In Mario Kart: Super Circuit, green and
red Koopa Troopas can be seen at the awards ceremony at the end of a Grand Prix.
Red Koopa Troopas move back and forth and their movement is limited to a platform on which they are standing on only.
Additionally, three green and three
red Koopa Troopas dance in Birdo's concert at Plum Park.
When they see the player,
the red Koopa Troopas will run into them and knock them around, unlike the green ones.
The green Koopa Troopas will walk in a straight line until they reach a wall, but
red Koopa Troopas turn around when they reach a drop in the ground.
Enter the bottom right pipe and knock
the red Koopa Troopa to the left.
Once you reach the rows of blocks with the Koopa Troopas, get onto the top row and knock
the Red Koopa Troopa to the left.
The Red Koopa Troopa sacrifices some speed to enhance its batting skills.
In the minigame Flower Shower, two Koopa Troopas exit a church, and then
the red Koopa Troopa will throw a bouquet up in the sky.
Yoshi can spew fire after eating
a red Koopa Troopa.
When a Red Koopa Paratroopa is hit with a yarn ball, it will turn into
a Red Koopa Troopa.
One of Larry Koopa's forms as a teammate has
a Red Koopa Troopa accompanying him, and is named Larry & Red Koopa Troopa.
In the Sand Kingdom, Snow Kingdom and Moon Kingdom, a Koopa Troopa (
a red Koopa Troopa wearing a sombrero; a blue one wearing a snow hood; a purple one wearing an astronaut helmet, respectively) hosts the Trace - Walking minigame that involves Mario walking on a circle of arrows (a triangle for the Snow Kingdom version) that disappear after some time.
There is also a fully functional unused
red Koopa Troopa that can be found in the game's codes.
When a Koopa Paratroopa is jumped on, it loses its wings and becomes a normal
red Koopa Troopa.
He first starts out as
a Red Koopa Troopa, but is then put under Kamek's spell, turning Hookbill into a much larger Koopa Troopa that walks on all fours.
The player can acquire a Dry Bones & Cheep Cheep by transforming
a Red Koopa Troopa & Cheep Cheep with six Boo Mushrooms.
When defeated, it may randomly drop a Fire Block of
a Red Koopa Troopa or a P - Wing, while defeating it with a 10 + Combo attack guarantees it will drop a Fruit.
At the area with
the red Koopa Troopa and single brick block (containing a P - Switch), use the two vines.
Take out the Giant Goomba by jumping straight onto the Giant
Red Koopa Troopa and kicking the shell straight at the Giant Goomba.
Not exact matches
Red and Green
Koopa Troopas reappear in Super Paper Mario.
DLC characters: Birdo (there was no sign of it in 10),
Koopa Kid (Unlikely, but it would be cool to see him make a return), Boo (an NPC, but the Haunted board could change the Boos to
Red Boos while playing as him), Shy Guy (same idea with Boo, but change red Shy Guys into blue ones, or Spear Guys), MC Ballyhoo and Big Top (It's not a bad idea to try something new), Koopa Troopa (change the NPC ones to have red shell
Red Boos while playing as him), Shy Guy (same idea with Boo, but change
red Shy Guys into blue ones, or Spear Guys), MC Ballyhoo and Big Top (It's not a bad idea to try something new), Koopa Troopa (change the NPC ones to have red shell
red Shy Guys into blue ones, or Spear Guys), MC Ballyhoo and Big Top (It's not a bad idea to try something new),
Koopa Troopa (change the NPC ones to have
red shell
red shells).
All of the enemy
Koopa Troopas in this game have
red shells, a pair of sunglasses, and spiked, black arm bands and collars, like Bowser.
In this game, only
red and green shelled
Koopa Troopas appear, and neither walk off the side of cliffs.
The game features two different types of
Koopa Troopas: one is green (teal in underground levels except in the remake in Super Mario All - Stars) and it walks in one direction until it is defeated or falls, and the other is
red and patrols a set area without walking off any edges.
Like Green
Koopa Troopas,
Red variants also use Fruits and Rare Fruits to raise their Skill Levels.
Koopa Troopas (and related species) also appear in the following minigames: Paratrooper Plunge, where the characters have to avoid
red Paratroopas, GOOOOOOOAL!!
It is unknown what color of
Koopa Troopas appear in the Super Mario Land series, as both of the games are in black and white; however, the behavior of the
Koopa Troopas in the second game is identical to the normal behavior of the
red - shelled ones, but the official artwork depicts them as green - shelled.
The
red - shelled sunglasses - wearing style of
Koopa Troopa was carried over to Paper Mario: The Thousand - Year Door as common enemies, despite Bowser not being the main antagonist of that game.
Their apparent neutrality coincides with the presence of
Koopa Troopas wearing
red shells and green shells; «Bad»
Koopa Troopas no longer exclusively have
red shells, as green - shelled
Koopa Troopas appear as foes wearing sunglasses and spiked collars.
In the NES version,
red - shelled
Koopa Troopas are found in a Mario Bros. - style arena to obtain the item, then yellow - shelled ones are found within the various time periods.
Green
Koopa Troopas and
red Koopa Paratroopas appear in Paper Mario: Color Splash as enemies.
Most artwork of Paratroopas have colored their shells
red to further distinguish from regular
Koopa Troopa, though multiple artwork of green - shelled Paratroopas exist.
The
Koopa Paratroopas are based off the show's
Koopa Troopa design, except that they are depicted in shades of
red while having wings similar to a bee's, rather than their usual feathered ones.
Koopa Paratroopas have also appeared as playable characters in various spin - off installments, occasionally even appearing without a normal
Koopa Troopa as a playable character; in these installments, the
red Paratroopas are the default color, having appeared first, and the green Paratroopas are the alternate color, having appeared later.
They arguably rank a little higher on the baddie scale than a Goomba, insomuch as their behavior tends to more closely resemble
Koopa Troopas by way of some colors (pink or blue, depending on the version you play) turning back upon facing a drop, rather than walking right over the edge as the
red ones are wont to do.
For example, if you shake a green
Koopa Troopa it will turn into a
red one.