Sentences with phrase «rocksteady does»

I really can't wait to see what Rocksteady does with the franchise from here on.
I know, it sucks but we want Arkham Knight to be as good as Rocksteady does and this is... Read More
Carrier: We realize how good a job Rocksteady did with Arkham Asylum.
What Rocksteady did for Batman, what Rare did for James Bond and what BioWare did for Star Wars, Japanese studio Arc System Works has done for Dragon Ball.
What you're reading is a rough outline I would have refined in to a full review but WB Interactive and Rocksteady didn't take the time to make Arkham Knight work so why should I spend any more of my time reviewing it properly?
The sheer weight of this history would be enough to crush most developers, but Rocksteady did an amazing job of paying homage to some of the more popular Batman mythos while crafting their own original take on the character.
And Rocksteady didn't conquered anything either.
Seems like Rocksteady didn't think that the ones in the first one were challenging enough, and that there were way to little.
And hey, since Rocksteady did such a great job with the first two, they will not -LSB-...]
Let Rocksteady do the hard job of producing a fitting conclusion and all they had to do was put it out there.
In an interview with Fortune, Electronic Arts CEO Andrew Wilson said that the company plans to deliver «deep and immersive storylines» in their Star Wars games, in a similar way to what Rocksteady did with Batman for the Arkham game series.
But for whatever reason, Rocksteady didn't have the confidence to stay in the open world.
But, as Rocksteady did with Batman in Arkham Asylum (a game Insomniac's Spider - Man is taking very obvious gameplay cues from, with its sneaking and combat elements), it's all within the realm of possibility in the hands of the right team.

Not exact matches

Kudos to Rocksteady for having a hacking mini-game which doesn't make you want to burn your own eyes out with car cigarette lighters too; it's the best hacking tool in any game I can think of in fact.
But how do you go about acquiring the Rocksteady Mantle in Monster Hunter World?
Teacher and author Paul Harris will look at how to inspire pupils to actually do their practice, and Mark Robinson, founder and director of the Rocksteady Music School, will present three «black - belt communication tools that no teacher should be without».
The crossing is done by the operator Rocksteady.
Rocksteady apparently doesn't subscribe to the idea of full disclosure, unfortunately.
«I got on the phone with Rocksteady and they really reassured me and told me what they were going to do with the sequel,» said Hamill.
The fact that Iron Galaxy Studios did the development was reinforced by a statement earlier today from Rocksteady where the company announced it was working with its «external PC development partner» to resolve the problems.
As for the ambiguous ending it's pretty clear this was done so that Warner Bros. could continue with the franchise, and have some leeway in terms of whether they'd like to bring Bruce Wayne back or head in a slightly different direction, all while letting Rocksteady still deliver a pretty satisfying finale for their own trilogy.
I do not rule out the possibility that Rocksteady were going more for letting us see the Batman through the eyes of the criminals.
Do you want a quality development team like Rocksteady to disappear?
To be honest, though, I think I'd rather see them simply put the series on hold until Rocksteady are up for doing another one, if they ever are.
It's inclusion in so much of the game just doesn't feel natural, though, like Rocksteady were trying too hard instead of allowing the Batmobile to be another, albeit very important, support tool that bolstered the primary gameplay rather than trying to stand alongside it.
Screw rocksteady, i do nt support this foolishness.
When the first game from Rocksteady involving Batman, Arkham Asylum, was announced their was great concern amongst gamers, and for good reason; comic - book heroes don't have a great record with video - games.
Rocksteady know how to do Batman, and everything feels designed to make the player feel like the Dark Knight.
Warner Bros. previously sent Hill an Email regarding a few key scenes that they felt were likely to affect the rating, asking if Rocksteady wanted to do anything about them.
Plus, this doesn't mean we won't see announcements / demos from second or third party studios like FromSoftware, RAD, or Rocksteady.
Does this mean that development duties have been handed over to Rocksteady Studios?
If you don't actually know though, Rocksteady stated that bad guys will automatically jump out of the way of the Batmobile as it would go against Batman's rule of not killing.
I think Rocksteady made a statement a while back regarding a Superman game and not doing it due to what you said and more.
Something about it simply exudes this feeling of being little more than a money generating tool for Warner Bros designed purely to tide them over until Rocksteady return with a fully fledged sequel, assuming that's what they're doing.
Rocksteady's Arkham series has become a bit of a benchmark for quality when it comes to modern superhero games, and despite many attempts at imitation, still remains the best at what it does.
I do think Rocksteady is deep into some superhero game, and I'd love to see what they could do with the Justice League, another rumor we originally heard a few years ago.
While fans of the Scarecrow will be disappointed to hear that he doesn't return, I'm happy to say that Rocksteady have found other ways of creating similarly surreal hallucination sections, so the game doesn't suffer too much from his omission.
I was glad I did — because Arkham Asylum ended up being one of the best games I've played — Rocksteady catching many people off - guard by producing a Triple - A title seemingly out of nowhere — creating a game with a great engine, beautiful visuals and an incredible portrayal of Batman and his enemies — full of the colour and imagination of a comic book, but also dark and gritty at the same time.
After playing for a while you really do forget you are in a VR simulation and find yourself living in this amazing world that Rocksteady built.
Phew, we didn't have a Batman / Rocksteady situation on our hands.
I was glad I did — because Arkham Asylum ended up being one of the best games I've played — Rocksteady catching many people off - guard by producing a Triple - A title seemingly out of nowhere — creating a -LSB-...]
Kudos to Rocksteady for having a hacking mini-game which doesn't make you want to burn your own eyes out with car cigarette lighters too; it's the best hacking tool in any game I can think of in fact.
Guerrilla Games found a way to make bow and arrow combat exciting, fun, and challenging and I believe Rocksteady can do the same.
Many people were curious how Rocksteady would handle combat in such a quick car, and they did so by introducing another movement type that can be accessed by pressing L2.
I'm not certain what Rocksteady's obsession with placing this relatively grounded, pulp detective icon in to a massive Sci - Fi epic of world - ending proportions is but it doesn't work and never has.
Yes, I am being a tad cynical here because not only is Rocksteady not involved, neither is writer Paul Dini, (nor Mark Hamill as the Joker, but what can you do?)
Rocksteady's Batman: Arkham Asylum took the gaming world by storm, wooing critics and gamers alike with the best portrayal of the Dark Knight ever seen and proving once and for all that superhero games don't have to suck camel balls.
The flow of villains doesn't actually help the stories overall quality, but it's hard to care thanks to Rocksteady's brilliant takes on each of the characters, with every one of them having some seriously talented voice actors delivering their well written lines.
Yet here we are with Rocksteady's second take on the Dark Knight, but did they manage to improve on an already fantastic game?
I don't think Rocksteady will do that.
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