Not exact matches
Buying him would just send a
message to all
players that they can join us,
leave for a bigger club then come back when they're outdated and overused.
In December three white
players — goalie Bryan Masotta, defenseman Shawn Mansoff and center Matt Oliver — were charged with
leaving a
message replete with racial slurs on the answering machine of a black Maine football
player.
I guess it's important to send the
message out that
players can't
leave us and just come back into the team like that if it doesn't work out for them.
... so in the end
players who want to
leave have to honour their contracts as clibs will refuse to simply let them
leave as Arsenal are trying to do its also a
message to Sanchez Ozil and Ox about Arsenals position
They love that club and to imagine them
leaving now well what
message would that give, we have had our fair share of turn coats but for
players having spent near a decade to
leave in jan and from a relegation scrap well i cant imagine a
player do it.
Still, the respect the Frenchman commands at the club is clear and his departure clearly
left his
players stunned and emotional this morning as the Daily Mail claim many of them
left in tears after this short
message to the squad:
Virtually all of the
players had
left Cobham by then and they did not receive any official announcement from the club before word spread between team - mates and staff members via telephone, text
message and over WhatsApp.
i'll be honest, i'll be gutted if we go out tonight.when you look at the teams
left in the carling cup only man utd & villa possibly stand in our way from winning it.i honestly reckon that if it was an arsenal v man utd final every single arsenal fan would be up for it, i know i would.the good thing is as well the carling cup final is in feb and winning it could give huge confidence to the squad especially if we are in contention for the other trophies.the biggest thing that worries me is injuries to key
players, but imagine arsenal parading the cup at wembley and every one of those
players having a winners medal on their sideboard, the team's belief would be an all - time high.while i agree with you that the 3 other trophies are more important, but don't you think it was great to hear wenger being positive.i thought it sent out a
message of intent and belief although we all know it's difficult winning one trophy besides 4.
You can summon phantoms to battle against or cooperate with, get invaded,
leave messages on the ground, and watch how other
players died by touching their bloodstains.
Players can communicate with each other through an in - game message board, somewhat similar to the messages that players in the Souls series left for each
Players can communicate with each other through an in - game
message board, somewhat similar to the
messages that
players in the Souls series left for each
players in the Souls series
left for each other.
In the console version,
players can
leave each other
messages.
New Super Mario Bros U will support co-op multiplayer where up to 4
players can play at the same time, and it will integrate Miiverse deeply into the game, where
players can
leave messages for each other before the levels, join games together, and more.
The asynchronous multiplayer is straight out of Souls, allowing you to
leave messages for other
players, and vice versa.
Speaking in an interview on the PlayStation Blogcast, Sony's Shuhei Yoshida spoke about Dark Souls» captivating
player - to -
player interactions, saying «Lots of things these games - Demon's Souls and Dark Souls - did, like
leaving the
messages to other people asynchronously so you feel connected but not really connected at the same time, all of these things inspired us when we were designing the system features for PS4.»
Most notably from the trailer are off - tv play, as well as some sort of Miiverse integration that resembles how Dark Souls
players are able to
leave messages in each other's worlds.
However, the
message is rather finite: it goes on say «Please don't download and install any other Flash
Player from various website» [sic], which also
leaves you wondering whether you'd be able to update Flash in the future, should the need arise.
«
Leave a
Message,» it's titled, and it's all from the game's single -
player portion.
Waypoints are another new feature, which is great for marking that phallic - shaped plant you found and named in a different quadrant of the galaxy; you'll also be able to
leave sub-space
messages for other
players, but keep it clean, please.
The game hews particularly close to Dark Souls by also allowing
players to
leave messages behind for others to read.
Many
players on the Xbox One feel
left out by this, and the game's producer had a
message for them, though they may not like it.
It also had a unique feature:
players were able to
leave messages for each other in the game world, scrawled on floors and walls.
In these games,
players can
leave shared online
messages in any area of the game by piecing together pre-made text fragments and scrawling them on the floor.
Players can
leave messages for each other, although there is no freeform
messages, only those that are
left as part of a «choose - the - word» system, resulting in
messages like «Watch out for spear!»
U prompts
players to
leave impressions:
messages of joy when victorious and
messages of pure frustration when you died!
On top of that,
messages left by other
players can be up - rated or down - rated.
Online play allows you to summon other
players to assist with clearing levels or a particularly difficult boss (You can also summon various NPCs offline for assistance) as well as giving
players the opportunities to
leave messages lying around for other
players and bloodstains that, when touched, show other
players your final moments.
An email from Hello Games says, however, «
messages can be
left for other
players» which seems to indicate that you'll be racing and nosing around in their bases on your own.
Adding to the idea of «communicating with the other side,» as it were — except not since you're all technically already dead (I didn't bother dwelling too much on the logistics of dying in the afterlife, and I advise you do the same)-- is the ability to
leave messages for other
players to find.
However, there seem to be a lot of plot - holes - the humans seem unable to communicate with the robot, a mysterious entity who sends
messages through self - destructing satellites never has their identity revealed (although you can make an educated guess), and one of the endings
leaves the
player, in effect, stuck at the end of the universe with no answers.
In Demon / Dark Souls like fashion, you're able to
leave messages to help other
players out in the harsh zombie infested universe, whilst you'll occasionally come across other
players as zombies, and by killing them you're able to steal their items, providing they were carrying any at the point that they became zombified, which is another nice twist.
Messages left on the ground by other players are still an integral part of the experience — my belief is that this system is in there for a reason and I choose to use messages whenever I find them, even though many of them promise rare items just over the edge of every cliff in the game (Protip: The items are
Messages left on the ground by other
players are still an integral part of the experience — my belief is that this system is in there for a reason and I choose to use
messages whenever I find them, even though many of them promise rare items just over the edge of every cliff in the game (Protip: The items are
messages whenever I find them, even though many of them promise rare items just over the edge of every cliff in the game (Protip: The items are a lie).
While stalking through the game's exotic locations and getting murdered by monsters aplenty,
players are able to
leave messages written on the floor to give other
players helpful hints (or, more commonly, terrible advice).
There is a built - in system for
players to help each other,
leaving messages on the floor to warn of danger ahead and allowing them to summon each other as Blue Phantoms for co-operative assistance.
Recalling the user - generated
messages of Demon / Dark Souls,
players can
leave advice for their online companions by crafting short
messages from a word bank.
Players can
leave messages on the ground to essentially help others, or even mislead others.
Players can view messages left from hundreds of thousands of p
Players can view
messages left from hundreds of thousands of
playersplayers.
The levels each have three green stars to find and collect, and each level has a stamper that gives the
player an image to use in
messages that can be
left in levels and worlds and on the
player's Miiverse account.
The story unfolds as
players discover augmented - reality
messages left behind by the missing crew.
This includes co-operative and competitive encounters, along with the ability to replay the deaths of other
players and
leave messages for others to find.
Gestures, body language and even that big exagerated «sigh» you take when frustrated could potentially send the wrong
message and
leave you appearing petulant or not a team
player.