Not exact matches
After each
battle at camp, players can also upgrade their characters with different Crests made with materials they find on the field, unlocking new combos;
passive skills and effects; and character exclusive
skills that can only be constructed through items obtained by building up support relationships with other characters.
The story is of a group of people with all different
skill sets coming together, it's set in a very agrarian pseudo-futuristic middle ages timeline, you spend a lot of time talking to people in towns, all travel is basically on foot between points A and B, and the
battle system is very basic and turn - based, with a
passive style.
Skills work differently to the previous Dynasty Warriors game — characters now level up to increase their stats and open up their extra Musou moves, and you can collect
passive abilities by completing certain tasks in
battle — such as defeating officers when you have low health, or killing them with a counter-attack.
As you level and explore you'll gain App points that allow you to unlock more options in
battle and in fusions, more
skill slots, increases in strength to your demons, and general
passives.
• Mix and match the active and
passive skills to control the
battles: Damage all nearby enemies with Goku's Wind and Fire Spin, Stun them with Pigsy's Love Charm or simply heal allies with Sanzo's Phoenix Aura
They also have unique
skills, both active and
passive, that trigger during combat and change things up for some added spice to the
battle formula.
Gameplay itself is fairly straightforward — taking the form of a standard JRGP in the overworld, players are thrust into «Football
battles» with opposing teams in 4 - on - 4 bouts where
passive stats and active
skills combine to deliver an action - RPG style
battle.