But I've taken a look at King Arthur:
The Roleplaying Wargame, and found that this really is a bit of a stopgap game, something to keep the players happy between the first and the second.
Each sector comprises a randomised mix of encounters — shops, text - based, multiple - choice quests (think King Arthur:
The Roleplaying Wargame, or maybe a much simpler Space Rangers 2), hazards such as asteroid fields, and most of all, hostile spaceships.
But I've taken a look at King Arthur:
The Roleplaying Wargame, and found that this really is a bit of a stopgap game, something to keep the players happy between the first and the second.
When I bought the expansion to King Arthur,
the Roleplaying Wargame (a game I had enjoyed immensly despite its flaws) I thought it would be an