Sentences with phrase «reverse shot draws»

«Negative Capabilities»: The always brilliant Michael Koresky of Reverse Shot draws a connection between one of the most intellectually and emotionally demanding episodes of the The Sopranos and Gasper Noe's Irreversible.

Not exact matches

Much as he downplays the human overseers of the park, Côté never obscures his own hand in the proceedings: The disorienting reverse shot of the drawing woman through the stuffed beast's antlers is the first of countless droll (and uncomfortable) compositions that forces us to wonder if documentarians and spectators are really so far from taxidermists after all.
He begins the essay with an insight that exemplifies the independent - minded analysis that has continued at Reverse Shot: «The face of new South Korean cinema looks a lot like the face of American Independent cinema of the mid-to-late Nineties, given that [Chan - wook] Park's [Oldboy] draws so much of its power from the mixture of high - concept aesthetics and lowbrow generic appropriations that we've been bombarded with since Tarantino.»
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
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