Plane models don't have much detail, environments provide nothing exciting or interesting and explosion effects are obviously just 2D effects crammed in a 3D space.
Not exact matches
In order to make a small
model plane, you first need to pick a good quality material, then figure out how to
do it and in what order to connect the parts, and in the end to finish it off in an esthetic way.
But let's take an analogy would you rather fly in a
plane that the engineers took their time to think about and plan and
do every step right or would you rather fly in a
plane that was rushed to market just to be first so they could come out with a newer
model 1 year later when its
done right?
Sure you can make a
model plane or boat, but unless it's a major craft project like say an actual boat made out of wood, then you don't really get much use out of it aside from it serving as a nice handmade display item.
I should add something to my last post to kadaka, which is just to mention that I myself have some personal experience with simulating random systems where people see patterns in the noise: At Kodak, as part of
modeling an experimental system, I
did some simulations of random arrays of red, green, and blue discs in the
plane.
Lukewarmers wouldn't cross a bridge, fly in a
plane or live next to a nuclear power plant that were built using
models that don't work.