Sentences with phrase «players receive points»

Not exact matches

Arsenal needed someone who would be vocal, passionate and commanding, rather than Gibbs, who arguably received the armband because he was the longest serving player for Arsenal at that point in the match.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
The Gunners boss may well have a point, but it is unlikely Chelsea will be seeing it as an issue as they receive a reported # 60 million for a fringe player.
Oh, and Alex Rios, one of 18 players to receive over one million votes to this point, has played in eight games this season.
Without their star player, the Celtics closed as 3 - point road underdogs and received just 36 % of spread tickets.
I've never been upset about anything said about me, as all players will receive stick at some point.
So at the midway point of the season, here are nine players who should receive boosts to particular attributes based on their performances — and stats — up to this point.
While O'Kane said there was some evidence that concussion education could improve the percentage of athletes reporting concussions, pointing to a 2012 study [8] finding that high school athletes receiving concussion education were twice as likely to report symptoms to coaches compared with those with no education (72 % vs. 36 %), he acknowledged that a 2013 study [9](also by researchers at the University of Washington) found that many high school soccer players, despite understanding the symptoms of concussion and the potentially severe complications from playing with concussion, would continue to play despite symptoms.
The AI manager evaluates players» previous performance statistics to predict how many points they will receive during the forthcoming week.
Players who complete this map will receive the Point Blank Scroll, which allows units to learn the...
Titan elimination points are points received when you take out Titans in battle and the player with the highest score wins.
In addition, as a special bonus for players in the Closed Beta test, anyone who plays a match before January 22 will receive a 100,000 Skill Point bonus to take into the Open Beta.
If players do not receive letters, but need to see how many points they have, they can talk to Lyle at the HRA building.
Once the game starts, the player can either choose to watch the events on the field with some commentary or receive the quick option that basically gets to the point.
When the objective «ticks» and distributes Alliance Points and Experience, players will receive them regardless of where they are, meaning they won't have to wait around at the objective.
But if players with a My Nintendo account vote for a character at least once, they are entitled to 200 Platinum Points that will be sent out after the event is over so while the winning Hero / Heroine receiving an alternative is one incentive for voting, the 200 Platinum Points is the other, but today is the last day to vote!
To recruit players, users use «Squad Points» which are received at the end of each match in all game modes, both local and online.
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ALL CARS WILL RECEIVE AN 82 PT RAC APPROVED INSPECTION, ALL CARS ARE PREPARED TO THE HIGHEST STANDARD WITH A SERVICE IF REQUIRED., Upgrades - Sun Protection Glass, 1 owner, Black Full leather interior, Standard Features - Navigation System - BMW Professional Multimedia, Park Distance Control (PDC), Front and Rear with Reversing Assist Camera, Enhanced Bluetooth with Wireless Charging, Seat Heating - Front and Rear, Voice Control, Cruise Control with Brake Function, DAB Digital Radio, Air Conditioning, Automatic with Four - Zone Control, Upholstery - Nappa Leather, BMW Professional Radio with Single CD Player (with MP3 and DVD Playback Capability), 20 GB Hard Disc Drive (HDD) Memory, WIFI Hotspot Preparation, Electric Windows - Front and Rear with Open / Close Fingertip Control, Anti-Trap Facility and Comfort Closing Function All Round, Rain Sensor, Alloy Wheels - 18in Multi-Spoke Style 619 with Run - Flat Tyres and Lockinkg Wheel Bolts, Tyre Puncture Warning System (TPWS) and Tyre Pressure Monitoring, On - Board Computer (OBC) and On - Board Diagnosis (OBD), Seat Adjustment - Front and Rear, Electric with Massage Function, Front, Metallic Paint, Alarm System (Thatcham 1), USB Audio Interface, Power steering, Multi - Function Controls for Steering Wheel, Outside Temperature Display, Front and Rear Centre Armrest, Heated Rear Screen, Electric door mirrors, Cup Holders, 2 x Front and 2 x Rear, Child locks & Isofix system, Airbags, 3x3 point rear seat belts, 12V Power Sockets 2x Front, 2x Rear.
