Sentences with phrase «rpg games generally»

Not exact matches

The first otome game is generally acknowledged to be Angelique, released in 1994 by Koei in Japan for the Super Famicom, and created by an all Dating sims, or relationship simulation role - playing games (RS - RPG), are a video game subgenre of simulation games, usually Japanese, with romantic elements.
I don't generally play games of this type, so I don't know how it stacks up against other action - rpgs, but as a Marvel fan it's a godsend.
Generally my favourite genre's are third - person action titles, fighting games and RPG's - I grew up with platformers like Sonic, but they don't make «em like they used to!
Between what I've played previously and after today's launch, it's a lovely little action RPG, packed with features one generally doesn't expect in a free mobile game, like combat pets that level alongside your character, or different opening sequences for each different Lightseeker race.
Compared to other RPGs, the tone of the Mario & Luigi games is generally more whimsical and lighthearted, with various in - game jokes and comical references to the heritage of the Mario franchise.
Deep Silver have today announced that a special Collectors Edition of Risen 2: Dark Waters, their upcoming action RPG, will be shipping alongside the standard edition to the UK when the game launches on April 27th, containing all manner of goodies for you to admire, drool over and generally covet.
Deep Silver have today announced that a special Collectors Edition of Risen 2: Dark Waters, their upcoming action RPG, will be shipping alongside the standard edition to the UK when the game launches on April 27th, containing all manner of goodies for you to admire, drool over and generally -LSB-...]
In comparison to other RPGs, which despite its constant mockery Stick of Truth is still trying to be, there's not a wealth of equipment to play with and it's generally very obvious which item is best to use, but in the game's defense the selection available works well with the overall design of the game.
RPGs, generally, stand out as one of the video game genres that consistently limit the player to working with multiple characters simultaneously for long periods of time.
Deus Ex (usually pounced «day of sex») was an ugly but profoundly deep cyberpunk RPG, not just in terms of plot but also the gameplay options and mechanics giving the player space to play the game as they so desired, although taking the stealthier option was generally much more viable.
Underground and Carbon were more like the RPGs of racing, and for that reason we'll probably never get a sequel, because RPG generally means lots of customisation and content built into the game, which is like an oxymoron to associate with EA.
It could also be just as if not more profitable in theory, as RPGs are generally assumed to be very long, elaborate games, so if you took a typical RPG and split it into 2 - 5 episodes, not only could you be getting a return on investment before its totally done, but you could be getting more overall charging $ 5 - 10 per episode then you would if you just waited and released the entire thing for $ 25 - 30 (or more for a more mainstream / AAA release).
Among my female coworkers, some of them play games, of course, but generally favour adventure games, platformers, JRPGs and occasionally the odd RPG like Mass Effect, whereas I prefer western RPGs together with strategy games (turn - based, then real - time) and roguelikes, so perhaps some of the sources they use to find about games differ from mine.
Builders generally does away with most of the RPG elements seen in previous games in favor of having a different purpose and style of gameplay.
Fitting, since the original Parasite Eve was billed as «The Cinematic RPG,» and yet not fitting because a cinema is hands - off, while a video game generally requires someone to interact — and that interaction is hard when the camera is constantly taking the enemies out of view with its wily rotation and unexplained swooparounds.
Another possible factor is RPG's generally take longer to play giving more «value» for the money so people are willing to pay more for older games.
I'm generally more of a fan of turn - based battle systems (as evidenced by the games we've made), but so far, I think Tales of Xillia may be my favorite RPG this year.
Tactical RPGs, on the other hand, are not generally as large and the other Front Mission games averaged around 400 - 800 pages at most.
I generally don't like games made with RPG Maker and I really don't like visual novels.
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