«I'd be surprised if Raiden didn't implement this proposal: they won't have to deal with backwards compatibility issues [compared to bitcoin], so it's more likely they'll be able to do it because there's no soft fork requirement.»
so why did they go and give us a nice (* cough * «crappy» * cough *) surprise when
Raiden did show up.
Raiden does a splendid job hammering out everything you need to do in order to get your resume looking great and even better landing you that interview you need and want.
Not exact matches
One final thought, I wonder if anyone filed a lawsuit against faulty advertising on the company, for those of you who fisrt bought it
did it once show
raiden in the commercials, or
did it mention his name on the back of the game case, NOPE.
I just love what they
did to
Raiden after how he was in Metal Gear Solid 2, they made him into an awesome cyborg
Yes, by the end Rose is apparently carring
Raiden's child and Snake appears in the street before
Raiden, but he doesn't clarify a freaking thing!
We don't have the MGS2
Raiden Skull Suit planned for MGR at this time, but there are some AWESOME
Raiden exoskeleton armor varieties in the works!
If the idea of
Raiden as the main character is bothering you or you just
do not want to look at him all the time, then good news for you!
Instead, players spent most of their time playing as
Raiden, a whiny rookie who didn't know his ass from his head.
Even the stealth meter managed to sneak its way into the game, and while it may not carry as much weight as it once
did, it allows
Raiden to silently dispatch unaware enemies.
And unlike gruff Snake,
Raiden pelts his superiors with combative questions, indicative of his unease with the same things Solid Snake
does without a second thought.
We didn't think it was possible, but Konami and Platinum Games proved us wrong:
Raiden is now officially one of the coolest video game characters around.
That area of the game doesn't become something you know the character can handle; it becomes a significant obstacle
Raiden needs to fight to overcome.
Raiden demonstrates that cybernetic upgrades
do nt just make you a better ninja — they make you more likable too.
It was almost everything that MGS2 should have been - stunning graphics, great combat, a flexible and entertaining stealth system, inspired boss battles and a storyline which didn't end with what might as well have been
Raiden waking up and finding out that it was all a dream.
It might also have something to
do with the continuously returning red glowing eye, maybe this acts a visual cue that
Raiden has transformed into Jack the Ripper.
I just don't see how this is something
Raiden would enjoy, let alone say things like «Let «er rip!».
The action filled spin off featuring cyborg
Raiden is not really considered a canonical part of the Metal Gear timeline, but that doesn't mean it doesn't have any entertaining quotes.
Yes, those
do look like storm clouds I suppose, but there isn't actually any lightning or thunder that would liken the ad to
Raiden and the idea that those clouds in the sky look like Snake is a bit wishy washy.
So we don't just have an image of
Raiden to speculate on, now we have two, the latest one replacing the old MGR artwork on XBL.
It sounds like
Raiden is recounting previous conversations he's overhead from Snake, but he still doesn't seem to have any real battlefield experience.
Don't expect to find it with
Raiden's journey.
There's also some sub weapons to choose from like rocket launchers and grenades, but using them is a challenge in itself, because to access them you've got to go into a menu using the D - pad that the game insists you have to be standing still to access, select your weapon, ready it — which
Raiden takes forever to
do — and then actually use it, by which time you're probably already dead.
Different enemies don't require you to switch up your tactics very much or utilise the entirely of
Raiden's moveset — you simply batter the crap out of them and then slice them up.
This control scheme also led to a few moments where I found myself accidentally blocking an incoming attack when I didn't mean to, locking me into
Raiden's defensive stance animation for several seconds before the strike even hit because the execution window is so large.
Does Raiden unlock new abilities and skills during missions?
I understand the need to have a clean slate in terms of plot points, but I
did feel that the established history was very understated — and it would be easy to show
Raiden's upbringing with Solidus without confusing a new player.
Doing so replenishes
Raiden's health and Zandatsu meter.
As you
do damage to enemies your fuel gauge is refilled, which allows you to use
Raiden's Blade Mode.
And, although
Raiden's legacy didn't start off very strong (the game still remains my favorite of the series), his return in Metal Gear Solid 4: Guns of the Patriots as a Grey Fox-esque ninja cyborg wielding a deadly blade not only earned his redemption, but it left fans wanting to see what happened that led to
Raiden becoming a cyborg.
For example, the character
Raiden gives the player three different variations that include Thunder God, Displacer and Storm Lord and being a fan of the series, I must admit that this
did throw a curveball into the gameplay, especially in terms of mastering their moves.
Metal Gear Rising: Revengeance isn't that story, but it
does provide the opportunity to see this other side of
Raiden — a side where he slices and dices foes instead of grabbing his bare crotch while femininely flipping across a hallway.
While
Raiden might be multiplatform Snake, so far, is staying right where he belongs; it's the age, he doesn't like change is his cranky older years.
That's definitely a shame, but he
did reinforce that Kojima Productions were still targeting a 2012 release for
Raiden's return.
the cons was the game was short and the level designs were linear but given that if Konami decided to move on to the story of «
RAIDEN» and continued his story through Metal Gear Rising — The game could be very impressive on Next Gen and they would make huge bucks given that they work with Platinum and
do not rush them like the last time.
Perhaps Kojima is unlikely to pull the same trick he
did with Metal Gear Solid 2: Sons of Liberty, which everyone thought was about Solid Snake, only for it to be about
Raiden, but then anyone who finished Metal Gear Solid 5: The Phantom Pain will understand why we still expect subterfuge.
I understand there are many people out there that really
do, and
Raiden V: Director's Cut is the game for them.
Instead, players spent most of their time playing as
Raiden, a whiny rookie who didn't know his ass from his head.
Raiden V doesn't feature any crazy features or design choices that turn the shoot»em up genre on its head, but it doesn't need to.
Some might remember
Raiden from Metal Gear Solid 2
doing naked cartwheels, or Snake needing to identify a female guard based on their butt.
As the story progresses,
Raiden interacts with Plisken (who eventually and unsurprisingly turns out to be a disguised Solid Snake) and acts as a sort of player proxy; viewing Snake as the mythical super hero that the player
does.
Raiden has an entirely mechanical body, as
do most other soldiers.
On the surface, with the chaotic combat the fighting looks very much along the lines of Nintendo's Super Smash Bros. series, though PlayStation All - Stars Battle Royale doesn't require you to send your opponents flying off the screen to win; instead each character has three super moves that you must use to defeat your opponents, with higher level ones being flashier and more effective, for instance
Raiden will transform all of his opponents into cardboard boxes, Dante will shift into his devastating devil incarnation and Big Daddy will flood the stage, slowing down his opponents.
Metal Gear Rising, for anyone who doesn't know, is about cyborg ninja
Raiden slicing and dicing his way through an evil private military corporation known as Desperado.
Snake doesn't want
Raiden to waste his life in the corridor, as he still has a future, and Snake feels it's his duty to end this.
Raiden was an extremely interesting character in the whole of the Metal Gear mythos, but he doesn't have enough fans.
They're not strictly console games, but
did make it to the Xbox 360 in 2008 as
Raiden Fighters Aces.
This is even better than the Xbox 360 compilation, which didn't include the original
Raiden.
You play as the sword - wielding
Raiden, and you get to
do all sorts of acrobatic stunts to engage in some crazy combat.
Visually
Raiden V is top tier, it's bright, it's colourful, full of destruction and grips you by the retinas, just like any good game of the genre should
do.