Although the user interface frequently left me questioning the sanity of whomever designed it and the infuriating streaks of iffy
RNG left me hurting because enemies suddenly became impossible to hit, I kept going back for a bit more punishment.
Not exact matches
, tacked on multiplayer, tacked on MMO elements, no real persistent game world, a game model almost completely reliant on grinding compounded with an infuriating
RNG loot system
leave Destiny being a complete shadow of what we were led to believe this game was going to be.
Fortnite: Mix one half Minecraft, one half
Left 4 Dead, add a splash of Blizzard style cartoon graphics and a FTP
RNG rewards system, chill for a couple years, and serve.