This week on the ShockCast, Logan and Tomas talk about Middle - Earth: Shadow of War,
the Polish game development scene, and some of the more recent controversial implementations of loot boxes in games.
Although we felt that the
development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the
game by using two screens, and further
polishing the level designs and perfecting the tone of the cut
scenes.