There is a real
RPG feel to this game.
Not exact matches
Two little things I wish were better: it could use more playable characters
to enhance the
RPG feel, and it probably could use a difficulty slider — the
game was a tad too easy, despites the abundance of secrets and mysteries in it.
It's a shame that Infamy devolves into such juvenile practices as there are some nice flourishes on display — for instance, the hand - drawn aesthetic lends a quaint, homely
feel to adventuring that
feels refreshing in light of the grandeur that western
RPGs typically strive for — yet it's impossible
to root for a
game that makes such a critical misstep.
I found the
game to be severely over-hyped it makes an attempt
to something very fresh and new but ends up being a very by the numbers action
game, the
game also makes an attempt
to be an
RPG, the various times you act based on options based on personal choice
feel practically meaningless as they may hardly affect anything in relation
to the story line.
Appealing
to a multitude of fans, including those of Marvel, action -
RPGs and multiplayer, most
gamers should
feel little hesitation in giving Marvel: Ultimate Alliance a try.
The
game is full of charm and the visuals are absolutely beautiful, but the «use stickers
to attack» gameplay lacks any kind of depth, making this
game feel very stale and not as fun as it could be if it had the
RPG elements of the previous
games.
It's closer
to a fighting
game than an
RPG, and all six playable characters have a delightfully different
feel as well as unique combo - extending abilities.
I've played extremely many
RPG games and when i heard my friends speaking so well about Skyrim then I
felt that I had
to play it.
The way the
game manages
to weave simple
RPG mechanics on top of the narrative works surprisingly well, even if, ultimately, it all
feels like a curious throwback
to the days when even the most basic graphics were something of a luxury.
I'm still looking forward
to it, I
feel it should have erred more towards a survivalist
rpg than a bog standard open world action
game.
The
RPG elements of the
game really do hold it back, as they
feel under developed and tacked on, but the solid fighting mechanics and the ability
to create something unique is a great draw that may keep me coming back just
to be able
to go Super Saiyan.
This adds a
RPG - lite
feel to the
game, but is not really enough
to make the mode stand out.
And while the
game presents a slick
RPG experience, dynamic combat, and plenty
to explore and do, the focus on more generic fart jokes and lack of depth of South Park «history» jokes leaves the
game feeling more video
game generic, and less South Park specific.
Although there's a way
to extend the boss battle countdown timer, both the roguelike and timer aspects of The Swords of Ditto - undeniably the two hooks that make the
game unique -
feel slightly at odds with the traditional
RPG elements.
It it just hard
to shake the
feeling that the
game doesn't offer anything new and instead tries
to retread the footsteps of other successful
RPGs.
If you are in the mood
to play a
game that gives you a true
feeling of what classic pinball arcade
games should be like with a touchscreen, modern,
RPG - inspired twist, then give Monster Strike a try and download it for free now.
Oh the
game in itself was entertaining but it ultimately
felt lacking in a few too many areas for a sequel
to one of the greatest action
RPGs of all time.
Conclusion: Overall, I
feel this would be a good
game to try for
RPG and mobile gaming enthusiasts.
It
feels so nice
to have a new action
game that is not also trying
to wear an
RPG and / or a collectathon hat.
Fallout 3's combat is very impressive.FPS and action
RPG fans will
feel right at home while playing this
game as it caters
to both parties extremely well.
All the way down
to the walking speed, Asdivine Hearts
feels like a very fast - paced
RPG and that can really help
gamers who don't like the slower pacing that these
RPGs normally are filled with.
Chrono Trigger was a love - letter by a wiley cadre of
RPG makers
to its fans and the
game was brilliant; Chrono Cross was Masato Kato trying
to be the next Descartes — the
game felt like high - production value fan - fiction.
ACO
feels different from other AC
games; they've removed some of the more annoying mission types (like the ones where you have
to follow a couple of NPCs while staying hidden) and they've added a ton of loot and
RPG aspects.
Unlike the best known
game in the
RPG / FPS genre, Borderlands offers a very differentiated set up between each character, unique weapons, and decent loot intervals that will make characters actually
feel unique
to the
game.
I loved the gameplay evolution that we saw from Mass Effect 1
to 2, yes I was a little disappointed in the culling out of certain
rpg elements, but overall I
felt it was a much better
game, strictly from a gameplay standpoint.
I
feel like tactics
RPGs are one of the easier genres
to get something like this right for, so what about something like the fighting
game it turns into?
