 2016.
The new estimates are part of DFC Intelligence's regularly updated forecast service which looks at game revenue for PC, dedicated console systems and mobile platforms across over 35 countries and 5 major regions.
Amid declining PC sales, AMD has turned to the video game industry to reverse slumping revenue.
Mobile gaming is still the biggest platform at 42 % of the market, and looks to be taking a bite out of the PC space, with PC revenues declining across browser games (down 9.3 %, as casual PC gamers leave for mobile), and boxed / downloaded games (down 1.3 %).
For more indie news here at Indie Obscura, be sure to check out some of our previous features including a step - by - step guide on how to build a shuttle in Astroneer, check out which gaming market generated the most revenue in 2016, and learn why many PC gamers think that Valve should do a little Steam cleaning in 2017.
There hasn't been much shift at all on the PC revenue side, with the top 7 games remaining exactly as they were in December — including PUBG, Fortnite, and World of Warcraft.
A recent report by Niko Partners said game - related revenue continues to increase year over year with online PC and mobile game revenue projected to hit US$ 4.4 billion by 2021.
EAGER to cash in on the online PC and mobile gaming world's US$ 4.4 billion projected revenue by 2021, Malaysia's Digital Economy Corporation (MDEC) on Tuesday said it has teamed up with renowned game development platform company Unity Technologies to open the San Francisco - based company's first Southeast Asian Centre of Innovation (COI).
We had a statistic - 85 per cent of revenue on PC and console is from multiplayer games.
Wijman said boxed and downloaded PC games contributed 35 percent, while console games contributed 14 percent of the total revenue.
The late releases of the PS4 / XB1 and PC versions, along with the continued updates for GTA Online have encouraged people to continue playing the game and have allowed for GTA to keep generating revenue for Take Two.
For many the option has been simple and China has grown to be the largest games market in 2015 with the majority of revenue being generated by PC and Mobile games.
China's game market is on track to see revenues of over $ 24 billion this year (according to Newzoo) thanks to Mobile & PC.
It also hit the # 1 spot by revenue on iOS in the United States in its launch month, and has the highest conversion rate of any free - to - play PC game in March.
In fact PC still is the leader when you look at revenue rather than number of gamers.
Mobile and PC are the two biggest gaming categories in China whilst console gaming accounts for less than 1 % of all games revenue generated in the country during 2015.
However, the sheer number of people interested in technology has increased exponentially, and PC gamers not only drive significant revenue, but also influence the behavior of other consumers.
In total, Andrew has $ 2 billion in F2P revenue experience across 60 PC, web and mobile games.
(1) gain access to prominent IPs in the home video game software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ragame software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&raGame Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.»
Smartphone games have already surpassed both PC and console revenues placing Zynga in an ideal position to finally benefit from market growth.
Mobile game revenue is the fastest growing segment and is projected to overtake PC online games in 2018, making up 58 % of total games revenue in 2021.
Tencent holds 42 % of the PC online games revenue as well as a strong footprint in mobile and other areas.
CHINESE GAMERS SPENT 22 % MORE ON PC ONLINE GAMES IN 2014 THAN 2013 Revenue to surge from $ 14.5 billion in 2014 to $ 22.3 billion in 2019 SAN JOSE, Calif. - May 1, 2015 - Niko Partners, the leader in Asian Games Market Intelligence, today announced the availability of the firm's 2015 China's PC Online Games Market -LSB-...]
Mobile games revenue is the fastest growing segment and is projected to overtake PC online games this year, making up nearly two thirds of total games revenue in 2022.
«We forecast the PC online games market to double in revenue from 2013 - 2018 going to $ 23.4 billion with 341 million gamers, and in 2014 the exciting game segment to watch is digital Trading Card Games
Mobile game usage and revenue to overtake PC online games by 2018 SAN JOSE, Calif. — May 2, 2017 — Niko Partners, the leading experts on the Asian games market, today announced the availability of their 2017 China Digital Games Market Data Report with Forecast through 2021.
«Internet cafes remain important for utilitarian usage as well as social usage, but the majority of PC online games revenue is generated from home - based gameplay rather than I - café gameplay,» said Kevin Hause, senior partner of Niko Partners.
Tencent is fully committed to PC client - based games (and again, this is nearly 100 % of their PC online games revenue as their web - games are practically non-existent).
It accounts for the majority of revenues in the mobile app space and games industry, ahead of console, PC and browser.
«While much of the casual game usage has migrated from PC to the mobile platform, the high quality client - based MMOGs andhard - core webgames continue to generate strong revenue in China's enormous games market.»
Call of Duty WWII and Destiny 2 in particular managed to be the top two console games in North America based on revenue; Call of Duty has been the top grossing franchise for nine years in a row in North America while Destiny 2 outsold the original game and also turned out to be Activision's biggest PC launch ever.
Despite a mobile slowdown, US digital game revenue grew 6.4 percent year - over-year in February across console, PC and...
«According to The NPD Group, Grand Theft Auto V is now the all - time best - selling video game, both in revenues and units, based on combined U.S. digital and physical sales across PC, console and portable.»
In order to relieve some of the pressure, they quickly developed Hi Octane.In a Gamasutra article it was mentioned that «PC and Saturn racing game Hi - Octane, was developed in just eight weeks using the Magic Carpet engine, as a way to «fill a quarter that didn't have enough revenue».
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