Playing solo works fine on mobile, where spotty internet access causes frequent disconnections.
Not exact matches
I'd say if we had a player like Cavarlo it could
work, but right now neither Arteta nor Flamini are capable of
playing solo in that position.
Unlike complex toys that promote
solo play as kids «cocoon» into their own push - button world, open - ended toys invite kids to
work together and come up with fun new uses.
Henry Cavill
plays Napoleon
Solo (the name is not accidental), a thief serving his sentence by
working for the CIA but still living the high life by taking off the top (we never know what «top» this is).
A blast with friends this also
works great as a
solo game, making it a prime candidate for my first ever Solo Play feat
solo game, making it a prime candidate for my first ever
Solo Play feat
Solo Play feature.
It's like
playing a
solo game at a table with people
playing the exact same
solo game, so you do need to
work a little to keep conversation flowing.
Playing fast and loose with the second oldest extant
work of Western literature, developer Aurelien Regard's first
solo project focuses not on Homer's titular hero but his long suffering wife, Penelope.
However, I am unable to test how co-op
works as I usually
play solo, but I will imagine if it's co-op
plays anything like
solo play, then you and your partner are up for a great challenge.
At an RRP of # 40, it's pricey — it only supports four players, although it
works well for all player counts, including
solo play.
Playing solo, you have three game modes: City Escape, where you control one or more bases
working together to gather all necessary supplies and escape the city, Survival, where you fight against riders that want to destroy your base while you gather resources in one week (7 turns) to escape the city, and War, where you try to get more sets of resources than your enemies before all cards from the deck are used.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or
solo play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or
solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks,
working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
I can't at all understand what the goal here was; most of the cutscenes aren't interesting enough to warrant such
work being put into unlocking them, and the kind of players who usually prefer
solo content — more casual fighting fans — are often the type who prefer to stick to one singular character in the early hours of
playing (which will slow down the rate at which you earn Memoria).
In party mode, there is also the option to select which stage you would like to
play whereas in
solo mode you
work your way through each level as you progress through the game.
And honestly, I'm not sure at a mechanical level Arkham Horror
works badly in
solo play (especially if you take a «party» of investigators)... it's just a lot more fun with more people.
It's brilliant that it can be
played in a variety of ways and I love the way that you put so much
work into the
solo mode and continue to support it in the expansions.
The lower enemy count also impacts how long it'll take you to defeat groups of enemies; basically, these missions
work best when
playing solo, sadly.
When
played solo the game is perhaps a little too unforgiving to recommend to everyone, but when you rope in a second player it becomes one of the most enjoyable multiplayer experiences on Switch;
working together to clean up the streets is fun, but you won't be able to resist occasionally stabbing your ally in the back, just for old time's sake.
We realized we needed to support people
playing solo and started
working 24/7 on a fun enemy AI.
PUGB on the Xbox One is still very fun to
play whether it's in
solo, duo or squad; all of which seemed to
work smoothly.
Solo play with the AI companion does limit the gameplay a bit but it
worked better than expected and provided a gameplay option that didn't force you to only
play co-op with actual humans.
Nothing beats taking a character you've invested perhaps 50 hours of
solo play in and teaming them up with your mates» characters (themselves the recipients of similiar time investments, no doubt) and
working together to take on a formidable beast you could never have handled on your own.
As a small mercy, many (but not all) co-op missions can be
played solo, though the size of the
play area and high enemy count suggests that
working with friendly assassins is recommended.
You can
play solo as Grag, or have a partner join the game as Thog to
work together...
That's really the core of Kirby Star Allies:
working together as Kirby and his friends (who can be controlled by surprisingly competent AI when
playing solo) to
work as a team to gain new powers and to complete the game's stages and solve its puzzles.
Johalla Projects is very pleased to present Girl
Play, its second
solo exhibition of
work by the Chicago - based artist Marzena Abrahamik.
Four years since his first visit to Shanghai, French urban artist Seth Globepainter recently spent two months in the city creating outdoor and indoor
works for his major
solo showing, Like Child's
Play, at MOCA Shanghai.
Numerous
solo exhibitions have been dedicated to these
works, and they
played a key role in the groundbreaking 2017 - 18 Barbican show, Basquiat: Boom for Real.
In «Kahlil Joseph: Shadow
Play,» his first
solo presentation in New York, Joseph debuts Fly Paper (2017), a new film installation that departs from his admiration of the
work of Roy DeCarava (1919 — 2009), a photographer and artist known for his images of celebrated jazz musicians and everyday life in Harlem.
Brooklyn born and raised Shelley Hirsch is a critically acclaimed vocal artist, composer, and storyteller whose
solo compositions, staged multimedia
works, improvisations, radio
plays, installations and collaborations have been produced and presented in concert halls, clubs, festivals, theaters, museums, galleries and on radio, film and television on 5 continents.
For his second
solo show at Galerie Derouillon in Paris, opening March 16, Guy will present five new
works with three large - scale paintings
playing center stage.
For his second
solo show at Christian Andersen, British artist Tom Humphreys is presenting five new
works, consisting of large canvases on which groups of
works on papers are assembled, that
play with the archetypal and modernist framework of the canvas.
NEW
WORK: KERRY TRIBE The premiere of a commissioned video piece about the professional actors who
play patients for doctors in training — and the artist's first major American
solo museum show.
Previous
solo exhibitions at the gallery in New York include include Drift (2016), which was first on view at David Zwirner, London, Freedom (2011), Terminus: Drawings (1979 - 1982) and Recent Paintings (2009), Recent
Work (2006), Remnants (2003), and Come on,
play it again (2001).
