Mike is the go to guy for
Resident Evil stuff, so you'll most likely hear him tell us all about it at some point on the cast.
Not exact matches
This 2011 re-imaging of Alexandre Dumas» legendary story comes our way in an action -
stuffed 3D package, courtesy of
Resident Evil director, Paul W.S. Anderson.
Okay, important
stuff, the game does indeed take place in China, ten years after the events of
Resident Evil 2 and 3.
For
Resident Evil, it proved that the franchise could still churn out great
stuff after — we'll just go right out and say it — the disappointment of
Resident Evil 5.
Capcom today announced a ton of new
stuff for
Resident Evil 5 on the Xbox 360 and PS3 that will be hitting next year.
What I want: a proper Okami sequel with all the next - gen trimmings What we'll get: a microtransaction -
stuffed F2P re-imagining of
Resident Evil: Operation Raccoon City, probably
We end up talking a bit of retro
stuff from the PS Now discussion and also end up pitching a game idea to Capcom for a new
Resident Evil.
I search
resident evil and everything comes up but the
stuff related to 7
I'm hoping we'll see games on the level of
Resident Evil 7 at the show; the big reason Sony's move into VR got me excited was the hope they'd put serious resources behind making real games, not
stuff like Until Dawn: Rush of Blood.
There's some obvious
stuff in there about how the games have been influenced more by Japanese culture (namely the country's «vengeful ghost» myths) than by western archetypes, which has differentiated them from
Resident Evil and Silent Hill.
Had I become so desensitized that
Resident Evil 6 wasn't bothering me even though the content was much more objectionable than the
stuff that was in RE4?
So now they can afford to give you cheap
stuff and honestly in some cases, cheap and nasty is right, but some of the cheap
stuff has been good, Velocity 2X and Resogun are probably the highlights,
Resident Evil would have been but I already have that.
(The Long Dark and Unturned, you will have to wait till you go gold and launch for everyone) * No Mods or DLC (This leaves out
stuff like the Call of Duty: Black Ops 2 Zombie mode and Red Dead Redemption: Undead Nightmare DLC) * No remastered or remake editions (Sorry The Last of Us Remastered) * Zombies must be at the core and not bundled in with a lot of other mobs (Crypt of the Necrodancer) * Slight modifications to the zombies are allowed as long as they were originally humans who have turned into monsters; even
Resident Evil has introduced many different types of viruses and super zombies over the years.
Lots of Call of Duty: Advanced Warfare
stuff highlighted the week that was from GR, along with a special look (that fits in nicely with Horror Month here at BG) at the flailing series that is
Resident Evil and what can done to save it.
Resident Evil 7 is pant - wettingly scary
stuff.
And have you noticed that most of the newer games from Capcom are done by other developers like Dead Rising 2 and the new
Resident evil while the only
stuff Capcom still makes is the bare minimum and then bullshit expansions like these.
A free demo, which highlighted the series» new direction — going to first person, returning to a set location, and putting more emphasis on survival and puzzle solving, than shooting huge monsters and blowing
stuff up — was released as well, and gamers everywhere realized that
Resident Evil was back to its roots.
Christmas is fast approaching, and Capcom is
stuffing Resident Evil fans» stockings with a new batch of horrors.
It's standard third - person shooter
stuff that doesn't feel in any way altered or improved from
Resident Evil 4 «s heyday.
Resident Evil 4 took this to the next level, having players purchase bigger cases to allow themselves to carry more
stuff, having a Tetris - like rotate and place mechanic that even tested your organisational skills.