Sentences with phrase «playing solo works»

Playing solo works fine on mobile, where spotty internet access causes frequent disconnections.

Not exact matches

I'd say if we had a player like Cavarlo it could work, but right now neither Arteta nor Flamini are capable of playing solo in that position.
Unlike complex toys that promote solo play as kids «cocoon» into their own push - button world, open - ended toys invite kids to work together and come up with fun new uses.
Henry Cavill plays Napoleon Solo (the name is not accidental), a thief serving his sentence by working for the CIA but still living the high life by taking off the top (we never know what «top» this is).
A blast with friends this also works great as a solo game, making it a prime candidate for my first ever Solo Play featsolo game, making it a prime candidate for my first ever Solo Play featSolo Play feature.
It's like playing a solo game at a table with people playing the exact same solo game, so you do need to work a little to keep conversation flowing.
Playing fast and loose with the second oldest extant work of Western literature, developer Aurelien Regard's first solo project focuses not on Homer's titular hero but his long suffering wife, Penelope.
However, I am unable to test how co-op works as I usually play solo, but I will imagine if it's co-op plays anything like solo play, then you and your partner are up for a great challenge.
At an RRP of # 40, it's pricey — it only supports four players, although it works well for all player counts, including solo play.
Playing solo, you have three game modes: City Escape, where you control one or more bases working together to gather all necessary supplies and escape the city, Survival, where you fight against riders that want to destroy your base while you gather resources in one week (7 turns) to escape the city, and War, where you try to get more sets of resources than your enemies before all cards from the deck are used.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
I can't at all understand what the goal here was; most of the cutscenes aren't interesting enough to warrant such work being put into unlocking them, and the kind of players who usually prefer solo content — more casual fighting fans — are often the type who prefer to stick to one singular character in the early hours of playing (which will slow down the rate at which you earn Memoria).
In party mode, there is also the option to select which stage you would like to play whereas in solo mode you work your way through each level as you progress through the game.
And honestly, I'm not sure at a mechanical level Arkham Horror works badly in solo play (especially if you take a «party» of investigators)... it's just a lot more fun with more people.
It's brilliant that it can be played in a variety of ways and I love the way that you put so much work into the solo mode and continue to support it in the expansions.
The lower enemy count also impacts how long it'll take you to defeat groups of enemies; basically, these missions work best when playing solo, sadly.
When played solo the game is perhaps a little too unforgiving to recommend to everyone, but when you rope in a second player it becomes one of the most enjoyable multiplayer experiences on Switch; working together to clean up the streets is fun, but you won't be able to resist occasionally stabbing your ally in the back, just for old time's sake.
We realized we needed to support people playing solo and started working 24/7 on a fun enemy AI.
PUGB on the Xbox One is still very fun to play whether it's in solo, duo or squad; all of which seemed to work smoothly.
Solo play with the AI companion does limit the gameplay a bit but it worked better than expected and provided a gameplay option that didn't force you to only play co-op with actual humans.
Nothing beats taking a character you've invested perhaps 50 hours of solo play in and teaming them up with your mates» characters (themselves the recipients of similiar time investments, no doubt) and working together to take on a formidable beast you could never have handled on your own.
As a small mercy, many (but not all) co-op missions can be played solo, though the size of the play area and high enemy count suggests that working with friendly assassins is recommended.
You can play solo as Grag, or have a partner join the game as Thog to work together...
That's really the core of Kirby Star Allies: working together as Kirby and his friends (who can be controlled by surprisingly competent AI when playing solo) to work as a team to gain new powers and to complete the game's stages and solve its puzzles.
Johalla Projects is very pleased to present Girl Play, its second solo exhibition of work by the Chicago - based artist Marzena Abrahamik.
Four years since his first visit to Shanghai, French urban artist Seth Globepainter recently spent two months in the city creating outdoor and indoor works for his major solo showing, Like Child's Play, at MOCA Shanghai.
Numerous solo exhibitions have been dedicated to these works, and they played a key role in the groundbreaking 2017 - 18 Barbican show, Basquiat: Boom for Real.
In «Kahlil Joseph: Shadow Play,» his first solo presentation in New York, Joseph debuts Fly Paper (2017), a new film installation that departs from his admiration of the work of Roy DeCarava (1919 — 2009), a photographer and artist known for his images of celebrated jazz musicians and everyday life in Harlem.
Brooklyn born and raised Shelley Hirsch is a critically acclaimed vocal artist, composer, and storyteller whose solo compositions, staged multimedia works, improvisations, radio plays, installations and collaborations have been produced and presented in concert halls, clubs, festivals, theaters, museums, galleries and on radio, film and television on 5 continents.
For his second solo show at Galerie Derouillon in Paris, opening March 16, Guy will present five new works with three large - scale paintings playing center stage.
For his second solo show at Christian Andersen, British artist Tom Humphreys is presenting five new works, consisting of large canvases on which groups of works on papers are assembled, that play with the archetypal and modernist framework of the canvas.
