Attempt more than 80 intense missions in a modern - day global conflict:
Players take the fight to the enemy in aerial battles all over the world and face massive, challenging missions with interlocking sub-missions.
Not exact matches
When it comes
to multiplayer modes, you can play against computer - controlled
enemies, battle local
players, or
take the
fight online.
Transformers: War for Cybertron
takes players to the final moments of the grand civil war that will determine the survival of the entire Transformers race. Fans will be able
to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal of high - tech weaponry and the ability
to convert instantly from robot
to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers
to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head -
to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety of weapons, skills and abilities. Additionally, the game introduces Escalation, a four -
player online co-op mode that allows gamers
to fight together as their favorite Autobots or Decepticons against increasing waves of
enemies utilizing strong teamwork
to survive.
Also,
players have the option of
taking on «challenge» stages,
fighting a new set of
enemies on previously completed maps that are changed
to add new paths or otherwise add
to the difficulty.
Smash and crash through «Smash Run» mode, a new mode exclusive
to the Nintendo 3DS version that gives up
to four
players five minutes
to fight solo through a huge battlefield while
taking down recognizable
enemies from almost every major Nintendo franchise and multiple third - party partners.
- goal of the game was
to allow
players to do lots of things - the dev team
took one element at a time, and then worked
to «multiply» them in order
to broaden the scope of each action - multiple developers discussed how climbing would be fun
to add into the game - one dev thought it would be fun
to climb moving things, which eventually lead
to climbing windmills and
enemies to fight - the Octo Ballon is an item that came
to be following the experimentation of a programmer - the dev wasn't sure the idea was okay
to do, but tried it anyway and the rest of the team seemed
to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you
to beating a boss or solving a puzzle in a unique way
Earn enough points and your team wins, and you must also
fight with
enemy players in proper turn - based battles
to take over
enemy zones.
[2] VanOrd explained that additional
players do not
take the role of companions that are controlled by the game's artificial intelligence, but are simply added
to the game, resulting in crowded matches with
players fighting for space and trying
to shoot
enemies.
It generally
takes players about 10 minutes each day
to issue orders
to subordinates in their Empire so that their cities, citizens and Army will begin
to produce materials, build castles and even
fight enemies.
Alternating among four different character perspectives, the
player takes the
fight - raiding hideouts, rescuing hostages, operating helicopters and ATVs - directly
to the
enemy; and that
enemy is the Taliban and, later in the game, Al - Qaeda.
The
player takes on the role of Red Barton, a pilot of a WWI era fighter airplane
fighting his way through waves of
enemies, on a mission
to save his love and restore his honor.
He's right —
players might be able
to take one sword - equipped
enemy at a time, but «Thief» never intended
to be a
fighting game.
The full reveal of Warmind is
taking place on April 24th via Bungie's own Twitch channel; for now, the developers have only said that it will
take players to new places where they'll
fight new
enemies, which is par for the course.
To engage enemies the player has to walk up to them where they are transported to an arena to fight rather than taking on enemies on the spo
To engage
enemies the
player has
to walk up to them where they are transported to an arena to fight rather than taking on enemies on the spo
to walk up
to them where they are transported to an arena to fight rather than taking on enemies on the spo
to them where they are transported
to an arena to fight rather than taking on enemies on the spo
to an arena
to fight rather than taking on enemies on the spo
to fight rather than
taking on
enemies on the spot.
The
players job is
to take down a variety of
enemies, including government forces, human mutations, and low lifes, in a world where everyone is
fighting to survive.
Still, the game is pretty similar
to what we've already seen before, as
players fight off
enemies and wildlife, defend key locations and burn down rival bases, fast travel
to various locations and occasionally
take a psychedelic trip or two.
Eventually
players will get
to join in on Strike missions, which pairs them up with two more guardians
to fight stronger waves of
enemies and a big challenging boss at the end, and the Crucible, multiplayer combat arenas allowing guardians
to take on each other in matches like Deathmatch, Team Deathmatch, Capture the Flag, among others, not only showing a glimpse of the variety the game has
to offer, but also offering a glimpse into what the game will eventually become.
Koei Tecmo
took the fantasy adventures of Zelda and merged it with the Warriors franchise, a fast - paced hack - and - slash series that had
players fighting to take forts and complete missions against waves of
enemies.
These same The setup of the game is built quite well
to support 4 -
players as there are always plenty of
enemies on screen for everyone
to fight and with my experience on line everyone seemed
to take one of the 4 - quadrants of the screen and attack the
enemies around them.
Players take to a first person perspective,
fighting off waves of
enemies as Ryu.
After the boss
fight in the demo (which is done extremely well, as the
player must defeat
enemies in order
to keep a timer going before he dies) you're
taken to the cyberpunk - inspired city of Rengkok.
Time Carnage
takes players through multiple time zones
to fights against a whole host of different
enemy types.
6 stages will
take you on a journey
to different parts of the world
to face hordes of fierce
enemies and relentless bosses, but you don't have
to fight alone — You can face this challenge with up
to 4 -
players on PS4 (online / offline) or 2 -
players on PS Vita (online) in co-op play.
In this Legend of Zelda inspired game,
players take on the role of an adorable elephant named Yono,
to solve puzzles with their trunk and
fight enemies by spraying air, water, and even fire at them.
Destiny: The
Taken King, the next great adventure in the first person shooter Destiny universe, introduces a new story campaign and quests, new
enemies to fight, new locations
to explore, new Strikes and Crucible maps, a new Raid that will put
players to the ultimate test, and more.
Over the course of 100 missions,
players will
take to the air
to fight enemy fighter planes, battleships, submarines and other rival aces.
Sure,
players still have
to team up against overwhelming hordes of
enemies, some of whom possess special abilities that can instantly
take players out of the
fight, but Vermintide has so much more
to it, including unlockable skills and classes, epic loot, and Twitch integration that lets viewers help or screw over the
players.