Not exact matches
That was a very interesting read many comments caught my attention I've recently been diagnosed with Bipolar I have hallucinations and hear voices in my ear's when I hallucinate it's likes they are trying to get me thousands of them I can only describe them as dark shadows and they are trying to get me just as they are about to get me a brilliant white light surrounds me and there's three entities humanly shaped but like this brilliant white light they are also glowing this brilliant whiteness I can't understand what they are saying the only way I can explain it is emotions comfort joy love is what I feel emanating from these entities the voices I hear aren't
evil telling me to do bad things to
people when I get put into a mode of fear I live in a rough area of Scotland and everytime I've got into a fight something possesses me I know this for a fact as I can't control myself I'm an observer watching my family / Friends say I change they say my eyes change and I look
evil I personally do think possibly through my own personal experience I» am possessed as I act out of
character I've lost interest in many things I've recently I decided it's time for change I've lost my faith I've been trying to connect with God and feel his love which I used to feel the presence of the holy spirit everytime I try connect I get a feeling of abandonment I just think if I am possessed could these entities stop me connecting with «God» I can say from my heart of hearts «JESUS CHRIST HAS COME IN THE FLESH» I think it's more to do with the
persons own personal fears which I have noticed my fears have changed if I had to be truthfully with myself I fear God which I know I'm not supposed to just I can't explain it I guess if you ever need a test subject I'm up for the challenge like I said I'm on journey to find myself and my travels have brought me hear I'm going to hang around for a wee while there's lots of good information to be plundered loll
There is no satan... it is a metaphor for the potential «
evil» any given
person has, just like the Jesus
character is the metaphoric «good» potential any given
person possesses.
All of us are in process of change and the extent of our submission to God determines the
character of the
person, especially those with more of a bend toward
evil in our
character.
For them the world at base is indeed really ideal, one body, as it were;
evil is the superimposition by selfish desires of feelings and actions that pervert the ideal harmony.15 The bulk of the moral program then is the elimination of selfish desires so that the original clear
character will shine through, or so that love of the
people will be fulfilled, with all that means for the ordering of the family, economy, and state.
«Some wicked, some with
character defects, but
evil natured
people must be kept away.»
The enduring interest in the Stanford Prison Experiment over many decades comes, I think, from the experiment's startling revelation of «transformation of
character» — of good
people suddenly becoming perpetrators of
evil as guards or pathologically passive as prisoners in response to situational forces acting on them.
However, a new study from the University of Chicago Booth School of Business titled «Less
Evil Than You: Bounded Self - Righteousness in
Character Inferences, Emotional Reactions, and Behavioral Extremes,» to be published in the forthcoming Personality and Social Psychology Bulletin, Nicholas Epley and Nadav Klein ask whether the extensive research on self - righteousness overlooks an important ambiguity: When
people say they are more moral than others, do they mean they are more like a saint than others or lesslike a sinner?
Depending on which of the initial 15
character you pick, you'll find yourself aligned with one of three factions fighting for the claim to the throne of these cat -
people, all in order to prevent an
evil being called Yomi from resurrecting.
Once they get out of the maze, thanks to the leadership of Thomas (Dylan O'Brien), then there's just a «Hunger Games» /» Divergent» - style race to the center of operations for the
evil and corrupt regime (sometimes involving a lab with white - coated scientists torturing
people) to rescue
characters we know, some who make it and some who don't, and also rescue the whole world.
However, Not a Hero DLC where you get to play as the not so recognizable Chris Redfield is when I realized that the first -
person perspective absolutely can not work for established Resident
Evil characters.
The title is a mixture of retro and modern graphics, adding in a first -
person Hadoken mode and offering new
characters Evil Ryu and Violent Ken.
The camera does take on the point - of - view of someone at some point, then jumps back to an objective place, then plays that trick
Evil Dead II plays with perspective in the scene where Ash wakes up in a clearing and looks around in a panning 360 - degree take, only for the audience to discover that the camera eye is both
character and commentator, more physical in its way than a first -
person point - of - view could ever be.
This is the first male
character that is not completely
evil and the viewer is given reasons to feel sorry for this sympathetic and flawed
person.
There can be difficulty in identifying the relationships between the
characters, and as these
people are supposed to be banding together to fight this
evil, the relationship isn't there for the audience to identify with.
Fortunately, «Shrek 2» has two new
characters up its sleeve who liven things up considerably — one a malicious, completely insincere fairy godmother («Absolutely Fabulous»» Jennifer Saunders) who's turned herself into a conglomerate on the Martha Stewart model but is never too busy to do good
people an
evil turn.
Mickey Rourke just tattoos
people and tells stories instead of fighting, which makes his role essentially pointless, and the movie doesn't really know what to do with Dolph Lundgren other than to make his
character crazy, nice,
evil, nice and then shove him aside for all of the good stuff.
Actor Adam Driver reveals just a little more about his mysterious «Star Wars» villain, saying, «I never thought of the
character as an
evil person.»
What's refreshing about Frontera is that its
characters are real
people, all with strengths and weaknesses, where no one is completely pious nor completely
evil.
We always want to give even the foulest of
characters the benefit of the doubt because they might turn out to be interesting, but, while there's nothing actually
evil about these
people, that feeling of openness to whatever these
characters might offer disappears pretty quickly.
