I had to return
my PSVR because of various issues — the tracking drift and wobble were issues — but the sense of scale.
It may just make me spend the money on
a PSVR because I loved Until Dawn THAT much.
Also been trying my hardest not to buy
a PSVR because I have my first MOT this month and I know my car needs four new tyres, break pads and I don't know, probably a new engine or something!
Not exact matches
Because truth be told, I was so hoping that this game would be
PSVR compatible.
I buy many, many
PSVR games
because VR is fun.
I'm not sure if that's
because I don't want to take the time to set everything up or if there just aren't any
PSVR games that I want to play.
Maybe it's
because people were still hoping for the
PSVR version to arrive or maybe it's
because there were a myriad of space titles floating around at the time — I don't know.
Someone who is interested in
PSVR isn't going to buy one
because the PS4 is getting a bump?
That being said I love my PS4 it's been my main console this entire generation, so much so I invested in the pro and
psvr... but I still picked up a X
because I have the disposable income for my main hobby.
That's funny Krib
because when people were reporting stock shortages for
PSVR you kept claiming it wasn't true and stock was available, but you're singing a different tune here.
They claimed that they lost money last year
because no new HW came out... What are
PSVR and PS Pro considered then, and why is GS so excited for Scorpio this year?
Because someone suggested they might start to add VR titles in the future... I don't see that happening for the first 2 years of
PSVR... And by then they either drop the PS3 or Vita games...
Though,
because the PC units have been out for quite some time and the
PSVR closing in on 6 months with nothing but glorified tech demos... I believe many gamers already feel the dejavu of motion gaming all over again.
Of course if m $ is not sharing xone sales numbers then everyone knows it is
because there are low, but if sony is not sharing
psvr sales number then out of sudden nobody knows why and sony fans says we need to wait and shouldn't interpret it wrong..
Gamers with a
PSVR headset might want to pass on «Rise of the Tomb Raider: Blood Ties» DLC
because the virtual reality experience is below average.
Okay, so we're cheating here a little bit,
because we played Star Trek VR on Oculus Rift - but it's coming to
PSVR too (and HTC Vive).
Perhaps we should stop comparing which touch / move controllers are better and start appreciating the fact that
PSVR has move controllers
because I know too many ppl who really enjoy the move controllers
And of course, you're right to think people bought the game mostly
because it is a RE franchise game, but considering the lack a real VR games on
PSVR at the moment, I'm sure lot of
PSVR owners bought the game even if they were not particularly into survival horror games.
Because each
PSVR is designed for the same PlayStation 4 architecture (whether you have a PS4 or PS4 Pro doesn't alter the overall gameplay to any significance), every
PSVR game is guaranteed to run successfully at 90 fps and 1080p on every PS4 / Pro console.
Because the display assembly doesn't rely on resting against your face like the Rift and Vive, the shielding around the lenses is made of a lightweight and highly flexible rubber that will quite easily defer to the frame of a pair of glasses, making
PSVR potentially the most glasses - friendly high - end VR headset out there.