Sentences with phrase «poor camera control»

Despite needless repetition and poor camera control, Snake Pass consistently pulled me back in to play more.
Sadly, the poor camera control, passive enemies, and lack of risk to reward, Woodle Tree Adventures...
The Bad: — Poor Camera Control — Shoddy Frame - rate Issues — Lacking Variety Of Tracks — Many Glaring Flaws Both Online and Offline

Not exact matches

Previously described techniques of fundus imaging often proved difficult to repeat, partly because video capture using Apple's built - in camera app in the iPhones can not independently control the focus and the exposure during filming, which results in glare and poor image quality.
Platforming and combat are artificially difficult due to poor controls and camera angles, and there are a host of bugs, such as enemies spawning right on you when you load a checkpoint.
It's not challenging it's just cheap, add to the fact poor controls, crap camera and a weird shiny effect to all the textures, I'm not sure how it has so many positive reviews.
For a game so focused on killing, the killing in the game is very basic button mashing, although to its credit the game tries to make things interesting by throwing in poor hit detection, clunky controls, and terrible camera control.
agreed, i hate to admit it, but nintendrones are looking at this game with bear goggles on, LOL but seriously, they could have improved the models allot, an also in this video, the animal artificial intelligence, seems very poor, also did they bother to map the camera controls onto the second analogue stick??
Further aids to easy maneuvering include the standard Park Distance Control (PDC), with sensors at the front and rear of the vehicle the optional rear - view camera and optional Surround View system, which shows a 360 - degree view of the vehicle and its surroundings in the Control Display, while the Panorama View front and rear monitoring function provides a better view of cross-traffic when emerging from an exit with poor visibility.
Tinny speakers; Wi - Fi is needed at unexpected times; Parental controls can be confusing; Very poor cameras
The game sadly was not well received in Japan due to the poor control of camera angles, the loss of gained levels with the start of a new chapter, and the lack of any character or weapon customization.
The resulting compromise is a blundering affair, hampered further by poor controls and a camera that has no intention of being in any way helpful.
The stringent control scheme and haphazard camera controls make the combat significantly more difficult, and possibly contributed to the game's poor Western sales.
The move to 3D gameplay was a poor decision, as clumsy controls and camera issues make playing the game more of a pain than it should be.
• Story is inconsistent • Repetitive «fetch quests» • Clunky controlsPoor driving mechanics • Bad camera angles
Depending on how poor a job you do controlling Garian in the first, frantic five minutes of gameplay (and it will be not be easy until you master the in - game camera), you set in motion one of multiple story arcs of distinction and intrigue.
Perhaps the motion controls would work better, if your character were automatically focused on your opponent, and if they weren't coupled with a poor camera system.
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