Sentences with phrase «really special character»

Really special character traits, that is what you expect to read on most online dating sites, but we don't know how close or far that is from reality.

Not exact matches

Sometimes i do nt understand some people saying thing like Benzema is not what we need and that he is not that good.Some people lack reasoning to be very honest.They do nt think before talking.I wonder why people say that because when you watched him from his first season up to this season he really is that good.Some arsenal legends are saying we need him almost everyone is saying so too.We need him and stop judging his character because you have no right to judge anyone.Giroud is an average striker and i am not judging him from yesterday's game i am judging him from season 1 to this season.He is nothing special and has never been.
Slavic women are really special, they have their own characters (usually kind and sensitive), their traditions, they respect the history of their native country and try to become wonderful wives and mums.
Ukrainian women are really special, they have their own characters (usually kind and sensitive), their traditions, they respect the history of the Ukraine and try to become wonderful wives and mums.
The characters and menu - based design of Miss Fisher are really special aspects of an otherwise middling adventure game.
Detective Pikachu, as a character, is really quite special - but the game itself is unfortunately just not very much fun to play.
Now granted, I really enjoyed watching the first instalment and the raw take on the classic tale, but not including the character of Snow White (even though Kristen Stewarts performance was nothing special) felt felt strange for this particular continuation.
This game is solid, decent storyline, well crafted environments, good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lasts.
Character specials are pretty damaging to most of the characters in the game and look really cool.
Sato further explains,» [I wanted] to make her face special» and the design team made her appear much older but it was the use of mature voice that really brought out the peculiarity of Angela's character design.
But there's also some really special allies to be found in places known as «Dream Palaces»: legacy characters such as King Dedede, Meta Knight, or Bandana Waddle Dee (even though the first two appear as bosses in the game).
The new trailer consists mostly of footage we've seen before, although there is some fresh stuff at the end with John Krasinski «s character Jack Silva (a pseudonym for one of the special forces soldiers who was really there that day), I'm just wondering if this film will have any impact whatsoever.
It's quite smart, really; each character feels the same, so there is some kind of consistency to the game, but the special ability allows the game to feel somewhat fresh over the course of the 12 or so hours that it will take to complete.
There is really only one new short special feature included here: «What Makes a Wonder Woman» which dives into the overview of the character.
As each character reaches some kind of emotional (and more often than not, amusing) realisation, the mix of humour, music and spectacle build into something really quite special.
Elinor and Fergus are also appealing, but nothing really special as far as supporting characters from Pixar films go.
I really enjoyed the stylised graphics that when matched with the special effects, audio and storyline, it created this quite immersive story from start to finish with fun characters.
IGNATIY: I'll give you that the 3D is really smart, um, I think it's very well used, it's used mostly for the special effects, not so much, you know, for having characters pop out as, you know, kind of having flames and spells pop out in the foreground.
Nonetheless, it's a great way to explore additional characters because if you only have one character that you use, it does make you a little lazy when it comes to exploring the game to its full potential which makes you miss out on some really cool special moves and finishers.
almost everything about mario party 7 was perfect, it had really fun memorable minigames, it had really great boards to play on, 8 player mode let more people play and it helped me and my friends practice our teamwork skills, and the special orbs made the different characters feel more unique, it gave players more strategies to try, also even though bowser time could get a little annoying at least bowser screwed everyone up instead of going directly for one player.
The Ethan Hunt character also has a lot to offer in the Lego universe although the included vehicles aren't really anything special.
The new one will lose the naturally aspirated character, meaning it'll need to be something really special if it wishes to keep up the reputation of the Swift Sport badge.
What was even more special, is how I really came to care for many of the characters who each had a very distinctive voice.
What really makes this show so special is how relatable all the tales and anecdotes are, so whether this is your first time visiting the city or whether you've been to Paris hundreds of times, you're sure to recognise the characters and personalities.
Sakurai: No, actually, there was never any consideration to having him in previous games, and if you think about it, there hasn't been really a precedent for third - party characters joining other than very special cases like Sonic, during the last game.
If the comparison to Super Smash Bros hasn't really clued you in, then what we're talking about here is a bunch of cartoon characters squaring off in a 2D fighter involving plenty of pain and special moves The only real bummer is that the game doesn't have an online mode, so you won't be able to take on your friends from around the world, instead you'll have singleplayer and split - screen only.
It should even appeal to narrative adventure fans as the characters and plot they find themselves in really make this game something special.
Had the story been a little more fleshed out and allowed the player to interact with the environment and the other characters, this might have turned out to be something really special.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Now every character had both a special power smash and a special power save that made the game really, really annoying.
There weren't a lot of characters and really not too much strategy beyond «Use your team captain's special kick as soon as you reach half - field,» but it was still fun.
2013 - The Year of Luigi, this Year celebrated the anniversary of the 30th year since Luigi appeared in a videogame - and the previously understated bro had a year of marketing, starring appearances in games, special cameos and much more increasing his popularity as a character exponentially (or maybe just realising how popular he already really was)- Read our Timeline of the Year of Luigi for more information.
So while the game is a RTS, there is plenty of great story telling moments, particularly with the use of «hero» units which adds an extra layer to the game due to their special powers and really makes you relate to these fictional characters quite well.
Characters are really what makes the Persona series special, and the cast here lives up to the heavy shoes of its predecessors.
There's also some great replay value, particularly with all the characters and the highlight for me was thea ability to swap characters on the fly which really implements some new strategies while you attempt to beat your enemies to a pulp, especially when you link their specials together.
The special abilities don't serve much of a purpose, and really just seem tacked on to try and offer at least some differentiating qualities to each character.
Controls are really simple with just the left stick being used to move around and the 4 face buttons allowing you to jump, attack and use one of the two characters special abilities.
No one character is stronger than another, which really forces you to learn all the combos and special attacks.
I mean besides some of the boss characters, the game doesn't pose much of a challenge, most of the combat in the game requires no effort whatsoever, and using the special abilities and such are just for your own personal enjoyment, as you really don't need to use the alchemy to be successful in the game.
What makes Unepic really special is the way you can play the game, you pick whatever element you want to improve on your character and it changes the gameplay in a big way.
These are usually really fun to see, and I found myself saving up special attacks so I could see my favorite character's * cough * Dante * cough * animation over and over.
I also really like being able to scan in npcs / special characters and order furniture from their RVs.
Every character gets a few special carts of their own and they really do look cool and play differently.
That made me SO excited and you can see birthdays for special characters and T ~ T < 3 I am sad it won't be around forever though... I am downloading it on my Wii U as we speak... or well, as soon as the Nintendo Direct ended because I'll probably be posting this later today and then it's not really as we speak... or as you read... you know what I mean.
I really hope they try to focus on the character creation system more to make it more appealing to play as your created character instead of just a series character (goku / vegeta etc) I also am hoping like everyone else that they try to fix the battle system and maybe implement more combos and fix the spamming of specials
almost everything about mario party 7 was perfect, it had really fun memorable minigames, it had really great boards to play on, 8 player mode let more people play and it helped me and my friends practice our teamwork skills, and the special orbs made the different characters feel more unique, it gave players more strategies to try, also even though bowser time could get a little annoying at least bowser screwed everyone up instead of going directly for one player.
The final area the meter is useful for is performing your characters special move, now these are some of the most devastating attacks in the game and can really turn the tide of a match in your favour should it connect.
Besides the special throws of each character, another part I really love about Windjammers is the stadiums.
The controls are not really that great and the special move for each character is OP.
Each character has a set of six specials to find and their own unique set of combat moves that really showcase the fighting game influence in the combat.
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