In this
solo show at Pump House Gallery, visitors are able to
play on the castle, and a video showing the creative process behind the
work is also shown.
With over 190 booths at the fair, whittling the «best» down to seven is an impossible task, so a hat - tip to the following notable mentions is more than warranted: Salon 94's expansive female - dominated booth, with Laurie Simmons's and Marilyn Minter's
works in mischievous conversation, a large - scale painting by Lorna Simpson that comes from the same series that debuted in Okwui Enwezor's «All the World's Futures» last week, and the delicate - meets - hardcore jewelry of sculptor Kara Hamilton; Kate MacGarry's sparse but refreshingly textural booth, where
works by Josh Blackwell, Marcus Coates, Florian Meisenberg, and Francis Upritchard
play off one another; Standard (OSLO)'s
solo booth featuring Ian Cheng's virtual world; Andrea Rosen Gallery's Michael St. John - curated booth, featuring the likes of William Eggleston and Dash Snow; Galerie Buchholz's brilliant pairing of cross-generational counterparts (and Venice favorites) Simon Denny and Isa Genzken; and The Box's presentation of Judith Bernstein's sexually charged two - dimensional
works.
His
work has appeared in group shows in Europe, but mostly he's
played his cards close to his chest, maybe too close: a lifelong reticence about exhibiting and being exhibited has kept his CV as short as a haiku, with two minor
solo shows to his name.
From 7.30 pm, we
play Swell the thickening surface of, a new movement
work by Florence Peake comprising of two duets and a
solo.
Steve Turner Contemporary is pleased to present Out of Context, a
solo exhibition by Berlin - based artist Maria Anwander whose
work explores the role that institutions
play in the art world.
In an earlier
work, part of Coffin's first
solo show in New York, in 2002, a greenhouse was built in the gallery and musicians were invited to
play to the plants.
MEM, Tokyo, will offer a
solo exhibition of the
work of Gen Otsuka, a renowned 20th century Japanese photographer who
worked in postwar photojournalism in Japan and
played a role in the development of modern Japanese photography.
Known for his bold use of vibrant colors and clever shadow
play, the Philadelphia artist is now taking his
work to New York City in his very first
solo museum exhibition titled Church of Broken Pieces, at the Richard Beavers Gallery in Brooklyn.
Tate Modern has
played a role in bringing new attention to the artists of the 1950s and 1960s, many of whom showed in London decades previously; in Century City (2001) a section of which was devoted to Brazilian Neo-Concrete art,
solo shows have also been staged of the
work of Helio Oiticica and Mira Schendel.
Highlights of the fair include a Conversations section that presents dialogues between paired artists, a
Play section for new media and video
works, such adventurous artist projects as a «fully equipped» dyke bar, a series of panel discussions with curators and editors and a juried cash prize for the best
solo display.
If Fite - Wassilak's group show chose to accentuate the material aspects of the artist's
work, then Alice Channer's
solo show of fabric pieces, Worn -
work, seems to
play on the notions of wearing, wearing down and wearing in.
In his third
solo show at the gallery, Haendel explores the power of the heroic in portraiture —
playing with issues of masculinity, power and gender in a series of
works that depict everything from powerful men to teenage girls riding rodeo to a monumental portrait of Hillary Clinton (his largest drawing to date).
Presented in the context of our Collections exhibition Coast - Lines, this
solo exhibition includes a number of
works by Brian O'Doherty / Patrick Ireland from IMMA's National Collection, in addition to drawings from the 1960s, Structural
Plays and new
works recently published by Stoney Road Press as limited editioned prints.
Cheng's first U.S.
solo museum show features his complete Emissary trilogy (2015 — 17) series, which sees three «live simulation»
works — a term he coined for «a video game that
plays itself.»
In his first
solo show at Matthew Marks Gallery, he exhibited eight sculptures that expanded on an earlier body of
work, dealing with role
playing, the skin's role in race and personal identity, and the concept of «passing» in terms of identity.
Solo Exhibitions 2017 The Cook and the Smoke Detector, CertLüdde, Berlin 2016 Medulla Plaza, Kunstverein Grafschaft, Bentheim Fair
Play, Barbara Seiler Gallery, Zürich 2015 Amygdala, The Breeder Playroom, Athens Airbags, MOTINTERNATIONAL, Brussels 2014 FIAC, Grand Palais, Paris cloud metal cities, Kunsthalle São Paulo, São Paulo La Nuit Liquide, The Breeder, Athens 2013 One Torino, with Santo Tolone and Naufus Ramírez - Figueroa, Castello di Rivoli, Turin 3 Pounds of Jelly, Chert, Berlin Der Tanz, curated by Roman Kurzmeyer, Atelier Amden, Amden 2012 Present Future, Artissima, Turin, with Chert, Berlin After the Monument Comes the People, Back wall installation, Kunsthalle Basel I Wish Blue could be Water, CRAC Alsace, Altkirch Les Figures Autonomes, Centre Culturel Suisse, Paris 2011 Resort, Kunsthaus Glarus, Glarus No More Ice Cream, Pro Helvetia, Cape Town 2010 Between a Tree and a Plastic Chair, Chert, Berlin Wandering
Works, Claudia Groeflin Galerie, Zürich Successes and Traumas, Le Palais Bleu, Trogen 2009 NEO, Naphtaline, Lausanne 2008 DOM - TOM, zwanzigquadrameter, Berlin
Kahn also incorporates this style of superimposed images for his film
work, using multiple camera angles, multiple video channels or other forms of layering such as in A Memory... After Bach's Cello Suites, 2006 where excerpts of a
solo cello player's performance of Bach's Six Suites are
played on top of each other.