The PS4 version renders it at 1080p while the PS4
Pro version renders at 1260p, meanwhile the Nintendo Switch version offers just 720p.
Not exact matches
It will
render at upscaled 4K on the PS4
Pro and Xbox One while the PC
version will feature resolution upto native 4K.
The PS4
Pro version uses checkerboard
rendering to achieve a resolution of up to 3360 × 1890.
There is, of course, a little bit more to it than that, as our recent extensive look inside the PS4
Pro discusses; there is an additional 1 GB of DDR3 RAM specifically for swapping out non-game apps, and 1 GB of RAM dedicated to two functions, one half allowing developers to hit 4K
render targets, and the other half dedicated to handling a 4K
version of the dashboard; delta compression technology, enhanced 16 - bit half - float support and much more - full details and an interview with system architect Mark Cerny is within the prior link.
That means 4K (users need a 4K display device to view in 4K) / HDR support for the Standard
version of the game, and an all - around higher quality
render - mode for PS4
Pro on PS VR.
The studio patched the PS4
version of The Witcher 3 in early October to add support for the PS4
Pro, which enabled 4K resolution via checkerboard
rendering on that console.
Other than HDR support, which is already available on PlayStation 4 /
Pro and PC, the Xbox One X's
version of Agents of Mayhem always
renders at 1440P whereas PS4
Pro is still stuck at 1080P.
While the PS4
version also supports PS4
Pro features including 4K
rendering, which looks exceptionally clean on a regular full HD screen.
In a welcome turnaround, game publisher Bethesda has announced that the PlayStation 4
versions of Fallout 4 and Skyrim will soon receive mod support and will
render in native 4K on the PlayStation
Pro console.