TREZOR is an HD wallet where you control the private keys, so an entire wallet can be backed up with the 24 words generated on setup (the original 24 - word seed is generated using
RNG from the computer and the device).
You control the private keys and your wallet is backed up with the 24 - word seed generated during set - up using
RNG from the Trezor hardware wallet and computer.
Not exact matches
This brief recap brings us up to date with Nioh as it appears in its current form — A lovingly crafted homage to the precision combat and mechanics of the Soulsborne games, whilst also introducing an
RNG loot system inspired by Diablo and Borderlands and transplanting the action
from the more European fantasy aesthetic of Miyazaki's aforementioned series to a feudal Japan setting that is more than a little reminiscent of the Onimusha games.
After choosing
from four difficulty levels and whether or not you prefer to have tutorial explanations for game mechanics peppered throughout, you are introduced to the combat part of the game, which involves commanding up to six soldiers in turn - based battles against some extremely smart alien A.I., with percentages, multipliers and
RNG determining your success rate.
Apart
from some difficulty spikes and some occasional reliance on the
RNG, it's a refreshing take on both the Match - 3 and Turn Based Strategy genres.
There didn't seem to be any changes
from the closed beta, maybe some fixes to glitches and bugs but the enemy AI was still lacking, the mission design was lackluster, and the
RNG loot system was annoying.
For the King has compelling visual style, cool combat mechanics, and a co-op mode, but suffers
from an extreme level of difficulty and
RNG nonsense.
Instead of getting gear drops
from doing operations and flashpoints, you will now gain equipment exclusively
from the new Galactic Command system via
RNG loot crates.
Whether you spent your free Cryptokeys or paid with CoD points to unlock them
from the supply drops, it doesn't matter, because you're still at the mercy of the
RNG system in the game.
The necessary evil of this marketplace is the in - game
RNG crates can be very expensive and every so often a hyper rare drop will be worth in the hundreds but then again, none of it has any bearing on actual matches and players can alternatively just purchase
from other players for true micro prices.
I've noticed a drop
from like 1 in 3 - 10 commander packs having Legendary gear to 1 in over 40 +... At first I thought it was just
RNG, but the discrepancy is just too drastic for me to chuck it up to
RNG.
The information itself on Starfield (again, listed separately
from The Elder Scrolls VI) explains that space travel, hub worlds, and
RNG worlds.
These hero cards are available via quests, but most will come
from the
RNG (Random Number Generator) based loot system
Now, the
RNG has been set
from the time we put those test parents in and apparently it does NOT reset if we remove those parents and sub in what we want to breed.
The phrase «respecting players» time» keeps getting bandied about — the notion that developers should refrain
from including elements such as
RNG, fetch quests, and a whole host of mechanics that seem like relics of a bygone era.
It was a nice change of pace
from having to find people who don't annoy me and hoping we can get through the map without
RNG screwing us.
RNG, a 100 per cent renewable energy source, is natural gas currently produced
from organic waste
from farms, forests, landfills, and water treatment plants.
The production of Renewable Natural Gas (
RNG)
from organic waste for use as a vehicle fuel is an emerging strategy that businesses, states, and municipalities in the United States are pursuing to make use of waste - derived methane and lower the carbon footprint of vehicle fleets.