Sentences with phrase «psvr does»

Those who are interested in the device should know beforehand that PSVR doesn't like mirrors or bright lights.
But if the game is built around the idea of room scale, which PSVR doesn't allow for, then there's a bit of a problem.
How's PSVR doing?
Ever since the code name «Morpheus» was spoken, we have been imagining a new world to get lost in, and we were surprised that PSVR didn't launch as a separate console.
HTC Vive saw the least progress as a platform (especially with a total no show on its previously teased bespoke controllers), but the huge price cut on Oculus Rift and PSVR did help VR at least open the doors to a larger overall install base as we head into 2018 and virtual reality's third year.

Not exact matches

I don't understand why games for PSVR like Batman, or some of the other titles, get such good reviews.
This was one of the games that made me part with the cash for a PSVR and I am glad I did, it is a fantastic game which is being constantly improved, and since its launch on the PC has had loads extra put into it which us lucky PS4 owners get to enjoy.
Floor Plan is a fun little experience which brings point - and - click gameplay to PSVR with a simple charm that doesn't push the technology too hard.
It's nice to have another cooperative option on PSVR (and with PSVR Aim support to boot), but with the game's diminutive length and minimal allure of replayability, it'll be a one and done playthrough for many.
From the perspective of immersion, you are really just fixed on a single point, and it doesn't appear that PSVR is really necessary as there's no need to look anywhere but straight ahead.
But no matter how much I prepared myself for it, PSVR rendering that cramped space in 3D did just too good a job of making me feel claustrophobic and vulnerable.
Thus, if you grab Don't Knock Twice, take advantage of the PSVR support and immerse yourself into a terrifying ordeal where you must survive the haunts of the witch Baba Yaga.
TUDOR: «I think the Wii U thing is very similar to the PSVR thing, and that's why I don't want to get people's hopes as much.
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Also been trying my hardest not to buy a PSVR because I have my first MOT this month and I know my car needs four new tyres, break pads and I don't know, probably a new engine or something!
Pixel Gear is a new shooter for PSVR that doesn't do much to impress.
Sony has struggled to create a defining PSVR title, a killer app to sell its 18 - month - old headset but Polyarc, a small team of ex-Bungie developers, has done just that.
Sony has invested heavily on Virtual Reality technology and it doesn't seem likely that they will abandon their Virtual Reality vision, so they will also most likely release a new more powerful VR headset, perhaps not straight away, so as to not alienate the consumers that bought the first PSVR.
PSVR is doing just fine.
... hehehe, yeah but PSVR is doing just fine aye, its the top selling complete VR device among the buch with the highest acclaimed software that keeps coming... and with a price cut imminent, its only gonna go up: Resident Evil VII, Robinson, Moss, Diveclub VR, Until Dawn are the true pure VR games that makes it the definitive device to own... and guess what, all these are «single - player» experiences too:O... ahahahaha... now tell me how're PUBG and SoT tech demos faring so far?
In case you don't happen to own a powerful enough computer, Blind will also be released for PSVR later this year.
I'm not sure if that's because I don't want to take the time to set everything up or if there just aren't any PSVR games that I want to play.
Move still exists, although I don't know if any games support it outside of PSVR (I know Heavy Rain and Beyond didn't on PS4).
Do you own a Playstation 4 and have recently picked up a PSVR unit?
Time Carnage is the second wave - based PSVR shooter I've reviewed this week, having done Lunar Stone: Origin of Blood just the other day.
This is why xbox is winning ill be refunding my PSVR not gonna give your company 500 $ for a company that cant do anything right
Console VR or MR feels like an afterthought, so if they do decide to make the leap in the future, they will have to make a big move to overcome PSVR
Also, the sound effects themselves don't appear to be utilising the PSVR 3D sound fully — I have my headphones connected to the PSVR and yet I can't make out where the enemies are on the screen when they scream.
The update, which I might add is completely free, enables players who don't own a PSVR headset to try out the 15 additional tracks.
There does not seem to be a better time to pick up a PSVR headset.
The PS4 does get 5 games this month, assuming you have a PSVR, so that's awesome news.
If you're a lover of Skyrim such as myself then honestly the blur isn't much of a problem but if you're looking to play Skyrim for the first time ever, I don't recommend it in PSVR unfortunately.
Making it an extra game rather than one of the main titles makes sense here, as the majority of PlayStation 4 owners don't yet have a PSVR.
A March report from The Wall Street Journal suggested that the Neo would be officially unveiled ahead of PSVR's launch, but didn't specify whether folks should expect to see the console on shelves by the end of 2016.
Do you have any plans to make Dead Effect 2 compatible with VR devices, on both PC (HTC Vive, Oculus Rift) and PS4 (PSVR)?
Pixel Gear is a new shooter for PSVR that doesn't do much to impress.
The PSVR initial announcement (as project Morpheus at the time) was done during GDC 2014, and was still very vague on any details.
This process can be sped up with irritating microtransactions, but that doesn't stop EVE: Valkyrie from being one of the best experiences thus far on PSVR.
Maybe it's because people were still hoping for the PSVR version to arrive or maybe it's because there were a myriad of space titles floating around at the time — I don't know.
It's a good deal but doesn't include move controllers or PSVR 2.0.
Looks like there are a lot of uninformed users... NEO doesn't have an official confirmed release date (yet some people here are assuming it) PSVR was not build to only work on NEO.
Yes, the Neo is probably able to create better looker visuals, also for PSVR, still doesn't mean that the PS4 can't do it.
I don't think people realize the demand for PSVR's right now.
So do you have the PSVR?
@game4funz PSVR: $ 400 ($ 500 if you need the camera and want the Move controllers) Rift: $ 780 (yes, here it is that price, including VAT and shipping), also does not include VR controllers Vive: $ 8 - 900 (can't remember the pricing exactly, was higher than Rift) Price is, compared to the other, rather reasonable.
I've yet to see any VR games of interest to make me take the PSVR leap.I love my PS4 but I'm definitely not forking over 400 dollars including more money for other peripheral that's needed to operate this head contraption.Who knows possibly within 3 years Sony stops supporting it & it turns out being just a gimmick.I'll just sit back for a few years & see how well it does, I'm not being a guinea pig... I'll see if other folks turn out being one or not.
Now I do love my PSVR!
I am hoping for PSVR 2.0, but I have to admit VR in general I think is doing poorly.
Do you happen by chance to have the article about the manufacturing issues Sony had with PSVR?
Or if I do chose to get the PSVR after E3 that will we see a system which has a much more robust catalog of VR experiences from Sony and friends.
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