Sentences with phrase «putting multiple character»

Putting multiple character cards down will result in all of them being displayed at once, so long as they are all within the camera's sight.

Not exact matches

Each character has had a lot of thought and effort put into it and I liked that there are multiple endings because it gives the game quite a lot of replayability.
With close to 80 characters (plus CG characters numbering in the tens, if not hundreds, of thousands), multiple diverging / converging storylines, and an 18 - film franchise to service, Avengers: Infinity War has a tremendous amount of ground to cover, both literally and figuratively, from New York, Scotland, and Wakanda on Earth, to parts known and unknown in the deepest reaches of space, not to mention putting our favorite and not - so - favorite superheroes through one ringer after another.
It is then up to the player and 29 playable characters to put a stop to this madness and save all of Hyrule, multiple times over.
From the setting (which puts players in the role of the Fatebinder, an important man who serves the cause of the Overlord Kyros, a powerful ruler who conquered a vast portion of the continent) to the nuanced and masterfully written story and characters, without forgetting the great RPG mechanics such as the class-less growth system and multiple story paths leading to different experiences each new playthrough, Tyranny is an incredible experience that no true RPG lover should pass.
This is tremendously useful for people who juggle multiple books at once or come back to a book that they put down for a few months and forget who all the characters are.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
Capcom will be putting out multiple pieces of content both for free and through paid DLC, including a single - player versus mode where you can fight against a computer - controlled character.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
The «bold new direction» aspect comes from a narrative campaign that «captures the reality of modern - day terrorism and allows players to experience it from multiple characters» perspectives», putting players behind the iron - sights of a «revolutionary group» taking their country back from what they see as a system dominated by corporate interests and bureaucratic greed.
The graphics and sound have aged nicely, and several unlockable modes, multiple endings and even the ability to play as a secret character means that the game will outlast the ten or so hours you'll put into the standard quest.
The game includes multiple factions from which you draw your team, and part of the skill involves knowing what each character can do and how they can be put to best use on the battlefield.
From the setting (which puts players in the role of the Fatebinder, an important man who serves the cause of the Overlord Kyros, a powerful ruler who conquered a vast portion of the continent) to the nuanced and masterfully written story and characters, without forgetting the great RPG mechanics such as the class-less growth system and multiple story paths leading to different experiences each new playthrough, Tyranny is an incredible experience that no true RPG lover should pass.
Not only do you have to worry about multiple parties at once, but there will always be at least a single group that lacks enough characters to safely explore the mansion without putting them at serious risk.
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