Sentences with phrase «ps3 build of the game»

Finally, and considering we're reviewing the PS3 build of the game, it's only proper that we mention the elephant in the corner.

Not exact matches

Kotaku's put their game of the year awards up, and it's a pretty good start to building your gaming collection if you've just gotten an Xbox 360, PS3 or Wii over the holidays.
It is believed that the PS4 has a $ 60 loss built in — a lot lower than the sale loss of the PS3 at launch — though he this denied specifically because they think most gamers will also get a PlayStation Plus subscription and a launch title.
Following up on word that, at this stage in development, the Xbox 360 version of Rage runs faster than the PlayStation 3 build, new details have surfaced, indicating PS3 owners should have nothing to worry about when the game is eventually released.
IF the PS3 or X360 had 6 or 8 GB of Ram in them you could be playing Killzone SF or Bloodborne or Ryse or Forza 5/6 or Driveclub on them too... the only thing that held back those 2 were available RAM, if anything we've gone backwards... the PS3 had a PS2 built into it for backward compatibility, it WAS a full Linux system, the X360 had BC emulated as well... now, the new systems are stripped down, everything removed and we are being charged for old games... except MS has listened to fans and is changing course, but it seems SONY is now nickel and dimeing gamers for everything.
PSNOW was never meant to be a BC solution per se, it was meant to repurpose the ps3 platform into an accessible casual experience and enable those who don't have the console or those who don't have the interest in building a collection of games to try those games.
After they spent the time building up their PS3 code base for their move into the Playstation market they need to step up their efforts and stop wasting time on the graphically weak 360 if they are going to hope to survive in the incredibly competitive PS3 fighting game market with God of War 3, Heavenly Sword, and DMC4.
... sorry chet... if you are trying to say Sony doesn't no how to build an online community, or hasn't yet with the PS3... you are nothing short of a fawking idiot... as the PSN is MUCH MORE like a PC environment in every single way compared to the gestapo like approach MS has with xbl... if you are saying PS3 owners don't play games with friends... you are right... I have not once played killzone 2, cod 4, LBP, R2, Rfom, GT5P, etc. etc. etc. with a single one of my friends... something about that guys face needs punched as well...
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
I am currently playing Mugen Souls on the PS3, and I was starting to get annoyed with its lack of customization slots, then I found a place in the game where you spend your Mugen points you build up, and listed there was the option to open up 3 or 4 more armor slots.
Launched in conjunction with Unity, Rogue was built on the Black Flag engine as a transition game for Xbox 360 / PS3 gamers who hadn't upgraded yet to the current generation of consoles.
Sony has already shown that the os4 has compatability with ps3 games via play station now, so why don't they use that entire repotuir of games while they're building up their new list of ps4 Games.
Shadow of the Colossus - seen here compared on PS2 and in its PS3 HD incarnation - is one of the most technologically advanced games of the Gen2 era, and built very much around the balance and limits of the PS2 architecture.
Up until recently, all footage of the supernatural hairy - witch game have been from the Xbox 360 build and now we know why: Platinum Games developed Bayonetta on the 360 and handed the PS3 porting duties over to publisher Sega.
The series (which is was described by Eurogamer in 2012 as «still one of the most striking games you could play on a 360, or a PS3, or a PC») was never a massive seller but won over critical acclaim (it took home the «Best Console Game» award at E3 2000) and has built up a cult following ever since.
Then we envisioned Portal 2 In Motion as a new game experience (including a new campaign) built for motion control — not just the addition of motion controls on top of existing gameplay that was designed for a traditional PS3 controller.
At least he mentioned the technology aspect, which is where I think anyone not called Nintendo has fallen down: too many Japanese games for the 360 and PS3 are built, and feel, like they were made for a PS2, as even major studios have failed to take advantage of advances in engine technology.
If your a fan of shooters I would definitely recommend getting a Vita over a 3DS as I own both handhelds and hardly ever touch my 3DS as there are hardly any games that apeal to me, there are barely any shooters and not one single FPS on the 3DS, that's the reason why I play my Vita allot more as I am more of an FPS / shooter fan, not only that but as I own both a PS3 and PS4 I can check my friends list / Trophies and message friends from the Vita between all three platforms and can actually cross-party chat with my friends that are on PS4, if a friend is in a party on their PS4, I can join the party and chat with them directly from the Vita using its Party application and the Vitas built in mic or the PS4's bundled mic, that alone makes the Vita worth purchasing.
Here is the reality Sebastian, as much as we PC gamers (I have a $ 3000 PC build, but I was gifted an Xbox and ps3) like to think we're the only ones that matter (which we are), there are other forms of gamers out there.
I prefer games that emphasise their campaign and try to build on the fundamental basics of gameplay and storytelling.It seems that since the PS3 / Xbox 360 came along it's become mandatory that you have to have multiplayer, even if it's worse than death itself.
The Force Unleashed's producer Cameron Suey has admitted in an interview that PS3 version of the lightsaber - toting game was broadly inferior because of the building process, suggesting that he prefers «putting builds on the 360» and that «There were times, especially on the original Force Unleashed, where on the PS3, we weren't quite up to speed.»
This isn't the first time, though, that Sony fans might well have felt a certain pang of indignation at the fact that the superior power of the PS3 is being hampered by a number of developers preferring to build most of their games mostly using the Xbox before then broadening out and porting across in the final third.
Following the success of the critically acclaimed 360 and PS3 versions in June, Sid Meier's Civilization Revolution has been designed and built (by the legendary Sid Meier and his team at Firaxis) from the ground up for console and handheld game systems delivering graphics, gameplay and controls that take full advantage of the hugely popular gaming platforms.
After Ueda and his dev team faded into the background somewhat, other games built on what the studio started: the PS3 saw Journey, a non-vocal pseudo-multiplayer adventure game that explored the idea of environmental storytelling more than Ico did.
There were the odd exceptions, Driveclub, Infamous: Second Son and Shadow of Mordor were games built to take advantage of the current generation technology to show us something we hadn't seen before and I know, and hope that next year will continue to offer us new experiences that will allow us to finally shrug off the longest, and therefore the most persistent gameplay trends of the PS3 days.
Building from the solid foundation of the original game, this PS3 classic ratcheted the action and set pieces to a previously unseen level, matching the greatest Hollywood blockbusters with seemingly every new level.
Relic Entertainment: Senior Tools Programmer «At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld.
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