Sentences with phrase «right direction button»

Not exact matches

Keywords and SEO point you in the right direction, but at the end of the day, sales come from people who hit that buy button.
Stay tuned for another perfect pair next week, who met by swiping right on Hinge... Mushroom Stuffed Pork Tenderloin Ingredients: 2 (1 — 1 1/2 pounds) Pork Tenderloins 2 tablespoons Extra-Virgin Olive Oil 4 ounces Prosciutto, chopped 2 tablespoons Shallots, minced 2 cups Button Mushrooms, finely chopped 2 cloves Garlic, minced 1 tablespoon fresh Rosemary, chopped 1 - 2 Sprigs fresh Thyme 1/2 teaspoon Oregano 1 teaspoon Kosher Salt 1/2 teaspoon Ground Black Pepper 1 tablespoon fresh Parsley, minced Directions: Preheat oven to 400 degrees Fahrenheit.
As of right now all I can suggest is to copy / paste the recipe & directions, at least until I can install the print button.
You know your child's buttons and will use them to get guide your child in the right direction.
Even as the national Republican Party veered to the right during Tisei's years on Beacon Hill, he avoided hot - button social issues and instead staked out a common - sense, reform - oriented direction for the...
Another fun feature is the ability to easily perform 360 ° flips in four directions (left, right, forward, backward) at the press of a button.
In the Flanker task, participants were presented with rows of arrows and asked to indicate the direction of the central arrow by pressing a left or right button.
This game... play if you like having to be 100 % accurate pressing the buttons and having the stick pointed in just the right direction.
The mechanics are relatively simple to understand: enemies can attack from three directions (up, left or right) and your character can block any of these attacks as long as the correct direction button is pressed.
The face buttons then control the direction the gem is to be swapped; Y switches the gem with the immediate upward neighbor, B switches it with the gem to the immediate right, and so on.
For example, if you want to open the door, you move the right analog stick in that particular direction or one of the mini-game type events like dancing requires you to push a certain button on the d - pad or a direction on the right analog controller.
You move your ship with the left analog stick and fire in any direction with the right, and you use the right shoulder button to switch satellite modes.
Having to run and shoot in separate directions simultaneously by manipulating the controller's shoulder buttons just doesn't feel quite right, though it certainly makes the game tougher.
By default, Project DIVA Future Tone establishes up and right as directions and square and X as buttons, but the interface display is customizable to suit your tastes.
For instance, arrows that point online learners in the right direction or clearly marked buttons that guide them to the next level.
You want to change directions or change gears, use these buttons right here.
Air conditioning / heating: There's more than enough climate control to keep everyone happy, with lots of buttons and vents to get the wind blowing in the right direction.
Tap a button on the steering wheel and the entire tachometer (physical bezel and all) slides a few inches to the right, revealing more screen space on the left side for displaying navigation directions, trip computer and fuel economy information, current audio source information, and other information.
The button does only four directions, and doesn't allow you to push in as you'd expect; to make a selection, you must move over to the dedicated enter button located to the right.
If one swipes the screen the desired page turn direction (left forward, right back) and holds, the pages will turn automatically as if one were holding the page turn button.
Its layout is a model of simplicity — there's a single blue four - way direction (D - pad) navigation button on the lower right front, four buttons on its left side (Home, Menu, Display and Back), a Micro USB port on the bottom, and the power button and memory card slot on top.
You can see the signup buttons for both of those options on the right - hand side of the web page and, while you're looking in that direction you can smack the Facebook or Twitter icons and follow the blog that way, too.
