Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market.
Matthew Bertz reviewed the game saying, «
Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market.
It's not a bad game, I could see myself enjoying it much more than Minecraft, Terraria / Starbound or even Destiny if they would just improve the rather
repetitive gameplay loop.
Ubisoft does a lot of things right with its post-apocalyptic third - person cover - based RPG shooter, but the lackluster story,
repetitive gameplay loop, and boring endgame content hold back what could have been a much better game.
Not exact matches
It has a very robust creation tool, but it is completely overshadowed by a
repetitive and uninspired
gameplay looping, and a very bad performance overall.
As with traditional games like chess or poker, simulators are easy to learn but devilish to master; a series of nested
loops of
repetitive gameplay adhering to strict rulesets.
As mentioned, the core
gameplay loop involves a intentionally
repetitive and mundane task.
The
gameplay loop tends to feel
repetitive and some of the tasks and battles can end up being monotonous depending on how much you can get out of the battle system.
The
gameplay loop can get
repetitive while the customization and combat system are fairly simple.
Unfortunately, while the first hour or so with the game was entertaining, the
repetitive objectives, environments, and
gameplay make you feel like you are in some sort of insidious gaming Groundhog Day
loop.
Finally, the whole
gameplay loop of going on mini-adventures then building your kingdom and strengthening relationships started to become rather
repetitive after I understood how it all worked.
It becomes less about what your directives are and more about putting your loot to work unlocking unorthodox weapon types or vanity items for your character and home base, but the uneven and
repetitive gameplay don't quite serve that
loop and keep things interesting.
It's very easy to become engrossed in the
repetitive, mundane
gameplay loops and let hours of your life slip by.
Experimenting with different characters and Arm types provides some variety, but the core
gameplay loop still remains largely the same throughout, leaving ARMS feeling a bit too basic and
repetitive.
's
repetitive but often deep and engaging grinding
gameplay loop has captured even the most hard - core Destiny veterans.
Monster Hunter World's
repetitive but often deep and engaging grinding
gameplay loop has captured even the most hard - core Destiny veterans.
There's more going on now at all times, and that's a good thing because the
gameplay loop shouldn't be so
repetitive.