Not exact matches
Bermuda Triangle never
really becomes terribly challenging, opting for a more casual pace and
simple gameplay that will appeal to gamers of a more casual mindset.
So much attention to detail in the ultimately
simple aesthetic and the
gameplay feels
really tight.
Simple gameplay but with a new polish and sheen and
really clever design, mixed with immaculate presentation help to make Bit.Trip Complete, and its Nintendo 3DS cousin Bit.Trip Saga, worthwhile purchases.
Very
simple concept but amazingly addictive, the HD graphics are just so cute and clean, control is top class but is the
gameplay that will keep you there, for hours and hours of joy, the game is not perfect (music is quite nice but very repetitive too) but at the incredible price of 4,99 Euro it deserve a total «10» as a score, so much fun for the price,
really.
The basic
gameplay in Commando 3 is
really quite
simple.
After a fairly
simple start that struggles to
really wow, the further you progress, the more unique
gameplay ideas will be thrust towards your eyes, with each and every level teasing you in and challenging you to a fairly high degree.
WWE Tap Mania — There
really isn't much to say about the
gameplay, because it's pretty
simple — tap the screen to punch the bad guys.
It's a
simple, solid storyline, which is
really all the game needs since Wave of Darkness is made with
gameplay as it's primary focus.
The
gameplay is very
simple, but also
really addictive, and this is where all the accent was put during the making of the game.
Gameplay is
really simple and doesn't offer much of a challenge in the beginning.
Levelling and choosing your loadout
really change the game from being just a
simple score - challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer score competition while adding in
gameplay systems that make sense today, while still throwing in different things to keep the game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level,
really hammering home the mix of old school charms and new
gameplay mentalities.
The idea is
really simple, instead of approximate predefined decisions we should just add
gameplay options, a lot of them, to let all kind of player to select what suits them best.
The
gameplay is
really simple, you get knowledge and it's a treat for your eyes.»
The
gameplay is
simple and only
really demands a basic grasp of aiming and shooting from players.
The teaser trailer above gives you an idea of the
gameplay, but it's a
really complex mechanic rolled into a
simple amount of
gameplay that makes it
really fun.
The
gameplay itself is actually
really simple and doesn't require a whole lot of time to talk about.
The
gameplay in fact is
really simple and one will have no problems getting the hang of things.
Prior to playing FFVII, all the games I had played kept their plots and characters relatively
simple, with
gameplay entirely as the focus, so playing FFVII for the first time provided me with my first real experience with a video game narrative, and I
really found myself growing attached to the game's world and especially its characters (Tifa is still my favourite video game character to this day).
It's
really simple in terms of the
gameplay though.
CSR never
really clicked with me because the
gameplay was so
simple at its core.
It
really is a
simple mechanic, but it is one that adds a lot of depth to what at first appears to be traditional
gameplay.
Fighting is
really simple if you only work on beating your opponent to a pulp, but executing some of the more advanced mechanics and
gameplay elements create a
really deep system.
The
simple charm and relaxed
gameplay immediately pulled me in, keeping me hooked for hours as I discovered just how vast this game world
really is.
Because of the visual style and
simple gameplay, many gamers will expect a kiddie game and there are times where it
really feels that way, as you breeze to a goal, rolling over enemies to the end.
But
really the reason why we're naming Half - Life 2 as our greatest FPS game ever is
simple: the
gameplay.
It
really is that
simple, and Score Rush Extended embraces it in such a way that it feeds off that nostalgia - soaked
gameplay loop, making it both incredibly accessible, and maddeningly tough.»
The
gameplay mechanics are
really simple and straightforward and the focus is on the action itself.