NEW WORK: KERRY TRIBE The premiere of a commissioned video piece about the professional actors who play patients for doctors in training — and the artist's first major American solo museum show.
Previous solo exhibitions at the gallery in New York include include Drift (2016), which was first on view at David Zwirner, London, Freedom (2011), Terminus: Drawings (1979 - 1982) and Recent Paintings (2009), Recent Work (2006), Remnants (2003), and Come on, play it again (2001).
In this solo show at Pump House Gallery, visitors are able to play on the castle, and a video showing the creative process behind the work is also shown.
With over 190 booths at the fair, whittling the «best» down to seven is an impossible task, so a hat - tip to the following notable mentions is more than warranted: Salon 94's expansive female - dominated booth, with Laurie Simmons's and Marilyn Minter's works in mischievous conversation, a large - scale painting by Lorna Simpson that comes from the same series that debuted in Okwui Enwezor's «All the World's Futures» last week, and the delicate - meets - hardcore jewelry of sculptor Kara Hamilton; Kate MacGarry's sparse but refreshingly textural booth, where works by Josh Blackwell, Marcus Coates, Florian Meisenberg, and Francis Upritchard play off one another; Standard (OSLO)'s solo booth featuring Ian Cheng's virtual world; Andrea Rosen Gallery's Michael St. John - curated booth, featuring the likes of William Eggleston and Dash Snow; Galerie Buchholz's brilliant pairing of cross-generational counterparts (and Venice favorites) Simon Denny and Isa Genzken; and The Box's presentation of Judith Bernstein's sexually charged two - dimensional works.
His work has appeared in group shows in Europe, but mostly he's played his cards close to his chest, maybe too close: a lifelong reticence about exhibiting and being exhibited has kept his CV as short as a haiku, with two minor solo shows to his name.
From 7.30 pm, we play Swell the thickening surface of, a new movement work by Florence Peake comprising of two duets and a solo.
Steve Turner Contemporary is pleased to present Out of Context, a solo exhibition by Berlin - based artist Maria Anwander whose work explores the role that institutions play in the art world.
In an earlier work, part of Coffin's first solo show in New York, in 2002, a greenhouse was built in the gallery and musicians were invited to play to the plants.
MEM, Tokyo, will offer a solo exhibition of the work of Gen Otsuka, a renowned 20th century Japanese photographer who worked in postwar photojournalism in Japan and played a role in the development of modern Japanese photography.
Known for his bold use of vibrant colors and clever shadow play, the Philadelphia artist is now taking his work to New York City in his very first solo museum exhibition titled Church of Broken Pieces, at the Richard Beavers Gallery in Brooklyn.
Tate Modern has played a role in bringing new attention to the artists of the 1950s and 1960s, many of whom showed in London decades previously; in Century City (2001) a section of which was devoted to Brazilian Neo-Concrete art, solo shows have also been staged of the work of Helio Oiticica and Mira Schendel.
Highlights of the fair include a Conversations section that presents dialogues between paired artists, a Play section for new media and video works, such adventurous artist projects as a «fully equipped» dyke bar, a series of panel discussions with curators and editors and a juried cash prize for the best solo display.
If Fite - Wassilak's group show chose to accentuate the material aspects of the artist's work, then Alice Channer's solo show of fabric pieces, Worn - work, seems to play on the notions of wearing, wearing down and wearing in.
In his third solo show at the gallery, Haendel explores the power of the heroic in portraiture — playing with issues of masculinity, power and gender in a series of works that depict everything from powerful men to teenage girls riding rodeo to a monumental portrait of Hillary Clinton (his largest drawing to date).
Presented in the context of our Collections exhibition Coast - Lines, this solo exhibition includes a number of works by Brian O'Doherty / Patrick Ireland from IMMA's National Collection, in addition to drawings from the 1960s, Structural Plays and new works recently published by Stoney Road Press as limited editioned prints.
Cheng's first U.S. solo museum show features his complete Emissary trilogy (2015 — 17) series, which sees three «live simulation» works — a term he coined for «a video game that plays itself.»
In his first solo show at Matthew Marks Gallery, he exhibited eight sculptures that expanded on an earlier body of work, dealing with role playing, the skin's role in race and personal identity, and the concept of «passing» in terms of identity.
Solo Exhibitions 2017 The Cook and the Smoke Detector, CertLüdde, Berlin 2016 Medulla Plaza, Kunstverein Grafschaft, Bentheim Fair Play, Barbara Seiler Gallery, Zürich 2015 Amygdala, The Breeder Playroom, Athens Airbags, MOTINTERNATIONAL, Brussels 2014 FIAC, Grand Palais, Paris cloud metal cities, Kunsthalle São Paulo, São Paulo La Nuit Liquide, The Breeder, Athens 2013 One Torino, with Santo Tolone and Naufus Ramírez - Figueroa, Castello di Rivoli, Turin 3 Pounds of Jelly, Chert, Berlin Der Tanz, curated by Roman Kurzmeyer, Atelier Amden, Amden 2012 Present Future, Artissima, Turin, with Chert, Berlin After the Monument Comes the People, Back wall installation, Kunsthalle Basel I Wish Blue could be Water, CRAC Alsace, Altkirch Les Figures Autonomes, Centre Culturel Suisse, Paris 2011 Resort, Kunsthaus Glarus, Glarus No More Ice Cream, Pro Helvetia, Cape Town 2010 Between a Tree and a Plastic Chair, Chert, Berlin Wandering Works, Claudia Groeflin Galerie, Zürich Successes and Traumas, Le Palais Bleu, Trogen 2009 NEO, Naphtaline, Lausanne 2008 DOM - TOM, zwanzigquadrameter, Berlin
Kahn also incorporates this style of superimposed images for his film work, using multiple camera angles, multiple video channels or other forms of layering such as in A Memory... After Bach's Cello Suites, 2006 where excerpts of a solo cello player's performance of Bach's Six Suites are played on top of each other.
a b c d e f g h i j k l m n o p q r s t u v w x y z