Sentences with phrase «rocksteady seemed»

But I was quietly confident that the game would work because Rocksteady seemed to have something that most other developers of such games lacked: a passion for the source material.
But Rocksteady seemed to have run out of great new ideas.
The bigger problem is Rocksteady seem intent on making players dislike the Batmobile by shoehorning it into the game at every possible juncture, including vehicle platforming sections and lots and lots and lots of drone battles.
Rocksteady seem to have followed style cues from Batman himself in the game series, which seems like a great fit.
This trailer has an awful lot of Scarecrow for a game literally named after a brand new villain, but Rocksteady seems to have found a way to make him appropriately badass to fit the Arkham series and its new M rating, and there's also some Poison Ivy and Harley, so we're going to allow it.

Not exact matches

The most enjoyable times in Arkham Knight came from enjoying its story, and how they concluded what seems to be the final Batman game developed by Rocksteady.
This sequel seems to follow in line with the first, but introduces Bebop and Rocksteady as the villains, briefly appearing in this.
Batman Arkham Knight finally seems like it'll be able to depict Gotham the way Rocksteady have been intending and the character models look sublime.
Meanwhile it also seems that Rocksteady opted to go to the Ubisoft school of open world and side quest design.
We know so little about the Batgirl and Robin of Rocksteady's universe that it seems like a massive shame to have a piece of DLC featuring them that gives them so little dialogue and that tells almost nothing about who they are.
I think Rocksteady's next game is going to be another Batman title based on what we heard about a while ago, so the chances of it actually making this seems very slim.
With Rocksteady pulling the plug on any more reveals until the game hits store shelves, it seems other outlets have now accidentally let slip two more players for Batman to contend with.
Seems like Rocksteady didn't think that the ones in the first one were challenging enough, and that there were way to little.
I seem to remember some article somewhere where the Rocksteady guys said AA was originally envisioned as some kind of rhythm game which eventually grew into what we know and love today; but with that in mind, when you think about it the combat system does have that rather distinct QTE - ish / spectacle thing going on.
It seems like Warner Bros. and Rocksteady have heard this, as they've posted on their forums a run - down on what's contained in the season pass.
Being able to play as two characters at once seems like a pretty complicated feature, particularly with the speed of challenge maps, but if there's anyone who can accomplish perfection, it's Rocksteady.
Since the unveiling of Arkham Knight there's been no doubt that Rocksteady would strike perfection once again, and since I got my hands - on with the game at E3, it seems as though I'm not wrong.
In any case, it doesn't seem likely that Rocksteady Studios next project will involve a Spider - Man game as various rumours have been circulating, telling us of a possible Suicide Squad game project or more likely, a Superman game, as evidenced by a small Easter egg found in Family Matters, a DLC pack involving Batgirl.
It doesn't come as much surprise, but Arkham Knight already seems like Rocksteady's finest title yet.
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