Progression through the game gives a real sense of accomplishment and your mates will find themselves cheering you on as you drive, all the while trying to grab the controller out of your hands for their turn.
Not exact matches
While there are a few twists and turns, and a handful of aggressively lengthy cutscenes, plot is decidedly not the focus of Xenoblade Chronicles X. Rather than forcing you
through a set of linear plot beats, the
game lets you decide when to take on any
given story
progression mission for the chapter you're on.
If anything can
give a
game a sense of
progression to drive you
through the gameplay then it's XP and loot, right?
Like, one
gave you early access to the Ford Bronco, but the Bronco unlocks
through normal
game progression too.
The
game gives the player a sense of development and
progression through research, allowing them to entertain new possibilities to increase the productivity and efficiency of their network.
This would
give the most engaged and competitive players something to do and provide a real motivation to go
through all of the other core
progression systems in the
game.