- hear comments from GLaDOS as you play - sounds from the Portal series - «cake is a lie» graffiti makes an appearance, with «the cake is in the kitchen on floor 2» written below it - the three light - up sections of the toy pad must be colored by positioning a character on a colored pad - then you move the actual minifig to the correspondingly colored panel on the toy pad itself - find hidden items in the world using the toy pad as a guide - toy pad flashes red when you go in the wrong direction and then gradually shifts to green when you're going the right way - use an environmental «keystone» to scale Batman to about ten times his normal size - use Gandalf's gift for magic to propel a levitated Companion Cube through a series of tubes and onto a button
Since your attacks with either of the siblings auto - lock on the nearest enemy — which can be exceptionally useful if you're not pointed in the right direction — it enforced the fact that in many battles you can just jam the A button or left mouse button and ultimately walk away victorious.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
Here's the trick to parrying, you quickly tap the direction of the opponent attacking you along with the light attack button at the right time and it'll work if done correctly, the game seems to imply you hold the direction and tap the attack button which is not the case.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 or alternatively pressing square to fire Rad's blaster; pressing L2 to use the aim lock; pressing O to perform Dusty's slam; pressing triangle to use such as entering passages; pressing X to jump; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move Rad when exploring a level or Dusty within the Pixelverse; changing the direction of the right analogue stick to aim Rad's blaster; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
And please give more controller options for the PSone Classics on Vita, such as having the right analog stick be used as another set of buttons for each direction.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the basics of the stand up control scheme consisting of pressing square to throw a left punch; pressing triangle to throw a right punch; pressing X to perform a left leg kick; pressing O to perform a right leg kick; holding L1, L2 or R1 while throwing a punch or performing a kick to apply a technical, body or signature modifier respectively; holding R2 to block opposing punches and kicks to the upper body; holding R2 and L2 simultaneously to block opposing punches and kicks to the lower body; changing the direction of the left analogue stick to manoeuvre your fighter around the cage; changing the direction of the right analogue stick to move your fighter's head; pressing R3 to switch stance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Steering was done entirely by tilting the Wii remote left and right, and each of the number buttons combined with a direction on the d - pad allowed you to pull off your flip and grab tricks, or you could pull of harder special tricks by holding the «A» button.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
It became a crucial component to my success as I could simply swipe left, right, up, or down to use the items or powers that were assigned to these respective directions on my active pause screen — a screen otherwise accessed slower by holding L2 and pressing the face button tied to the needed ability or item.
The other two are arrows that point left or right, and can be hit with the shoulder buttons or by sliding an analogue stick in the correct direction (the touch pad can also be configured for this purpose).
Your lock - on has two modes, with the right analog stick bringing up either an expanding cone of effect in whichever direction it's pointed or a spherical lock that's engaged by clicking the R3 button.
The control scheme consists of changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move the cursor in order to have a tile highlighted for selection; pressing X to select a tile; pressing O to cancel the selection of a tile; pressing triangle to be provided with a hint for the next possible pairing of tiles; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to accelerate; pressing L2 to brake; pressing R1 or L1 to look back; pressing X to boost or recover a hydro jet after having crashed; changing the direction of the left analogue stick to steer the hydro jet; simultaneously changing the direction of the left and right analogue sticks when jumping off a ramp to perform a stunt from a wide variety of stunts; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default control scheme consists of holding R2 to accelerate; pressing L2 to use the front brake or reverse; pressing L1 to use the clutch; pressing R1 to rewind the action following a collision or a general loss of track time; pressing X to use the rear brake; pressing triangle to look back behind your bike; pressing O to manually shift up a gear; pressing square to manually shift down a gear; moving the direction of the left analogue stick to the left or right to steer your bike accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately distribute your rider's weight; pressing left or right on the d - pad to look to the left or right respectively; pressing down on the d - pad to respawn on track following a crash or loss of direction; holding R1 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Like, she'd be almost right beside me, I'd press the «call» button so that she'd follow me and she would literally walk in the opposite direction.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X to select or place a piece; pressing O to discard a piece or tapping O to return to tray; holding square to show the complete image of the puzzle; pressing R1 or L1 to rotate a piece 90 degrees to the right or left respectively; and changing the direction of the left analogue stick or pressing up, down, left or right on the d - pad to move your selected piece; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
a b c d e f g h i j k l m n o p q r s t u v w x y z