CSF proteins (from the immunoaffinity depletion
processed pooled samples and the individual samples without immunoaffinity depletion
processing) were digested with trypsin and cleaned up with
SPE C18 columns as previously described [10].
A software solution for PS3 backwards compatibility is not really feasible to do such without heavy investing and without many of the games that relied on the
SPE processors of the PS3 to have to be recoded just to run at good frame rates... because you would have to use the PS4's very own graphics processor to split it's workload because remember the PS3's
SPE processors were direct on the die with a direct token ring of 204 GHz persec throughput... There is no token ring elements control bit, thus it would have to be simulated in the GPU of the PS4 and than add in the PS4's GPU having to also render it's own graphic
processing on top of simulation of the
SPE's of the PS3... the PS4 is powerful but each of those
SPE's are clicked in at over 3 Ghz!