I've been playing
RPGs for decades — mine was the generation that first sat down
to a
game of Dungeons and Dragons — but rarely have I
felt so fully engaged in battle as in Warhammer Vermintide 2.
The unique world, quick battle system, and addicting sphere grid hit the spot for me if I just need
to play an
RPG that's familiar and fun without
feeling the need
to play the entire
game.
This
feels like the pale shadow of a Ratchet & Clank
game, from the gunplay
to the
RPG progression
to the level design
to the artwork
to the unlockables.
One thing I really enjoyed about Touhou: Scarlet Curiosity is that despite its very obvious shooter lineage, the
game still manages
to feel like a cohesive Action
RPG.
What I realised was the battle system was similar
to other classic
RPG's, but with the ability
to move around and with the weapons having different attack zones the combat system in this
game does
feel pretty unique.
In - between asking me questions about what fantasy
RPG to buy — I tried
to sell him on giving Nier: Automata a try, of course — he mentioned how this was the first time he'd
felt interested in playing video
game since the whole ordeal began.
This is where the
RPG element somewhat plays its» hand; however, this aspect of the
game is strictly a
game of chance as you never know where you are going
to land and you may
feel like you wasted your hard earned coins landing on a square that you really didn't want too.
Players in a free
to play
RPG might find it perfectly fair
to pay for added inventory if they know how much loot they expect
to be getting and what opportunity they will have
to off - load it, but are still likely
to feel ripped off by a
game that forces them
to choose between losing an important item or buying more space with no notice.
Because
to review a
game as deep and massive as SMT IV, I needed
to see it all; I needed
to explore every plot point, map destination, side quest and demon fusion before I
felt like I could give an accurate, complete critique on the 3DS» most complex
RPG to date.
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every
game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4
game they do not have
to think about how they will downgrade it
to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next
to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it
to increase battery power, but lets say they lock it
to ps4 1.8 teraflops... every
game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their
games... the 3ds... so do not be surprised every big
game from Square Enix and other Japanese developers come
to the NX... and if they are anything like CAPCOM they will rather save money and make their
game for one console aka the NX like they do with Monster Hunter... me personally I can not wait
to see all my favorite
games on the 3ds in better graphics... i am a
RPG lover and the 3ds have some classics that I love... only thing Nintendo have
to worry about is how Western and European side of the world will
feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX
to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons
to worry and their fans
I
feel this would be a great starter
RPG for a child or non-gamer because it would be a wonderful gateway drug
to games such as Final Fantasy, Chrono Trigger, Disgaea, and all the other titles we've come
to know and love.
Playing multiple
RPGs or open - world
games back -
to - back can be exhausting no matter how enjoyable they are, because the breadth of content will start
to feel like a neverending grind.
I just bought Operation Abyss, i love
rpg games with dungeon aspect, but honestly compared
to other ones I have tried, its not as fun as i thought it would be do
to how dead it
feels through out the story.
Much like
RPGs that only make the best weapons and armor available after you beat the entire story, it would be useless
to me — again, my own personal
feelings on the matter —
to have them after i'm essentially done with a
game, or after i've spent hours grinding when i could have been using them the whole time.
It adds up
to Blue Reflection having a very different
feel of progression than other
RPGs; there's only a few distinct areas in the
game that you revisit throughout the story and side quests.
I think for us it was always about having combat that
felt tight enough
to stand alone with the best hack «n» slash, straight up combat
games, but with the depth, cool story, and NPCs of an adventure -
RPG game.
But it packs so much in that it almost
feels like a sequel proper
to CD Projekt's amazing
RPG of 2015 — my favorite
game of last year by a mile and more.
The important thing
to note here is that Fable III
feels more like a Fantasy Action Adventure
game and less of an
RPG, and I for one think it's about bloody time it took that approach.
Criminal Girls
feels rather simplistic for its nature, but it may be enough
to scratch that
RPG itch for some
gamers.
The issue I had with the previous instalments was its insistence that it was a fully - fledged
RPG and ended up
feeling shallow in comparison
to other
games in the genre.
It can make or break a
game in my opinion but I
feel like you can always count on an
RPG to have good music and Lost Sphear is no exception
to this.
«Inspired by the look and
feel of old school, 16 - bit
RPG's, we
feel our fans will really connect
to the
games, look,
feel and story.
If there's a silver lining, it's this: the press release claims the
game will also incorporate the «customization and
RPG elements of the early MechWarrior PC and board
games» in addition
to the instant action
feel of MechAssault.
Gamers used
to RPGs done on an epic scale may well
feel a little claustrophobic playing through Shining In The Darkness.