Sentences with phrase «quality modes when»

Players will be able to choose between Performance and Quality modes when the Spring Feature Update arrives sometime in March or April.

Not exact matches

When this occurs, the inherently self - surpassing quality of the feelings of subjectivity, which may either overreach themselves in an expansive quality that knows no bounds or else become blocked by retrogressive and discordant tendencies, instead forms the basis for the religious mode of experience «at the width where the «self» has been lost, and interest has been transferred to coordinations wider than personality» (AI 368).
The HD quality displays clear black and white imaging when it is working in the night vision mode.
Usually, Soljačić says, when you scale up a laser, there are many more modes for the light to follow, making it increasingly difficult to isolate the single desired mode for the laser beam, and drastically limiting the quality of the laser beam that can be delivered.
One of the best features Fire Emblem Warriors on Switch includes is the option to change the game's performance when docked, so in Quality mode you can have it display a 1080p image at 30 fps, or move to a 720p output with a 60 fps refresh in Performance mode.
The ride quality really is impressive, but even when you ramp the chassis into Sport or Track mode, you're left isolated from the road surface.
Choosing Tour softens everything off, giving the Insignia a ride quality that allows it to float along on good roads, but when the surface gets more challenging it soon becomes almost bouncy and will soon have you switching back to the default mode.
Shift points changed when the CX - 3 was set to Sport mode, and the shift quality was quicker and slightly more aggressive in that mode, but still smooth enough for 95 per cent of the population.
Automatic Air Quality System When a sensor detects an excess of pollen or diesel fumes, for instance, the ventilation system automatically switches into the recirculation mode.
Automatic Air Quality System When a sensor detects an excess of pollen or diesel fumes, for instance, the ventilation system automatically switches into the recirculate mode.
The ride quality is best in the Comfort mode and once you move into the Sport setting, the steering weighs up, the suspension stiffens up a bit and these changes are obviously noticeable when you are behind the wheel.
To further enhance driver comfort, indicators with highway mode are now standard across the range along with an Air Quality Senor, which monitors the quality of the outside air entering the cabin and automatically activates the air recycling mode when necQuality Senor, which monitors the quality of the outside air entering the cabin and automatically activates the air recycling mode when necquality of the outside air entering the cabin and automatically activates the air recycling mode when necessary.
There's a noticeable upgrade in body control when it's switched to dynamic mode, but ride quality remains smooth and comfortable throughout.
The ride quality is cushy in Tour mode, but you do feel slight shudders when going over nasty bumps and potholes.
Pros: - Great exterior styling - Gas mileage is acceptable (I averaged 30 miles on the long drive and roughly 24 during city driving and that included many pedal to the metal moments)- Ambient light inside the car is quite fun to play with - Garage door opener was easy to program - Shaker audio system is great for the music I listen to (mainly EDM and Reggae)- Leather seats - Auto dimming rear - view mirror - CONVERTIBLE (I think this is a must have for southern california)- Sirius radio - Aluminium pedals - Door - sill «MUSTANG» lettering lights up - 6 - way power adjustable drivers seat - HID headlights - Track Apps (this car is not track - worthy but I think this is a cool feature) Cons: - Solid rear axle (although I'm not sure this is a con as it lets you do some Tokyo drifting)- Stitching on the leather seats is low - quality - Stock tires rated to 118 mph (car is electronically limited to 112 mph)-305 hp out of a 3.7 liter V6 is really not that great (ex a Nissan 370z has a 3.7 liter V6 putting out 332 horses)- Cabin noise is quite loud with the top up - Manual passenger seat - Manual shifting is terrible, my old automatic VW Jetta seemed to shift faster when in manual mode Overall I think this is a great car for anyone that wants to enjoy the sun.
When you rapidly turn the page, it initiates an A2 mode system which degrades the quality of the text and images, but greatly enhances the page turn speed.
However, there are some significant sound quality increases when the keyboard is slid out and the tablet is in keyboard mode, and I've identified some subtle grills to each side of the bracket that are actually the true speakers.
They're easy to get to when you hold the tablet in landscape mode and feel quality.
So swiping is a lot smoother — because it goes into «performance mode» when you hold and drag, and then turns back to «quality mode» when you're done.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
In addition to the introduction of a dynamic framebuffer, a few visual tweaks also help to reduce the rendering load, with reduced shadow quality present across all consoles when running at with 60 fps engaged when compared to the older half - refresh mode.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
Features include: • Three levels of difficulty • Unlimited and fast generation of Sudoku puzzles • High quality graphics and sound • Pauze feature: Your game is automatically saved when you get a phone call, switch applications,... • Great statistics that help track your progress: your best time, the number of games finished,... • Pencil mode, to try different options in a cell • Hint button to help you out when you're stuck
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
However, when you play in TV mode, the resolution of the screen and the sound quality go up.
Even with improved image quality, God of War 3: Remastered looks sterile and two - dimensional when not in motion, and the photo mode can't do much good with the game's designer - controlled camera angles.