«Good
people,
Evil Dead fans everywhere, I bid you a heartfelt farewell playing Ash — the
character I took acting lessons with for 39 years.
BERNIE, the amazing true story of the titular
character, the most beloved man in the town of Carthage, Texas, who befriended the most despised, and the richest,
person in that town, Marjorie Nugent, in a relationship that pitted good against
evil with results that amazed, astonished, and became the fodder for small - town gossip from the first day they clapped eyes on each other right up until today.
Even the movie's sole venture into the moral morass, in which Keller becomes the exact type of
person that he most fears has his daughter, turns out to be a requirement for the movie's blunt thematic concern — that those wronged by the ills of others can and, in the wrongheaded statement of a
character late in the movie (a really strained motive behind the crime), will perpetrate
evil of their own.
Familiarity doesn't always breed contempt, and the genial warmth of the
characters and the near - total absence of unpleasant
people — save for the unbridled and over-the-top
evil manifested by a gleefully mean and highly - competitive fellow intern (Max Minghella)-- ensures that the constant rain of comedy bits will ocasionally hit their targets.
«Plain and simple,
people do not think that you can allow the one good white
character to also be
evil,» he said.
There is no cartoon
evil or sex comedy foolishness driving any of the
characters, and even the meanest mean girl and the bro - est sex - obsessed bro dude have a couple moments that paint them as real
people, or at least as real as high school kids can be.
To take other examples:
people can relish murder mysteries without the reality of killing; they can watch suffering in a tragedy and still savor the presentation; they can observe
evil characters in a film plotting horrible deeds and be hooked; a medieval painting of the tortures in Hell can draw tourists in droves.
Evil often gets a pass, but not in Angry Enough to Kill, a taut thriller
peopled with heartbreakingly real
characters who decide to seek their own style of justice in the fight against pedophilia.
Beyond Good &
Evil, or BG&E, is a 3rd
person action adventure game and is a melting pot of different gameplay styles, a jack of all master of none if you will, offering combat, platforming, puzzles and stealth through its adventure while providing a charming world and
characters to interact with.
Featuring enhanced graphics courtesy of Udon Entertainment, Capcom will also add two
characters (
Evil Ryu and Violent Ken) to the game, as well as a first -
person «Way of the Hado» minigame, and other new features.
The publisher is hoping that this re-release will introduce the arcade classic to an entirely new generation, but it also includes a brand new first -
person minigame, new color variations for all
characters, and two new fighters (
Evil Ryu and Violent Ken).
The only
people and
characters that are oblivious to the fact that you can't fight something
evil with the same power that made it
evil in the first place are of course Talion and Celebrimbor.
I understand why
people would be hesitant about two Coles, but they do play very differently («
evil Cole» is one of my personal best
characters, while I'm worthless with «good Cole»).
Along comes Resident
Evil 7 which its first
person camera and lack of soldier
characters (at least as far as I have gotten).
The movie scenes,
characters and battle system of xenosaga three are a lot more realistic than those of episode one and two.Even though this game does not support surround sound like xenosaga epsode two the audio department of this game is still great, sometimes stereo is better because audio that is recorded in surround sound can sound really artificial ayway.Anyone who knows xenosaa can tell that the audio has changed because voices of the
characters sounds live and raw, wich is very good for a change anyway.The graphics of the game are dull and there are a lot of
people that despise dull graphics but I think that dull graphics are great because they often create a nice realistic atmosphere that makes a game feel like it's taking place in the very present or the past also I really like to see the way the speed of the camera and the motion of the
characters slowain parts of a movie sequence because I think it adds tension and drama.Three other excellent games that Ireco that have great dull graphics are Chaos Legion and KillZone and Resident
Evil 4.
Resident
Evil Revelations 1 and 2 are third -
person action / survival horror titles that follow several of the franchises most iconic
characters.
Resident
Evil has players control one of two
characters from the Raccoon City Police Department who are originally set to explore a forest where missing
peoples disappear, only to find a daunting and mysterious mansion that they take refuge in after being chased by undead dogs.
For the first time ever, you get a Resident
Evil game from the first -
person perspective, and we think that's part of what made it such a memorable experience; experiencing the horrors of the Baker family resonated more because we were experiencing it through the eyes of our
character, and not over his shoulder.
Though few
people would care if they didn't, because Resident
Evil sucks so much at storytelling that no one but their most devoted fans actually care about what happens to these
characters, unlike with a certain other episodic game series.
While the last couple of instalments groaned beneath a mass of
characters and shoddy action mechanics, RE7 strips things back to the roots of Resident
Evil 1, presenting the user with a scary mansion and scarier inhabitants — now from a first -
person perspective.
I have seen multiple arguments of which version of the
character is the best, based on design, personality or boss fight, and while I can understand that some
people tend to lean towards the more menacing,
evil, badass representation, I personally adore how for once Ganon was given a sympathetic side in Wind Waker.
It could also be a fabulous time: a
person feels freer of early anxieties, or as Marlene Dietrich's
character Tanya said of Orson Welles's Hank Quinlan in Touch of
Evil (1958): «He was some kind of man.
Some
people come up to me and brag, «I love artists, I love art — it is just about the art for me,» as if I am some
evil character who hates art and artists.
I thought that it would be interesting to read about a young female
character who was just starting out and encountering good and
evil people, conspiracies and danger.»