In
the PSX build, we had some placeholder animations and ideas for the character that we were still working on, so by the time PAX South rolled around we had a lot of his design fully - fleshed out.
Not exact matches
PSX would have been a prime venue for further details, and maybe the airing of a pre-alpha gameplay trailer for the game to
build publicity.
Since then Sony has hosted us at E3 and
PSX several times, and helped us in many ways when it came to
building the best game we could for the PlayStation 4.