By and large, it's still smoother overall than the original Wii U version, but the situation becomes muddier when Switch runs in portable mode - at this point, the drops in performance are far more noticeable and while hardly game - breaking, we would have preferred less of an adherence to matching docked visual quality and more of a focus on making the game run as smoothly as possible.
The high - quality machinery models have been preserved on Switch and the level of detail appears to be the same across both docked and handheld mode, although anti-aliasing seems to be disabled when playing portably.
When players keep the highest - quality graphics as their preference, they will be able to toggle 60 FPS mode at any time for improved visuals.
1080p TV owners can also enjoy supersampling when running the game in Resolution mode making on the screen image quality sharper.
Clocking in at a mighty 15 hours in length, Rage «s campaign mode is quite lengthy when compared to most other games of similar visual quality this generation.
When asked what artists came to mind when she thought of Patrick Wilson, Marvin mentioned several that the art genome did not link to Wilson's work: David Mitchell, who translates out - of - body experiences into photographic abstractions that look strikingly similar to Wilson's paintings; Johnnie Winona Ross, a painter who captures the attractive and intimate quality of Wilson's compositions but also channels Agnes Martin and the landscape of the Southwest; and James Siena, whose highly detailed, vibrant paintings are derived from mathematical systems, varying from Wilson's own mode of production yet sharing a similarly immersive qualWhen asked what artists came to mind when she thought of Patrick Wilson, Marvin mentioned several that the art genome did not link to Wilson's work: David Mitchell, who translates out - of - body experiences into photographic abstractions that look strikingly similar to Wilson's paintings; Johnnie Winona Ross, a painter who captures the attractive and intimate quality of Wilson's compositions but also channels Agnes Martin and the landscape of the Southwest; and James Siena, whose highly detailed, vibrant paintings are derived from mathematical systems, varying from Wilson's own mode of production yet sharing a similarly immersive qualwhen she thought of Patrick Wilson, Marvin mentioned several that the art genome did not link to Wilson's work: David Mitchell, who translates out - of - body experiences into photographic abstractions that look strikingly similar to Wilson's paintings; Johnnie Winona Ross, a painter who captures the attractive and intimate quality of Wilson's compositions but also channels Agnes Martin and the landscape of the Southwest; and James Siena, whose highly detailed, vibrant paintings are derived from mathematical systems, varying from Wilson's own mode of production yet sharing a similarly immersive quality.
When I watched a few videos on YouTube, I noticed channels, like Fine Brothers Entertainment and BuzzFeedVideo, that produce higher - quality visual content looked decent in portrait view, but the sharpness degraded significantly in landscape and full - screen modes.
Though it has the ability to switch to four different presets — Signature Sound, Bass Boost, Bass + Treble Boost, and Vocal Boost — the quality of the Signature Sound mode was excellent in every test I ran, holding most true to the audio mix that developers intended for their game and allowing me to hear my party chat when I was in one.
Because of this, Google focused on image quality when it launched the Pixel 2 and introduced new features such as portrait mode.
If you compare this with the Honor 7X the quality is the same, at times the edges are not sharp and merge with background (when using wide aperture / portrait mode).
Though there are multiples modes of capturing pictures, what good is it when you have to compromise on quality?
There is one major caveat worth mentioning when it comes to overall audio quality: We vastly preferred everything we heard through the Block Party in Outdoor mode.
Another interesting rumor is that the new Vanilla Android smartphone will feature Boomsound stereo speakers for maximum volume and sound quality even when used in loudspeaker mode.
While the Galaxy Gear's screen offers better image quality, the SmartWatch 2's gray - scale mode allows you to see the time even when it's asleep.
It's cheaper than the Surface Book 2, and while it doesn't offer quite the same quality when in tablet mode, it's an excellent device with plenty of power and bags of battery life.
Modes aside, when it comes to the actual camera quality of the device the pictures came out pretty detailed with good color reproduction and sharp, crisp details.
The HDR if set in auto mode (camera will shoot in HDR when applicable) improves the picture quality.
When listening to compressed digital music (MP3, ACC, ATRAC, and WMA) the MDR - 1000X are Sony's first headphones with the DSEE HX built - in to upscale compressed music from any source to near Hi - Res Audio sound quality, even in wireless mode.
When playing Modern Combat 5 game there was a mild lag and the Asphalt 8 game played well in high visual quality mode but it was not that smooth, I could feel it.
A decent camera that's 10 + years old is capable of producing excellent quality images, even when used in automatic mode.
In anecdotal testing, when we set the fans to stealth mode in the Aorus Command and Control utility, the fans were mostly silent, but frame rates in Valley dropped to the 45 fps range in Ultra quality.
When the system is docked, you can choose between «quality mode,» which locks the framerate at 30 frames per second with 1080p resolution, and «performance mode,» which bumps the framerate up to 60 frames - per - second and drops the resolution to 720p.
Performance is smooth, but when playing heavy games it played well in low quality mode.
The headphones support hi - res audio when in wired mode, and when playing wirelessly, the MDR - 1000X use Sony's DSEE HX, which can upscale audio to near hi - res quality.
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