The following details come from Gematsu... Veronica - Veronica hates being treated like a child - can equip two - handed staffs and whips as weapons - despite her small size, she is a tomboy who won't flinch in a fight no matter her opponent - can unleash beyond -
powerful attack spells that prove her use as the party's attacker - Spells: «Kafrizzle» - a powerful spell where a pillar of overly - hot flames attack the enemy.
Powerful attack spells and units aren't going to grant you an immediate win all the time however.
* Drinking a polymorph potion for the first time * Freezing an enemy, then shattering them * Wielding the game's final and most
powerful attack spell
«Gilaglade» - heat up and clear away the enemy with the earth - shaking flame that is
this powerful attack spell.
Not exact matches
Now for a lot of people gameplay depth doesn't matter, all they want is to feel
powerful when they hit things or see cool animations for
spells /
attacks which this game definitely provides, as well as for gamers who highly value things outside of gameplay such as the points i mentioned earlier.
As you battle, your charge meter fills which lets you unleash charge
attacks and
powerful spells that use your stocked bombs as well.
There's a Tension gauge which, once full, allows you to enter High Tension, a temporary state, which makes you invincible and allows you to use
spells and abilities without expending MP, as well as unlocking the ability to double jump and allowing you the opportunity to use the most
powerful attack in each characters arsenal: the Coup de Grace, which is the games take on the Musou ability from the Warriors games, allowing you to take out a full screen worth of enemies with a visually dazzling
attack.
You'll start out a simple Freelancer who uses sword strikes to
attack and can learn useful abilities such as Examine to learn about the monsters you face, but you'll soon be able to wield
powerful elemental magic with the Wizard class (who, usefully, can cast defensive as well as offensive
spells), or equip multiple weapons at once as a Charioteer (basically a horse - inspired warrior).
One interesting thing to note about team battles is that the team will have a shared energy bar — players can deplete that bar to cast their more
powerful spells, but might be incentivised not to — when it becomes full, one player in the team can cast an «ultimate»
attack.
Gameplay in DUELYST is turn - based, with players taking turns to play cards from their hand to cast
powerful spells, equip mighty artifacts, or summon deadly minions to move and
attack on the battlefield on their behalf.
Players could block incoming
attacks, stack magic potions to unleash more
powerful spells, and travel through branching paths to reach the ultimate goal, the retrieval of the Golden Axe itself.
As rival fortresses
attack your own, you'll use a ballista to fling an assortment of weapons at enemy towers and spear approaching enemies, while sending your own troops and unleashing
powerful spells.
Projectiles are unlimited but not very
powerful so you need to get in close to deal damage with melee
attacks, which also fill your mana gauge that powers some of your magic
spells.
Controlling the battle in real time, you must harness the power of medieval artillery, manage a fearsome ground
attack and cast
powerful spells!
Controlling the battle in real time, players will harness the power of medieval artillery, manage a fearsome ground
attack, and cast
powerful spells!
This final form possesses the usual stock of Final Fantasy end boss abilities, including
powerful attack, debuff, and status effect
spells, as well as one that reduces the party's hit points to one.
Players can
attack with guns or swords, or use
powerful spells.
Prepare to be challenged (in a good way) to manage a lot of battlefield elements at one time by controlling the battle in real - time, bombarding your enemy's battlements with ballista - projected artillery, managing a fearsome ground
attack, and casting
powerful spells in epic conflict between Knights and Viking warriors.
Each monster has a variety of actions to take, at least: in addition to normal
attacks and the usual kinds of
spells, your monsters usually have a set of Special Abilities, which are often either near - useless or game - breakingly -
powerful, and cost no MP.
It is, however, Omega's range of special
attacks and
spells that are catastrophically
powerful on an unprecedented level.
While they are prone to miserably failing at casting
powerful spells, they may perform a cool breath
attack that can be very dangerous at this point of the adventure.
Magical Might determines how
powerful a character's
attack spells will be.
Veronica is a
powerful mage, very skilled at mastering
attack spells.
When wielding a staff her
attacks are aimed towards dealing
powerful blows to a single enemy, while the whip enables devastating
spells against groups.