There were no direct catalysts, but some market analysts pointed to political uncertainty as European players priced in Theresa May's speech from yesterday, which was supposedly received rather poorly and served to erode Theresa May's authority, rather than cement it.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The top players in each age division will receive Championship Points, which contribute toward the chances of earning an invitation to the Pokémon World Championships.
First ranked player receives 24 points, second 23 points ect.
The more Prestige Points players will receive, the faster the main character will level up.
Players who preorder either console version of Diablo III will receive an exclusive in - game item: the Infernal Helm, which grants an experience point boost to any character who wears it, accelerating their progression as they rise in power.
Players earn points according to their finishing position in each race and the top three players with the most points overall will receive a Players earn points according to their finishing position in each race and the top three players with the most points overall will receive a players with the most points overall will receive a trophy.
Further event types include perfect trajectory which tasks players to beat the record lap time following a suggested racing line without receiving a penalty; pairs races combine together points from teams of riders with the team earning the highest points tally winning the race; point to point races involve competing in a sector of a longer race track in an effort to make the podium; and endurance is a test of consistency over a much longer race with a Le Mans style start.
If players leave a race, those that finish will receive points based on how many players were present at the start.
Players with a lower Trueskill rating compared to their opponents will receive more points based on higher finishing positions than if their skill is equivalent or higher than the lobby average.
The amount of Battle Points you receive depends on several factors: how long you were able to stay alive during a match, how many enemy players you've killed and how much health damage you've caused.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
The more unique and spectacular the skillshot is the more points the player receives to upgrade their weapons and abilities, and perform even crazier moves.
Players receive an amount of points depending on the position they end up with.
Depending on the points the player receives, the player may lose the ordinary Goombas or the rare Golden Goombas at that time resulting it to be knocked out from the player's container.
As public quests are completed, players will earn enough influence points to receive standard items ranging from potions to weapons and armor.
Both online modes provide players with a selection from 11 skins, 9 riders and 9 hydro jets with later riders and hydro jets having to be unlocked in career mode as well as a continuous run of consecutive races including a points system resulting in a tournament for as long as players want to participate; accompanied by a fluent method of track selection in which three tracks are randomly selected for players to vote for their preferred track, although if no players vote or if the tracks receive the same number of votes, then one of those tracks will be selected at random.
There are apparently 16 audio tapes in all, and they're very slowly being uploaded to the net for examination — not all of them have been received yet, and as NeoGAF user legacyzero pointed out in his summary of events so far, «Nobody owns a goddamn cassette player
The more you fight, the more you gain — After each battle, the player will receive experience points and Gil.
In team - based battles, players decide where to place their team on the campaign map and also how to customize their character's powers with the experience points they received through winning battles.
These can be purchased using gems that players receive from leveling up (experience points are rewarded at the end of every fight, with bonus points for defeating opponents on the first try).
As players complete quests, they receive experience points and blueprints that can be used in the blacksmith's shop (for instance) to create new tools and weapons.
As players complete quests and other tasks, they'll receive sand dollars, the game's free currency, as well as special Party Points.
Players earn additional Mastery Points for each creature they unlock, and if they can unlock all of the monsters in a single Bestiary biome, they'll receive a special badge for use in the main game.
Players who play in rounds of «Event Mode» will also still receive Battle Points at the end of the match, allowing them to purchase cosmetic items in the in - game shop.
Also, in true Call Of Duty fashion, players now receive points for different actions like assassinations, risky kills and assists.
It's impossible to ignore the idea that «3D - breasts» were a huge selling - point for the game; when the students take a certain amount of damage, or are on the receiving end of a special - attack, her clothing is incrimently destroyed; at the start of each Mission, players have the option of activating «Frantic» mode - the character will shed her clothes (she fights in a bikini) and her attack - power will increase, at the cost of her defenses; during «Shinobi Transformation» sequences, players are also shown some rather gratuitous fan - service angles of their character between the change from one outfit to another...
After a winning faction has been decided, players will receive meta - progression points as a reward.
As another example, in the world of Wreck - it - Ralph, players can collect pieces of candy to instantly receive bonus points.
Participating in these events will see players receiving victory points after each battle, with certain points milestone relating to rewards, including ice, gold, character cards and more.
Each player receives the percentage of the total he / she contributes to killing each enemy, as well as for the bonus points he / she contributes to completing a wave.
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